Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
Page 1 of 3 1 2 3
Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
Hey, guys! Finally, we get together all issues fixes and some new features.

HOW TO INSTALL

You need to have EECH 1.16.0 to be installed. Clean install is recommended, but you can try to update your current 1.16.0 or 1.16.1test versions, but only if no other mods was installed.

If you have no Enemy Engaged: Comanche vs Hokum game, you can get it on GOG.com

Manually:

* If you have vanilla (unpatched) version, you need to install 1.16.0 version first
* Download 1.16.1 patch installer (Mirror)
* Check components you want to install
* Select 1.16.0 or 1.16.1t game folder
* It also recommended to remove EECH.INI file, but if you're not willing to do so - just change "wut" INI parameter: wut=GWUT1161.CSV

Using allMods installer (English and Russian languages available):

* Download and launch installer application
* Select installed game (vanilla or 1.16.0/1.16.1t)
* Click on checkbox near to allMods pack 1.16.1 version title (1.16.0 first if it not installed)
* Click Update button
* Remove content of EECH.INI file in case of clean install (by clicking notepad icon at the bottom of app screen)
* Ensure that GWUT option changed to GWUT1161.CSV
* Launch the game to ensure it was installed correctly, after that you can install other mods (like Poland map + Airfields mod or MOD PACK 2019v1)

! Do not install music if you don't need it, to avoid any hidden issues.
! Two packs of dynamics files available - modified by Javelin (1.16.1) and from previous version (1.16.0 but technically same as in 1.15.4). Can be updated anytime without game reinstall.

RECOMMENDED MODS

* Poland map + Airfields mod 1.4 (by Soczkien) - affect FPS, some FARP position issues (possible helicopter damage right after mission start), cause compatibly issue in multiplayer - if you are planning to play online, you probably will need this mod as others will have it too
* MOD PACK 2019v1 (by Rapota) - updated textures and models of vehicles and aircrafts (some models issues, missing or not properly adjusted LODs), Comanche cockpit remaster
* AH64D High Res Texture Pack - can be installed independently for now. Delete the cohokum\graphics\textures\cockpit\ah-64d-cockpit folder first.

SUBMIT ISSUES

If you experience any problems - please post them here

LIST OF CHANGES

Mi-28 cockpit instruments

Havoc cockpit now has working needles for instruments
Left/Right Engine RPM shown in Rotor RPM gauge
Status Panel Lamps working
Threat Warning Display working (needs reworked as using Hind threat warning)
Warning Panel Lamps working
Master Alarm lamp working
Chaff/Flare lamps now working (including damaged state)
Weapon panel lamps now working (including damaged state)

Ka-50 cockpit instruments

Remodel of the cockpit, by Viper
Re-texture of the cockpit, by Viper
Additional switches, by Banita
Instrument needles for working gauges
Hud lens is now transparent
Wiper position is fixed
Collective lever animation and position fixed
Rudder pedals position fixed
Cyclic position fixed
Eject camera view fixed
EKRAN display added
Working weapon panel
Lamps added

Overall fixes

Wut text on startup screen moved
Menu screen title font changed to help it scale better
Ka-50N Night Shark upgrade with FLIR, the MFD video contrast upgrade

Flight model improvements by Javelin

An air density fix
Hover-Hold "H" / Stable-Hover-Hold "SHFT-H" (Requirements: speed less than 40 knots and LET GO OF THE JOYSTICK to engage it)
Use "ALT-J" to lower the Hover Height and "ALT-K" to raise it (10 ft or 5 meters)
Use CTRL-H in hover-hold/stable-hover-hold mode to enable heading correction to active target or locked terrain point
Altitude-Hold "ALT-H" (no restrictions on engaging it) Basically a Helicopter cruise control, this is for nap-of-the-earth flying, but it switches to barometric altitude above about 300 feet (100 m). It also includes a speed cruise control, between 50 and 110.
A new Pop-Up maneuver "SHFT-P" (Toggles, Up 20 meters on the first press, down 20 meters on the second keypress)
Realistic Physics Settings for all of the flyable helicopters (these have been adjusted and all are correct now)
Heading dampener into the Hover modes, since there is no joystick deadband now.

Gameplay changes

New masterserver INI value 2 "Private game"
Simple realism restrictions removed (radars and EO can be used)
Manual cockpit light in 3D cockpits (Ctrl-V shortcut)
Loading different FARP object for each side (Reds - FARP_MAT_GREY.EES, Blues - FARP_MAT.EES)
SAM radar scan floor changed to cone (higher at far distance, lower in close range), scan range decreased for some units
Weapons added: Mi-6 12.7mm gun, Ka-29 GSH23L 23MM cannon pods
Static objects added for airfields CIS_STATICVEHICLE_01-10, US_STATICVEHICLE_01-10, HESCO_01-10
Helicopter fuel amount calculation after mission started (amount of fuel, required to complete waypoints route + 25% reserve). If you are planning to spent more time in the air, increase amount of fuel clicking fuel indicator on Payload page before take off.
Difficulty and realism adjustments (check http://eechcentral.simhq.com/index.php?title=Realism)
Blade stall effect replacement (no rotor damage, helicopter flip instead). No difference between helicopter types, just a simple way to prevent overspeed. If blade stall is disabled - only small shaking will appear.
Classic air density calculation function returned for helicopters FM
New INI variable dyad (global air density modifier, 0.5 - increase dynamics ceiling, 2.0 - decrease)
Eject event require Alt-E pressed twice. To stop eject process after single shortcut press - any camera button can be pressed, like F1
Power steering for CH-46 / CH-47
New INI variable unbind_jbuttons (disable default events for joystick buttons)

Fixed issues

The MFD Export issues
The joystick Deadband
Wrong helicopters weapon angles
FARP object damage tail rotor (FARP collision box became larger)
Masterserver connection error
AI helicopters does not consume fuel
Mouse does not work for view control while TrackIR is connected but disabled (TIR_idle INI varialbe)
Forest trees appear as a wall because of same visibility distance
Kiowa unstable engine torque
Engine over-torque does not cause engine damage
No rain effect in AH-64D
Wrong fuel indication in large helicopters with default cockpit
Controller Autoconfigure feature does not work
Clouds pass through without opacity effects (textures flickering still happen)
Helicopter explode right after hovering mode is disabled
Camera position changed after Esc pressed in Hind

Game music (optional, still in testing stage)

new INI values: intro_music, ingame_music, action_music, complete_music
one of 3 in-game tracks started when player's helicopter get in the air (if ingame_music=1), looped
one of 3 action tracks started when player became target (if action_music=1), looped
one of 3 mission success tracks played once (if complete_music=1)
volume can be changed with System Warning notifications level option (temporary)
when no music files installed, Music option in settings became disabled and inactive; if you install any music pack after that - this option should be enabled manually
game crashes possible; if so, you can: disable one or several ini options, disable music in game settings (front screen, not in-game settings where you can adjust volume), remove /cohokum/audio/MUSIC folder manually

KNOWN ISSUES

Track any new issues in this thread - - > Issue Tracker

landed helicopter bouncing (you can try to force vSync in graphic adapter settings to fix it)
large objects (like cloud or FARP) disappear near to the edge of viewpoint
intro music does not playing
music track length limited to 5 minutes

[Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image] [Linked Image]



Last edited by messyhead; 04/28/20 04:15 PM.
Joined: Dec 2010
Posts: 1,883
M
Member
Offline
Member
M
Joined: Dec 2010
Posts: 1,883
Woohoo! Nice one.

Thanks for all your work on getting this ready.

B
BANITA
Unregistered
BANITA
Unregistered
B
It's been a long time since the last release.
Great work for everyone.
I recommend checking a new professional flight model for all helicopters.
For me,its the biggest revolution we've been waiting for many years.

Joined: Sep 2016
Posts: 585
P
I am just a cowboy
Member
Offline
I am just a cowboy
Member
P
Joined: Sep 2016
Posts: 585
You guys ROCK...

Thx so much for this...

Joined: Dec 2010
Posts: 1,883
M
Member
Offline
Member
M
Joined: Dec 2010
Posts: 1,883
Originally Posted by BANITA
up the topic, if someone writes then I delete post.


What do you mean?

Originally Posted by BANITA
Messyhead can you please send me all lwo files for ka50?


Yeah, I'll upload them and send you a link.

Joined: Dec 2010
Posts: 1,883
M
Member
Offline
Member
M
Joined: Dec 2010
Posts: 1,883
Originally Posted by BANITA
To make this thread visible on the main forum;) thanks.


It's stickied, so it'll always be at the top

B
BANITA
Unregistered
BANITA
Unregistered
B
Is possible disable trees and grass animation? Delete some files?

Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
Is it about Soczkien's Airfields I guess? I think he have used subobject RADAR for keysite animation, you can try to remove this label from scenes. Removing scenes themselves will break things for sure, so not an option.

B
BANITA
Unregistered
BANITA
Unregistered
B
I do manuall instal, unchecked all Airfield mod, but I have a hesco barrier on landing sites helipad, should it be like that?

Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
but HESCO barriers are part of the game for a long time. so yes, that is correct.

B
BANITA
Unregistered
BANITA
Unregistered
B
Why airfields 1.4 is not included? Only 1.2 in 116.
1.4 is complete finished version.

Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
Originally Posted by BANITA
Why airfields 1.4 is not included? Only 1.2 in 116.
1.4 is complete finished version.


1. large mods will be not included in offline installers for minor updates
2. it has issues - sometimes, several scenes placed in same keysite, as result - helicopters appear inside of some object
3. it can be installed in allMods installer in one click

B
BANITA
Unregistered
BANITA
Unregistered
B
" it has issues - sometimes, several scenes placed in same keysite, as result - helicopters appear inside of some object"
Is this fixable in lightwave or in code? Because Soczkien will no longer do anything with this mod.

Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
not 100% sure, but it may happen because in the map two keysites placed really close to each other, so enlarged scene doesn't fit correctly.
I don't know how easy to change keysites position, or edit existing map - Soczkien know much more about it.
it's always possible to make scene smaller, but that breaks whole idea.

Last edited by thealx; 04/15/20 07:30 PM.
B
BANITA
Unregistered
BANITA
Unregistered
B
thanks for the explanation, the last question is 1.2 is OK or does also have this problem?

Joined: Dec 2012
Posts: 1,382
T
thealx Offline OP
Member
OP Offline
Member
T
Joined: Dec 2012
Posts: 1,382
honestly - I don't remember. scenes has much less "decorations" so I guess that version is fine

Last edited by thealx; 04/17/20 11:17 AM.
Joined: May 2012
Posts: 156
S
Member
Offline
Member
S
Joined: May 2012
Posts: 156
Congratulations guys, its the 20th anniversary thanks to yours efforts. Today this sim is and looks as time better, its a really good job.
Thanks to you toó I am having the best experience in computers games, to see how this project its grows. Thanks for your attention, its a pleaser. Thanks very much to all of you and long live this comunity!!

Joined: Dec 2010
Posts: 1,883
M
Member
Offline
Member
M
Joined: Dec 2010
Posts: 1,883
Originally Posted by SimonAlonso
Congratulations guys, its the 20th anniversary thanks to yours efforts. Today this sim is and looks as time better, its a really good job.
Thanks to you toó I am having the best experience in computers games, to see how this project its grows. Thanks for your attention, its a pleaser. Thanks very much to all of you and long live this comunity!!



Thanks. I only played a small part, but I'm also happy to see improvements being released. Thealx did most of the fixes and put the release together.

B
BANITA
Unregistered
BANITA
Unregistered
B
You did HUGE work with Mi28 and ka 50 cockpit .

Joined: Dec 2010
Posts: 1,883
M
Member
Offline
Member
M
Joined: Dec 2010
Posts: 1,883
Originally Posted by BANITA
You did HUGE work with Mi28 and ka 50 cockpit .


But it wasn't difficult coding. I don't know how the stuff that thealx did all works, or the hover mods. They're more complicated.

Page 1 of 3 1 2 3

Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Uaps sightings recently
by Blade_RJ - 12/02/24 02:01 AM
DCS Terrian V. Reality
by Arthonon - 12/01/24 06:41 PM
Rod Stewart's Trainset
by F4UDash4 - 11/30/24 02:42 AM
Nathan Fillion and Mike Rowe
by F4UDash4 - 11/27/24 12:41 PM
Thanksgiving - why we eat that darn turkey
by NoFlyBoy - 11/25/24 10:33 AM
Chuck Woolery was 83
by F4UDash4 - 11/24/24 01:57 PM
Why Do People Drive Like Idiots?
by F4UDash4 - 11/24/24 03:13 AM
Funny misconceptions you had as a child
by PanzerMeyer - 11/22/24 06:02 PM
Popular Topics(Views)
6,756,274 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.7.5