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WW, if clicking on the weather manager button on the upper right of the screen doesn't work, try clicking Save in the campaign mission editor box in the upper left of the mission editor, instead. That will also open the weather manager screen, I believe.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Hi BB, I tried that nothing happens when I click Yes. Same thing when I click the Weather Manager button at the top right, nothing happens.
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I see. Maybe it will help Jara to track down the source of the problem, at least.
Have you tried uninstalling and reinstalling Java? Or, you could try installing an earlier version of Java.
P.S. Isn't there a utility on the Java website that allows you to test if Java is correctly installed on your system? You might try that first.
Last edited by BuckeyeBob; 04/21/20 12:33 AM. Reason: Added P.S.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Yes, I did uninstall Java and reinstalled the previous update and still the same issue. It's that the Windows 10 updates and the Java update were installed on the same day on my computer and then the ME issue showed up so it's difficult to tell which is causing the issue.
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JJJ65, PM sent to you. Many thanks!
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Just want to post that my issue with the Weather Manager in ME is now fixed thanks to JJJ65's much appreciated help. I'll let him explain what was wrong as he discovered the issue. Thank you, JJJ65.
I also want to thank others for their assistance and advice. All replies were appreciated!
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Just want to post that my issue with the Weather Manager in ME is now fixed thanks to JJJ65's much appreciated help. I'll let him explain what was wrong as he discovered the issue. Thank you, JJJ65.
I also want to thank others for their assistance and advice. All replies were appreciated! Yeah, the reason is rather simple - it is connected to Historical weather mod by BB - Historical weather1915.txt file is missing record for 24 April 1915 . Instead it shows 24 Feb 1915. BuckeyeBob, if you hear me, can you correct that typo, pls? Thx to WallysWorld for his patience and help to solve this puzzle.
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Thanks for the heads up. My apologies for the error. My eyes are not as good as they once were.
Fixed and will be uploaded later today.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Hallo, Jara!
I have a what I hope to be a small request for the mission editor. Currently, you can adjust the Skill and Morale of individual flights and individual pilots, but that can be a long and tedious process. I was wondering if there was a simple way to implement a global up or down adjustment for skill and morale so you don't have to go through every single flight and pilot. A sort of "one-click" adjustment that would apply to all pilots.
The reason I am asking for this feature is because I am curious if increasing the morale and/or skill slightly might make the AI a bit more aggressive. Some of our better pilots (I'm looking at you Fullofit) get a few early bursts in, and the enemy AI goes into its patented fly straight home without maneuvering deal, which of course makes them easy kills. Upping their morale a tad might stiffen their spine a bit. Without this change, however, it would be difficult for me and others to test out this theory.
I suppose I could save a mission as a scenario and manually adjust the skill and morale variables and then re-fly the scenario to see what effect it has on AI pilot behavior, but obviously, this will not work for those flying campaigns. Plus, I am a rotten pilot. And lazy.
Please let me know if you think this is feasible and not too much work. Thanks for considering my request.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Bob, what you’re asking for makes it even easier for me, because I don’t have to chase after them.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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None of the links are working.
I got fired as the door man at a sperm bank. Apparently it's in poor taste to tell leaving customers "Thanks for coming."
Former U.S. Army Medic - SGT.
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My apology, guys, something wrong with Dropbox. I have changed links to my Google Drive, updated link HERE
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I have two observations JJJ:
-whether I select or unselect the "limit flight qty" checkbox, I still get culled flights after clicking on save. Is there a way to prevent ME from culling flights while activating the realistically populated airfield MOD?
-after selecting fully populated airfields, the additional gai flights are only scanning a radius of 200m. Typically it should scan out between 4km to 8km. Is there a way to increase the "outerdistance" number and possibly randomize it?
Last edited by orbyxP; 06/15/20 01:37 AM.
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1) That may be my code error - just set culling distance to 0 and it will disable culling entirely 2) It is hardcoded in ME. The original intention was not use these planes as GAI (that is why so short distance), but just for decoration and enlivening of empty airfields. But the idea of randomizing the distance sounds interesting. I will look into it. Thx for idea, orbyxP.
EDIT: BTW - What version of ME do you use? The latest version is 1.8.8 and it should contain some fixes/improvements to above mentioned remarks.
Last edited by JJJ65; 06/15/20 08:56 AM.
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Ok. I will check version
If you will look into randomizing outerdistance, then please also see about randoizing numer of planes. In 1915 and 1916 should be 1 or 2. In 1917 to 1918 could be up to entire squad .
Last edited by orbyxP; 06/15/20 09:58 AM.
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Culling would be a great feature to tie into my weather mod. It is still in beta testing but if a pop up box could suggest to limit air activity during days with limited air operations due to severe weather.
All those limited flight days will eventually have limited in the weather description. I can start a PM if you have time.
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Hi Al – not sure what my next step should be so looking for a bit of advice please and thanks
Was thrilled and very excited to carefully read through and install the mission editor and realistic airfield mods
All seemed to be working wonderfully and it was thrilling to have even more immersion in this game
Alas - I went to hit the M key to look at my map while in flight and it’s immediately kicked me out of my mission ending it and taking me back to the main screen and now when I try and boot up a campaign flight I am getting a run time error and the M key still kicks me out of game
I shut down and restarted my computer and through the JSGM program uninstalled and reinstalled mods in the proper order - tried a quick combat free flights and the map seemed to work
So tried another campaign mission and used mission editor to populate the air fields and save the file etc. but so far no luck
Not sure if this has happened to anyone else or what steps I might first take in terms of reinstalls to try and sort out next
Sorry if this is the wrong place to post this but figured I would start here
Regards Ron
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So I’ve fiddled around a fair bit - and for some reason I can do quick combat and use the map
If I go campaign without mission editor I can use m key for map
Through jgsme I can load in order the 0, 1 of the 1s, 2 and 4 consolidated mods then realistic airfields mod
Start up the game - start campaign, run mission editor successfully, close it after saving file - continue game load ... take off on mission - but as soon as I try map key it ends the mission?
And sometimes gives runtime dll on next start and campaign flight attempt
If I go into a quick combat - it opens and map is already open ... hmmm
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I can not see anything common with Mission Editor. Any chance you have enabled a Map mod?
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