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JJJ65 #4517382 04/20/20 10:09 PM
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WW, if clicking on the weather manager button on the upper right of the screen doesn't work, try clicking Save in the campaign mission editor box in the upper left of the mission editor, instead. That will also open the weather manager screen, I believe.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4517383 04/20/20 10:19 PM
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Hi BB, I tried that nothing happens when I click Yes. Same thing when I click the Weather Manager button at the top right, nothing happens.


[Linked Image]

JJJ65 #4517393 04/21/20 12:30 AM
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I see. Maybe it will help Jara to track down the source of the problem, at least.

Have you tried uninstalling and reinstalling Java? Or, you could try installing an earlier version of Java.

P.S. Isn't there a utility on the Java website that allows you to test if Java is correctly installed on your system? You might try that first.

Last edited by BuckeyeBob; 04/21/20 12:33 AM. Reason: Added P.S.

“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4517476 04/21/20 04:39 PM
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Yes, I did uninstall Java and reinstalled the previous update and still the same issue. It's that the Windows 10 updates and the Java update were installed on the same day on my computer and then the ME issue showed up so it's difficult to tell which is causing the issue.

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WW, Check your PM, pls.

JJJ65 #4517500 04/21/20 07:21 PM
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JJJ65, PM sent to you. Many thanks!

JJJ65 #4517758 04/23/20 02:26 PM
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Just want to post that my issue with the Weather Manager in ME is now fixed thanks to JJJ65's much appreciated help. I'll let him explain what was wrong as he discovered the issue. Thank you, JJJ65.

I also want to thank others for their assistance and advice. All replies were appreciated!

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Originally Posted by WallysWorld
Just want to post that my issue with the Weather Manager in ME is now fixed thanks to JJJ65's much appreciated help. I'll let him explain what was wrong as he discovered the issue. Thank you, JJJ65.

I also want to thank others for their assistance and advice. All replies were appreciated!

Yeah, the reason is rather simple - it is connected to Historical weather mod by BB - Historical weather1915.txt file is missing record for 24 April 1915 smile. Instead it shows 24 Feb 1915. BuckeyeBob, if you hear me, can you correct that typo, pls? Thx to WallysWorld for his patience and help to solve this puzzle.

JJJ65 #4517808 04/23/20 07:26 PM
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Thanks for the heads up. My apologies for the error. My eyes are not as good as they once were.

Fixed and will be uploaded later today.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4521035 05/15/20 10:14 PM
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Hallo, Jara!

I have a what I hope to be a small request for the mission editor. Currently, you can adjust the Skill and Morale of individual flights and individual pilots, but that can be a long and tedious process. I was wondering if there was a simple way to implement a global up or down adjustment for skill and morale so you don't have to go through every single flight and pilot. A sort of "one-click" adjustment that would apply to all pilots.

The reason I am asking for this feature is because I am curious if increasing the morale and/or skill slightly might make the AI a bit more aggressive. Some of our better pilots (I'm looking at you Fullofit) get a few early bursts in, and the enemy AI goes into its patented fly straight home without maneuvering deal, which of course makes them easy kills. Upping their morale a tad might stiffen their spine a bit. Without this change, however, it would be difficult for me and others to test out this theory.

I suppose I could save a mission as a scenario and manually adjust the skill and morale variables and then re-fly the scenario to see what effect it has on AI pilot behavior, but obviously, this will not work for those flying campaigns. Plus, I am a rotten pilot. And lazy.

Please let me know if you think this is feasible and not too much work. Thanks for considering my request.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4521065 05/16/20 02:36 AM
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Bob, what you’re asking for makes it even easier for me, because I don’t have to chase after them. duckhunter


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
JJJ65 #4523264 05/31/20 02:40 PM
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None of the links are working.


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
JJJ65 #4523277 05/31/20 04:34 PM
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My apology, guys, something wrong with Dropbox. I have changed links to my Google Drive, updated link HERE

JJJ65 #4525534 06/15/20 01:32 AM
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I have two observations JJJ:

-whether I select or unselect the "limit flight qty" checkbox, I still get culled flights after clicking on save. Is there a way to prevent ME from culling flights while activating the realistically populated airfield MOD?

-after selecting fully populated airfields, the additional gai flights are only scanning a radius of 200m. Typically it should scan out between 4km to 8km. Is there a way to increase the "outerdistance" number and possibly randomize it?


Last edited by orbyxP; 06/15/20 01:37 AM.
JJJ65 #4525554 06/15/20 05:38 AM
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1) That may be my code error - just set culling distance to 0 and it will disable culling entirely
2) It is hardcoded in ME. The original intention was not use these planes as GAI (that is why so short distance), but just for decoration and enlivening of empty airfields. But the idea of randomizing the distance sounds interesting. I will look into it. Thx for idea, orbyxP.

EDIT: BTW - What version of ME do you use? The latest version is 1.8.8 and it should contain some fixes/improvements to above mentioned remarks.

Last edited by JJJ65; 06/15/20 08:56 AM.
JJJ65 #4525561 06/15/20 09:43 AM
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Ok. I will check version

If you will look into randomizing outerdistance, then please also see about randoizing numer of planes. In 1915 and 1916 should be 1 or 2. In 1917 to 1918 could be up to entire squad .

Last edited by orbyxP; 06/15/20 09:58 AM.
JJJ65 #4525566 06/15/20 10:17 AM
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Culling would be a great feature to tie into my weather mod. It is still in beta testing but if a pop up box could suggest to limit air activity during days with limited air operations due to severe weather.

All those limited flight days will eventually have limited in the weather description. I can start a PM if you have time.

JJJ65 #4525853 06/17/20 02:19 AM
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Hi Al – not sure what my next step should be so looking for a bit of advice please and thanks

Was thrilled and very excited to carefully read through and install the mission editor and realistic airfield mods

All seemed to be working wonderfully and it was thrilling to have even more immersion in this game

Alas - I went to hit the M key to look at my map while in flight and it’s immediately kicked me out of my mission ending it and taking me back to the main screen and now when I try and boot up a campaign flight I am getting a run time error and the M key still kicks me out of game

I shut down and restarted my computer and through the JSGM program uninstalled and reinstalled mods in the proper order - tried a quick combat free flights and the map seemed to work

So tried another campaign mission and used mission editor to populate the air fields and save the file etc. but so far no luck

Not sure if this has happened to anyone else or what steps I might first take in terms of reinstalls to try and sort out next

Sorry if this is the wrong place to post this but figured I would start here

Regards Ron

JJJ65 #4525877 06/17/20 04:23 AM
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So I’ve fiddled around a fair bit - and for some reason I can do quick combat and use the map

If I go campaign without mission editor I can use m key for map

Through jgsme I can load in order the 0, 1 of the 1s, 2 and 4 consolidated mods then realistic airfields mod

Start up the game - start campaign, run mission editor successfully, close it after saving file - continue game load ... take off on mission - but as soon as I try map key it ends the mission?

And sometimes gives runtime dll on next start and campaign flight attempt

If I go into a quick combat - it opens and map is already open ... hmmm

JJJ65 #4525882 06/17/20 04:55 AM
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I can not see anything common with Mission Editor. Any chance you have enabled a Map mod?

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