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Hey guys!

I'm working on a naval simulator as a hobby project in my spare time, and I wonder if there is an interest to get updates on the project here?

I've been working on it for a year and a half by myself with my amature programming and modelling skills, but with plenty of passion!
Take a look at the last video or read my threads at subsim and let me know if I should update you guys here aswell!

http://www.subsim.com/radioroom/showthread.php?t=228033

There is also a simple prototype demo up on subsim, not really a game just a simple concept test.
http://www.subsim.com/radioroom/showthread.php?t=236493

All the best!
/Bracer


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Interesting it reminds me of the virtual dreadnought project from aways back. Good luck to you on this, and I'll follow along on subsim.

-Jenrick

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Hey!
Yeah, the dreadnought project has been an inspiration for sure.
Wonder if they are still working on it?
See you on Subsim then!
Cheers


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Interesting work Bracer, please keep posting updates to simhq's community thumbsup
All the best to your project.

Cheers

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Will do Trindade!
Thanks!

Cheers


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Hey guys!

Here's a new shot of a Nelson-class battleship ingame!
Still a work in progress model, need some more superstructure and detailed textures.

[Linked Image]

Edit: P.S More updates here: https://www.patreon.com/battleshipcommand

Last edited by Bracer; 10/04/18 09:34 PM.

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Very cool. It must be fatiguing but a joy to see and be inside a virtual world you've created as it comes together. Thanks for the update. More Naval stuff around here is a good thing. Good luck with your project Bracer.


John 10:1-30
Romans 10:1-13

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That looks great Bracer, I can't wait to be able to walk up and down a battleship, let alone control it!


That Farrow bloke you executed today, are you sure he's dead?
Well I chopped his head off, that usually does the trick.
Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake.
No, the thing I chopped off had a nose.
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Thanks guys! Yes, Coot, it's indeed slowly progressing when only working on it in my spare time.
But it is quite enjoyable in its current state, so even I as the developer get a kick out of sinking a few cruisers and tankers from 20km distance.


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Keep up the good work Bracer!


DEI - Division, Exclusion, and Indoctrination.
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thumbsup

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I have set up a webpage for some more nerdy discussions regarding the technical aspects of the Scharnhorst class.
Welcome to join in and comment there if you have gameplay requests or want to talk battleships. It is not a forum, but you can comment on various blogposts to discuss.
https://battleshipcommand.wordpress.com/


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I finally managed to add some smooth shading to the engine!
And a uboat!

[Linked Image]
[Linked Image]

Support the project at: https://www.patreon.com/battleshipcommand

Last edited by Bracer; 11/01/18 11:18 PM.

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Thanks Bracer, keep the updates coming, it's looking good!

They're some big guns!


That Farrow bloke you executed today, are you sure he's dead?
Well I chopped his head off, that usually does the trick.
Yes, don't get clever with me Baldrick. I just thought you might have lopped off a leg or something by mistake.
No, the thing I chopped off had a nose.
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Thanks Friday!
Indeed big guns, it's on the Nelson class.

Now I'm preparing to start modelling the main attraction, Scharnhorst!
I've managed to get my hands on some nice plans of both the interior and exterior (Big thanks to my supporters on Patreon and PayPal!!).
So I'm ready and excited about finally modelling my favourite ship!
[Linked Image]

Last edited by Bracer; 11/04/18 08:36 PM.

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A first test ingame with the new model in its current state!
She looks great even though she is unfinished and untextured:

[Linked Image]

Cannot wait to get the guns and controls working on the new model!


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Nice job Bracer, keep the good work thumbsup

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Hi guys!
I've compiled a simple navigation trial/demo for my patreons and backers to test.

I thought you might be interested in seeing the tutorial video for it, it shows a little of the new model ingame, flak guns and a new water shader.


Last edited by Bracer; 01/02/19 02:46 PM.

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Here's a little update!
Pardon my english and the mumbling. If you have any questions about what I explain, please ask and I will clearify!



Cheers!


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Hey!

Here's a few new screenshots!
[Linked Image]
[Linked Image]
[Linked Image]


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