Previous Thread
Next Thread
Print Thread
Rating: 5
Hop To
Page 32 of 40 1 2 30 31 32 33 34 39 40
JJJ65 #4476530 06/03/19 02:56 PM
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
Originally Posted by JJJ65
Mission Editor v 1.7.6 released, download available here.
Revision changes:
1. Solved (hopefully) compatibility issue with WOFF UE 4.22+ update
2. Various randomization of enemy ambush situation (thx to Fullofit's request) - still WIP

Enjoy!



Wow you're super fast and this is AWESOME news! Thank you!!!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4476610 06/03/19 09:36 PM
Joined: Nov 2016
Posts: 84
Junior Member
Offline
Junior Member
Joined: Nov 2016
Posts: 84
Super thanks for your work, JJJ65. Much appreciated!

JJJ65 #4476621 06/03/19 11:06 PM
Joined: May 2012
Posts: 1,134
7
Member
Offline
Member
7
Joined: May 2012
Posts: 1,134
Great! Looks like there is a new .exe file to launch the Mission Editor, as opposed to running the .jar file?

Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
Originally Posted by 77_Scout
Great! Looks like there is a new .exe file to launch the Mission Editor, as opposed to running the .jar file?

You can launch ME with *.exe file as well as *.jar file. The choice is yours wink .
But seriously, the exe file is included to allow creation of ME shortcut on Windows desktop.

Last edited by JJJ65; 06/04/19 05:58 AM.
JJJ65 #4476643 06/04/19 05:57 AM
Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
Thx to Robert Wiggings I can offer you the latest version of ME Tutorial.
Download available here.

JJJ65 #4476680 06/04/19 03:28 PM
Joined: May 2012
Posts: 1,134
7
Member
Offline
Member
7
Joined: May 2012
Posts: 1,134
Originally Posted by JJJ65
Originally Posted by 77_Scout
Great! Looks like there is a new .exe file to launch the Mission Editor, as opposed to running the .jar file?

You can launch ME with *.exe file as well as *.jar file. The choice is yours wink .
But seriously, the exe file is included to allow creation of ME shortcut on Windows desktop.


I figured that might be why you added the .exe file. This makes it much easier to pin to the Windows taskbar ... Thanks!!

Last edited by 77_Scout; 06/05/19 01:01 AM.
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
Originally Posted by 77_Scout
Originally Posted by JJJ65
Originally Posted by 77_Scout
Great! Looks like there is a new .exe file to launch the Mission Editor, as opposed to running the .jar file?

You can launch ME with *.exe file as well as *.jar file. The choice is yours wink .
But seriously, the exe file is included to allow creation of ME shortcut on Windows desktop.


I figured that might be why you added the .eve file. This makes it much easier to pin to the Windows taskbar ... Thanks!!


Yes this makes things super easy, thank you!!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4478044 06/14/19 10:27 AM
Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
Mission Editor v 1.8.1 released. Download available here .
Revision changes:
1) Reworked and more randomized ambush conditions and situation
2) New feature added - culling planes/formations that are beyond selected distance from player. Distance is selectable by slider. Idea by HarryH to eliminate processor workload by removing aircraft that are out of active area (especially in later time of war).
3) Small bugfixes

Enjoy!

Attached Images
Cull1.jpg Cull2.jpg
JJJ65 #4478084 06/14/19 01:51 PM
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
thumbsup thumbsup thumbsup


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4478100 06/14/19 03:12 PM
Joined: May 2012
Posts: 1,357
Likes: 1
Member
Offline
Member
Joined: May 2012
Posts: 1,357
Likes: 1
at last !!!!


make mistakes and learn from them

I5 4440 3.1Ghz, Asrock B85m Pro3, Gtx 1060 3GB
JJJ65 #4478123 06/14/19 05:12 PM
Joined: Dec 2013
Posts: 466
H
Member
Offline
Member
H
Joined: Dec 2013
Posts: 466
Excellent. Your fabulous mod keeps getting better and better.

Thanks

JJJ65 #4478127 06/14/19 05:20 PM
Joined: Jul 2012
Posts: 2,809
Senior Member
Offline
Senior Member
Joined: Jul 2012
Posts: 2,809
Triple J,thanks for your brilliant ME that gets better and better with every update.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
JJJ65 #4478193 06/15/19 01:58 AM
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
JJJ, a couple of small things: it seems that by default you most always have planes cut from missions, even with distance at 50...

I've had one instance of a mission failing to start because one flight had lost it's escort mission (presumably it had been culled by your ME). Might be tricky to solve?

Overall though, this is so helpful for late war missions!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4478204 06/15/19 05:39 AM
Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
I forgot to mention - setting culling distance to 0 disables culling.
Regarding escort and escorted missions - I hoped that both, escort and escortee will be culled, but, as you found, that is not true. I will have to recode the culling filter in respect to waypoint types. Thx for pointing that out.

JJJ65 #4478233 06/15/19 01:58 PM
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
Originally Posted by JJJ65
I forgot to mention - setting culling distance to 0 disables culling.
Regarding escort and escorted missions - I hoped that both, escort and escortee will be culled, but, as you found, that is not true. I will have to recode the culling filter in respect to waypoint types. Thx for pointing that out.


Perfect, thank you!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4478471 06/17/19 11:16 AM
Joined: Mar 2003
Posts: 8,229
Likes: 4
Hotshot
Offline
Hotshot
Joined: Mar 2003
Posts: 8,229
Likes: 4
On 2) above why not just click a setting lighter on the campaign setting in workshop?
Regional Air Activity setting in Worskhop.

It's optimized to produce less of a range (smaller regional activity) circle of operations so scales automatically based on many complicated factors (there are many, one example is 'are there enough squads in the region etc to produce a war') it doesn't break escorts or other missions, and will reduce flights and also the numbers in the flights too to help with CPU load.

In future, we will likely add a visual indicator - circles to show the already-built-in regional activity and operational area controls where AI is active. Also we have more than 1 circle in use for various reasons.

On long range missions, for example Gotha raids, you also need to cope with the fact you may be flying to another country to fight - so culling flights based on a small circle will kill that campaign mission type.

There is also always a chance you will be ambushed so not sure why you need to add more, there are real flights on patrol not "spawned",
Heavier activity will give more chance of seeing enemies or being ambushed of course.

Last edited by Polovski; 06/17/19 11:22 AM.

Regards,

Polovski,
OBD Software, developers of epic, immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
Originally Posted by Polovski

On long range missions, for example Gotha raids, you also need to cope with the fact you may be flying to another country to fight - so culling flights based on a small circle will kill that campaign mission type.

ME's Plane culling feature does not cull planes around player in small circle. In fact, it creates polygon copying player's flight path in choosen distance (how it say in English - equidistant?).
Originally Posted by Polovski

...it doesn't break escorts or other missions

Mission Editor 1.8.2 should already solve that problem and does not break any mission. Available below for download.

Flight paths after culling (in red and yellow):
[Linked Image]

Culled flight paths (in black):
[Linked Image]

Player's flight paths in green

Attached Images
Culling_after.jpg Culling_.jpg
Last edited by JJJ65; 06/17/19 12:28 PM.
JJJ65 #4478476 06/17/19 11:46 AM
Joined: Jul 2010
Posts: 2,079
J
JJJ65 Offline OP
Member
OP Offline
Member
J
Joined: Jul 2010
Posts: 2,079
Mission Editor v 1.8.2 released. Download available here.
Revision changes:
1) Fixed bug in aircraft culling feature when missing (culled) escort/escortee caused WOFF to crash
2) Executable file with new WOFF/ME icon
3) Small code fixes
Enjoy!

JJJ65 #4478509 06/17/19 02:31 PM
Joined: Dec 2014
Posts: 1,340
Member
Offline
Member
Joined: Dec 2014
Posts: 1,340
Many thanks, again JJJ!!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

JJJ65 #4478513 06/17/19 02:49 PM
Joined: Jul 2012
Posts: 2,809
Senior Member
Offline
Senior Member
Joined: Jul 2012
Posts: 2,809
Brilliant,great work again..cheers Triple J.


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
Page 32 of 40 1 2 30 31 32 33 34 39 40

Moderated by  Polovski 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Here we go again. Milton no less.
by Nixer - 10/05/24 06:40 PM
MLB playoffs - Anyone here care?
by PanzerMeyer - 10/04/24 11:40 AM
Witcher 3 in 2024
by DBond - 10/03/24 12:57 PM
John Amos was 84
by Arthonon - 10/02/24 02:54 PM
Pete Rose
by Tarnsman - 09/30/24 11:53 PM
Maggie Smith was 89
by F4UDash4 - 09/30/24 12:37 AM
Kris Kristofferson was 88
by F4UDash4 - 09/30/24 12:36 AM
Surviving US Aerial Aces
by F4UDash4 - 09/25/24 12:56 PM
Nooooo! Oh wait, I think we're ok.
by MarkG - 09/23/24 04:27 PM
Going to the Wright Patterson museum
by oldgrognard - 09/22/24 11:28 PM
Popular Topics(Views)
6,463,139 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.7.5