Either set larger culling distance (click on Limit plane qty checkbox and set the new distance in kms by slider) or set the distance slider to 0 - that disables the plane culling entirely.
Either set larger culling distance (click on Limit plane qty checkbox and set the new distance in kms by slider) or set the distance slider to 0 - that disables the plane culling entirely.
Thanks for the info JJJ. I didn't realize there was a slider as I was only 'unticking the box', never 'ticking it'.
On that note, I was hoping to just turn culling off permanently by unticking the 'limit plane qty' box but that didn't seem to do anything. Perhaps I was doing something wrong, or does mission editor limit 'plane quantity' whether the box is ticked or not?
I do not want any plane culling. I understand that I should move the slider to zero to completely disable it. After I do that what should I do with the "limit plane qty" box? Should I leave a tick mark there or untick it?
I do not want any plane culling. I understand that I should move the slider to zero to completely disable it. After I do that what should I do with the "limit plane qty" box? Should I leave a tick mark there or untick it?
If you set the slider to 0, the setting of checkbox (checked or unchecked) is omitted - Editor does not delete any planes.
Disregard my previous post - HERE is the latest version - 1.8.6 of Mission Editor with fixed "Plane culling" checkbox. Now, if you uncheck the checkbox, the plane culling is properly disabled and vice versa. Enjoy!
Disregard my previous post - HERE is the latest version - 1.8.6 of Mission Editor with fixed "Plane culling" checkbox. Now, if you uncheck the checkbox, the plane culling is properly disabled and vice versa. Enjoy!
Jara, thank you for continuing to support this fine piece of software. While you’re still looking into things, could I ask you to build in a check for wind velocity that would warn me that the wind speed I input is insane? You see, I sometimes like to mess around with the numbers and I may change say 6 knots to 9 knots. By not being careful I sometimes get 69 knots, because I wasn’t paying attention and the entry instead of replacing the value, adds it instead. So then unbeknownst to me I fly in this weather and wonder why I am stalling while at max power, or why I’m hitting max G limit while flying straight and level. All I’m asking is for a warning to pop up when the wind is above ... I don’t know 12 knots, telling me that I’m about to fly in a hurricane (instead of a Pup), giving me the chance to go back and fix my mistake. Is that possible?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Jara, thank you for continuing to support this fine piece of software. While you’re still looking into things, could I ask you to build in a check for wind velocity that would warn me that the wind speed I input is insane? You see, I sometimes like to mess around with the numbers and I may change say 6 knots to 9 knots. By not being careful I sometimes get 69 knots, because I wasn’t paying attention and the entry instead of replacing the value, adds it instead. So then unbeknownst to me I fly in this weather and wonder why I am stalling while at max power, or why I’m hitting max G limit while flying straight and level. All I’m asking is for a warning to pop up when the wind is above ... I don’t know 12 knots, telling me that I’m about to fly in a hurricane (instead of a Pup), giving me the chance to go back and fix my mistake. Is that possible?
Yep, consider it done, Tom. I must just add one more fix to skin selection code for hoongadoonga and I am going to release 1.8.7 version today evening.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
WOFF UE/PE Mission Editor 1.8.7 released, download available HERE . List of changes: 1. Fixed custom skin code selection 2. Added warning when user inputs wind speed higher than 12 kts (thx Fullofit)
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Jara, you're da' Man! Thanks ever so. Mission Editor is still the top "must have" mod for WOFF.
.
Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked. _________________________________________________________________________
Former Cold War Warrior, USAF Security Service 1974-1978, E-4, Morse Systems Intercept, England, Europe, and points above. "pippy-pahpah-pippy pah-pip-pah"
I don't use wind, so, I don't modify anything to do with weather. I would watch out for the horizon fix, lightning/thunder as well. I did notice the fogColor value change when using the weather, but that could be insignificant.
OrbyxP, I just now noticed this. The fogcolor changes are part of my cloud mod that helps match the horizon color with the skybox color and the specific cloud type in my cloud mod. If you don't use the weather manager, you won't be seeing the clouds quite how I designed them to look.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
OK, this is going to considered a dumb question so please indulge me a bit.
Is there any way to turn off the number of aircraft that will be in the mission file as at least for myself, I would rather not know how many aircraft will be taking flight as it sort of gives away the guessing game if I will run into enemy aircraft on my mission?. A minor question.
Do you mean up in the right top corner where it says total aircraft under the date and time mate? if so im not sure
Or over on the left of Me (Show all flightpaths) and (Show enemy flights) ..Anyone else chime in and advise WallysWorld?
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.