Hey, guys! Finally, we get together all issues fixes and some new features.
HOW TO INSTALL
You need to have EECH 1.16.0 to be installed. Clean install is recommended, but you can try to update your current 1.16.0 or 1.16.1test versions, but only if no other mods was installed.
If you have no Enemy Engaged: Comanche vs Hokum game, you can get it on GOG.com
Manually:
* If you have vanilla (unpatched) version, you need to install 1.16.0 version first * Download 1.16.1 patch installer (Mirror) * Check components you want to install * Select 1.16.0 or 1.16.1t game folder * It also recommended to remove EECH.INI file, but if you're not willing to do so - just change "wut" INI parameter: wut=GWUT1161.CSV
* Download and launch installer application * Select installed game (vanilla or 1.16.0/1.16.1t) * Click on checkbox near to allMods pack 1.16.1 version title (1.16.0 first if it not installed) * Click Update button * Remove content of EECH.INI file in case of clean install (by clicking notepad icon at the bottom of app screen) * Ensure that GWUT option changed to GWUT1161.CSV * Launch the game to ensure it was installed correctly, after that you can install other mods (like Poland map + Airfields mod or MOD PACK 2019v1)
! Do not install music if you don't need it, to avoid any hidden issues. ! Two packs of dynamics files available - modified by Javelin (1.16.1) and from previous version (1.16.0 but technically same as in 1.15.4). Can be updated anytime without game reinstall.
RECOMMENDED MODS
* Poland map + Airfields mod 1.4 (by Soczkien) - affect FPS, some FARP position issues (possible helicopter damage right after mission start), cause compatibly issue in multiplayer - if you are planning to play online, you probably will need this mod as others will have it too * MOD PACK 2019v1 (by Rapota) - updated textures and models of vehicles and aircrafts (some models issues, missing or not properly adjusted LODs), Comanche cockpit remaster * AH64D High Res Texture Pack - can be installed independently for now. Delete the cohokum\graphics\textures\cockpit\ah-64d-cockpit folder first.
SUBMIT ISSUES
If you experience any problems - please post them here
Havoc cockpit now has working needles for instruments Left/Right Engine RPM shown in Rotor RPM gauge Status Panel Lamps working Threat Warning Display working (needs reworked as using Hind threat warning) Warning Panel Lamps working Master Alarm lamp working Chaff/Flare lamps now working (including damaged state) Weapon panel lamps now working (including damaged state)
Remodel of the cockpit, by Viper Re-texture of the cockpit, by Viper Additional switches, by Banita Instrument needles for working gauges Hud lens is now transparent Wiper position is fixed Collective lever animation and position fixed Rudder pedals position fixed Cyclic position fixed Eject camera view fixed EKRAN display added Working weapon panel Lamps added
Overall fixes
Wut text on startup screen moved Menu screen title font changed to help it scale better Ka-50N Night Shark upgrade with FLIR, the MFD video contrast upgrade
An air density fix Hover-Hold "H" / Stable-Hover-Hold "SHFT-H" (Requirements: speed less than 40 knots and LET GO OF THE JOYSTICK to engage it) Use "ALT-J" to lower the Hover Height and "ALT-K" to raise it (10 ft or 5 meters) Use CTRL-H in hover-hold/stable-hover-hold mode to enable heading correction to active target or locked terrain point Altitude-Hold "ALT-H" (no restrictions on engaging it) Basically a Helicopter cruise control, this is for nap-of-the-earth flying, but it switches to barometric altitude above about 300 feet (100 m). It also includes a speed cruise control, between 50 and 110. A new Pop-Up maneuver "SHFT-P" (Toggles, Up 20 meters on the first press, down 20 meters on the second keypress) Realistic Physics Settings for all of the flyable helicopters (these have been adjusted and all are correct now) Heading dampener into the Hover modes, since there is no joystick deadband now.
Gameplay changes
New masterserver INI value 2 "Private game" Simple realism restrictions removed (radars and EO can be used) Manual cockpit light in 3D cockpits (Ctrl-V shortcut) Loading different FARP object for each side (Reds - FARP_MAT_GREY.EES, Blues - FARP_MAT.EES) SAM radar scan floor changed to cone (higher at far distance, lower in close range), scan range decreased for some units Weapons added: Mi-6 12.7mm gun, Ka-29 GSH23L 23MM cannon pods Static objects added for airfields CIS_STATICVEHICLE_01-10, US_STATICVEHICLE_01-10, HESCO_01-10 Helicopter fuel amount calculation after mission started (amount of fuel, required to complete waypoints route + 25% reserve). If you are planning to spent more time in the air, increase amount of fuel clicking fuel indicator on Payload page before take off. Difficulty and realism adjustments (check http://eechcentral.simhq.com/index.php?title=Realism) Blade stall effect replacement (no rotor damage, helicopter flip instead). No difference between helicopter types, just a simple way to prevent overspeed. If blade stall is disabled - only small shaking will appear. Classic air density calculation function returned for helicopters FM New INI variable dyad (global air density modifier, 0.5 - increase dynamics ceiling, 2.0 - decrease) Eject event require Alt-E pressed twice. To stop eject process after single shortcut press - any camera button can be pressed, like F1 Power steering for CH-46 / CH-47 New INI variable unbind_jbuttons (disable default events for joystick buttons)
Fixed issues
The MFD Export issues The joystick Deadband Wrong helicopters weapon angles FARP object damage tail rotor (FARP collision box became larger) Masterserver connection error AI helicopters does not consume fuel Mouse does not work for view control while TrackIR is connected but disabled (TIR_idle INI varialbe) Forest trees appear as a wall because of same visibility distance Kiowa unstable engine torque Engine over-torque does not cause engine damage No rain effect in AH-64D Wrong fuel indication in large helicopters with default cockpit Controller Autoconfigure feature does not work Clouds pass through without opacity effects (textures flickering still happen) Helicopter explode right after hovering mode is disabled Camera position changed after Esc pressed in Hind
Game music (optional, still in testing stage)
new INI values: intro_music, ingame_music, action_music, complete_music one of 3 in-game tracks started when player's helicopter get in the air (if ingame_music=1), looped one of 3 action tracks started when player became target (if action_music=1), looped one of 3 mission success tracks played once (if complete_music=1) volume can be changed with System Warning notifications level option (temporary) when no music files installed, Music option in settings became disabled and inactive; if you install any music pack after that - this option should be enabled manually game crashes possible; if so, you can: disable one or several ini options, disable music in game settings (front screen, not in-game settings where you can adjust volume), remove /cohokum/audio/MUSIC folder manually
KNOWN ISSUES
Track any new issues in this thread - - > Issue Tracker
landed helicopter bouncing (you can try to force vSync in graphic adapter settings to fix it) large objects (like cloud or FARP) disappear near to the edge of viewpoint intro music does not playing music track length limited to 5 minutes
It's been a long time since the last release. Great work for everyone. I recommend checking a new professional flight model for all helicopters. For me,its the biggest revolution we've been waiting for many years.
Is it about Soczkien's Airfields I guess? I think he have used subobject RADAR for keysite animation, you can try to remove this label from scenes. Removing scenes themselves will break things for sure, so not an option.
Why airfields 1.4 is not included? Only 1.2 in 116. 1.4 is complete finished version.
1. large mods will be not included in offline installers for minor updates 2. it has issues - sometimes, several scenes placed in same keysite, as result - helicopters appear inside of some object 3. it can be installed in allMods installer in one click
" it has issues - sometimes, several scenes placed in same keysite, as result - helicopters appear inside of some object" Is this fixable in lightwave or in code? Because Soczkien will no longer do anything with this mod.
not 100% sure, but it may happen because in the map two keysites placed really close to each other, so enlarged scene doesn't fit correctly. I don't know how easy to change keysites position, or edit existing map - Soczkien know much more about it. it's always possible to make scene smaller, but that breaks whole idea.
Congratulations guys, its the 20th anniversary thanks to yours efforts. Today this sim is and looks as time better, its a really good job. Thanks to you toó I am having the best experience in computers games, to see how this project its grows. Thanks for your attention, its a pleaser. Thanks very much to all of you and long live this comunity!!
Congratulations guys, its the 20th anniversary thanks to yours efforts. Today this sim is and looks as time better, its a really good job. Thanks to you toó I am having the best experience in computers games, to see how this project its grows. Thanks for your attention, its a pleaser. Thanks very much to all of you and long live this comunity!!
Thanks. I only played a small part, but I'm also happy to see improvements being released. Thealx did most of the fixes and put the release together.