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JJJ65 #4449234 11/17/18 08:27 PM
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Would it be possible to add a skin selection option to the ME?

My favorite feature of the ME is the ability to select my own plane. However, when I do so I can't select which skin I get.

JJJ65 #4449760 11/21/18 07:24 AM
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Good idea, hoongadoonga, thx for tip, but that would be quite difficult to implement. As a side effect - you could lost skins of other squadrons flying the same AC type due to insufficience of free skin slots. Presently WOFF uses 5 skin slots for HA's, 6 skin slots for squadrons (i.e.player squadron + other 5 squadrons of the same plane type) and 1 skin slot for player. Assigning individual skins to flight members will deplete the free slots pool for other squadrons/flights.

JJJ65 #4449829 11/21/18 06:37 PM
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OK, thanks for the reply.

I have discovered a way around it but it's time consuming. I've noticed that if I use ME to change to a different plane it will have the same skin that was used during my last campaign mission with that plane (using any player pilot). For example, I am pilot A and they keep assigning an Albatros to me even though I should be in a Dr1. So I create a dummy pilot (pilot B) in a squad/period where the game will assign a Dr1 to me. I then run one campaign mission with pilot B, after selecting the Dr1 skin that I want. Then I switch back to pilot A. When I start a mission and use ME to change the Albatros to a Dr1 it will have the same skin that the pilot B used. This method works with campaign missions only, not quick combat ones.

Last edited by hoongadoonga; 11/21/18 06:39 PM.
JJJ65 #4449949 11/22/18 09:32 AM
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If you wish to select skin for player's plane only, that would be possible. Just let me know. Thx.

Last edited by JJJ65; 11/22/18 09:32 AM.
JJJ65 #4450014 11/22/18 05:22 PM
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Originally Posted by JJJ65
If you wish to select skin for player's plane only, that would be possible. Just let me know. Thx.


Yes, that's exactly what I want. I'm very pleased to hear that it can be done. You are a wizard.

JJJ65 #4450272 11/24/18 02:16 AM
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JJJ...I've been using the ME consistently with no problem, but suddenly for a month **in game** no enemy aircraft are spawning. Is this something people have experienced on the ME side?


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

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Originally Posted by AceMedic88
JJJ...I've been using the ME consistently with no problem, but suddenly for a month **in game** no enemy aircraft are spawning. Is this something people have experienced on the ME side?

That sounds strange. Can you send me your Off_Camp_Mission.xml file and MissionEditor.log file, pls?

JJJ65 #4450313 11/24/18 02:29 PM
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JJJ - I'm unable to PM you, your inbox is full


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

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Originally Posted by AceMedic88
JJJ - I'm unable to PM you, your inbox is full

Oops, sorry. Mailbox cleared.

JJJ65 #4450318 11/24/18 03:21 PM
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Sent


I got fired as the door man at a sperm bank.
Apparently it's in poor taste to tell leaving customers "Thanks for coming."

Former U.S. Army Medic - SGT.
JJJ65 #4460386 02/07/19 10:52 PM
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Just wanted to say that after ignoring this mod for a long time (I didn't want to make my WOFF playing 'complicated'), I have been using it in my Deep Immersion DID campaign and it is great!! Thanks you for creating it! I love being able to edit the waypoints particularly. I also find it slows me down and forces me to really mentally digest the mission before flying.

One small improvement I could suggest is a way to make decisions like 'fully populate airfields?', 'apply Buckeye Bobs horizon fix?, and 'apply non-default wind? a one time tick-box rather than having to do it every mission.
A second small improvement is when deleting waypoints, to have the program jump to the next waypoint rather than the previous waypoint so you can more quickly delete a series of waypoints rather than having to keep hitting 'next waypoint' button each time.
At the risk of sounding nit-picky, the readme file is a bit of a jumble ... several pages of changelog was just jibberish to me as a first time reader. I also had a very hard time finding where the campaign mission files are stored and the readme wasn't much help.

All that is minor stuff and just some ideas if you ever go further with this. As it sits, the Mission Editor is really a fantastic creation and I am finding it super useful!!

JJJ65 #4460415 02/08/19 05:07 AM
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Scout, which version of the readme file do you have? The last revision is dated 15 April 2018 and has the instructions at the beginning and the change log at the end. It also has several revisions and additions which should make it easier to read and understand.

In any event, your post has inspired me to release another update to the readme (with Jara's permission). The new revision will include a table of contents to make navigation easier, among several other miscellaneous changes and improvements.

Finally, the WOFF_Camp_Mission.xml file is usually found in the OBD Software\WOFF\OBDWWI Over Flanders Fields\Missions\Historical folder.

Last edited by BuckeyeBob; 02/08/19 08:25 PM.

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Originally Posted by BuckeyeBob
Scout, which version of the readme file do you have? The last revision is dated 15 April 2018 and has the instructions at the beginning and the change log at the end. It also has several revisions and additions which should make it easier to read and understand.

In any event, your post has made me decide to release another update to the readme (with Jara's permission). The new revision will include a table of contents to make navigation easier.

Finally, the WOFF_Camp_Mission.xml file is usually found in the OBD Software\WOFF\OBDWWI Over Flanders Fields\Missions\Historical folder.


I may be out of date then ... my version is January 2018. This is the version currently available from Sandbagger's MODS website. I see there is a newer version (V1.7) now listed at the start of this thread so will get that one. (Edit: got V1.7 and it doesn't seem to have a readme file?)

I did find the campaign mission files after some fumbling around on my own, so all good.

Thanks!!

Last edited by 77_Scout; 02/08/19 07:25 AM.
JJJ65 #4460423 02/08/19 08:49 AM
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@77_Scout - I am glad you found and enjoy Mission Editor and its features. However, due to my very limited or, let us say, non existent free time, I am not able to improve or add a new features to Mission Editor in near future frown . I am limited just to do small bugfixes. I hope I will have time to look into it and imlement your advices later on.
@Buckeye Bob - that would be very kind of you to update/reformat the Mission Editor Readme/Manual. Thank you.

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Originally Posted by 77_Scout

I may be out of date then ... my version is January 2018. This is the version currently available from Sandbagger's MODS website. I see there is a newer version (V1.7) now listed at the start of this thread so will get that one. (Edit: got V1.7 and it doesn't seem to have a readme file?)

I did find the campaign mission files after some fumbling around on my own, so all good.

Thanks!!

Hah! No wonder you were confused! The January 2018 version is a bit of a jumble; that is why Robert and I decided to update it with the April 2018 version. I'm surprised the January version is still on Sandbagger's site, I will have to get in touch with him in order to replace it with the latest version. I wonder how many people (at least those who bother to read a readme file) are still using the out of date version?

Jara, I am always happy to do anything I can to improve the ME in any way I can. Thank you again for bringing this wonderful tool to WOFF!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4460526 02/08/19 08:21 PM
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The latest new and improved version of the readme file for Jara's Mission Editor is now available via dropbox at the following link.

You should also be able to obtain the file at Sandbagger's site in a day or two.

Updates to the readme file include: 1) Now current with version 1.7 of the ME, 2) Includes page numbers and a table of contents for easier navigation, 3) Various text revisions and additions.

I highly recommend that everyone downloads the new version as it contains considerable improvements over the January 2018 version. You may even learn a new trick or two!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
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Originally Posted by BuckeyeBob
The latest new and improved version of the readme file for Jara's Mission Editor is now available via dropbox at the following link.

... You may even learn a new trick or two!


Oh yes! This is an incredible improvement over the old readme I was looking at. And I did learn a whole bunch of things I didn't know previously. Thanks!!!

JJJ65 #4460533 02/08/19 08:55 PM
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Thanks, Scout. You are a very quick reader!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
JJJ65 #4460538 02/08/19 10:10 PM
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Hi all,
The latest version 1.7 with the latest README tutorial is now up on the WOFF User Mods page (JJJ65 Java Applets).

Refresh the page and/or clear your internet cache if the latest page (dated 8 Feb 19) does not appear.

http://www.thatoneplease.co/JJJ65WOFF.html

Mike


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JJJ65 #4460773 02/10/19 06:36 PM
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Thank you, Sirs. cheers

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