Sorry Tripple-J, I saw the screenshot with the scale from 0-10 and assumed the first notch is 1%. I don’t know what the historical odds were but even 10% as the minimum seems high. Perhaps the scale should be revised to 0-10%?
OK, Fullofit, here is the modified version of ME with ambush odds scaled from 0 to 20 % with one percent increments. Download it here Enjoy!
Triple-J, I didn't expect you to touch the keyboard for a while. Wow! Thank you.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Mission editor v1.5.5 released, download here Revision changes: 1) Disabled old ambush method leftover code that could cause more ambushes than preselected by user; 2) Added new option "Static planes only" to "Populate airfields" feature (light, FPS friendly feature on Fullofit's request); 3) Small bugfixes Enjoy!
Added new option "Static planes only" to "Populate airfields" feature (light, FPS friendly feature on Fullofit's request)
Thank you, Jara! Will test it ASAP!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Jara, no go. Just tried the static planes only option and this is the message I'm getting. I thought I have all the correct mods installed? Here's the list of the mods.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Jara, no go. Just tried the static planes only option and this is the message I'm getting. I thought I have all the correct mods installed? Here's the list of the mods.
Fullofit;
I just downloaded that mod tonight and it worked fine for me. Is it possible you have a bad download?
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Robert, I don’t think so. The rest of ME works just fine. I’ll try to redownload the Realistically Populated Airfields 1.4 and see if it works. Were you testing it with the 1918 Facilities, or 1917?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Robert, I don’t think so. The rest of ME works just fine. I’ll try to redownload the Realistically Populated Airfields 1.4 and see if it works. Were you testing it with the 1918 Facilities, or 1917?
1917.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I had it set to 1918. Don’t know if that makes any difference...
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Jara, no go. Just tried the static planes only option and this is the message I'm getting. I thought I have all the correct mods installed? Here's the list of the mods.
Mea culpa, Fullofit. You are right, there was a bug in the code. Fixed version, WOFF UE Mission Editor 1.5.6 is available here Revision changes: 1) Fixed bug in Populate Airfields method causing false warning "Realistically populated airfields mod not installed", thx to Fullofit for pointing it out My apology.
Jara, no go. Just tried the static planes only option and this is the message I'm getting. I thought I have all the correct mods installed? Here's the list of the mods.
Mea culpa, Fullofit. You are right, there was a bug in the code. Fixed version, WOFF UE Mission Editor 1.5.6 is available here Revision changes: 1) Fixed bug in Populate Airfields method causing false warning "Realistically populated airfields mod not installed", thx to Fullofit for pointing it out My apology.
Jara, I don't think I understand what the problem was. It seems to be working on my end. Can you explain in more detail or PM me? Thanks
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
@Robert, Mission Editor v 1.5.5 raised false warning "Realistically Populated Airfields Mod not installed" (ref to Fullofit's attached picture) although mod was correctly installed. Version 1.5.6 of ME fixes this issue.
Thank you Jara. I’ll have to give it a go. Will let you know if that fixed the problem. Cheers!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Wow, this thread was buried almost at the bottom of the page! Let’s fix that. With the new version of ME imminent, I thought of something else that could be added. No, not new planes. Would it be possible for ME to give me a warning that my mission will start in total darkness and offer me a choice to move time forward, so I can see where I’m flying? I get so excited that I forget to check when I’m in the briefing room. Also, it could warn me that my mission could end after sunset. Do I want to start earlier? That is if ME can double as a time machine, of course. If not, maybe just a simple “sun up” and “sun down” graphic in the weather section. Speaking of the weather, l’ve noticed that before fiddling with the wind direction, the arrows show random directions, but once the direction is changed all the arrows point in the same direction. Could it be possible for the arrows to point in the general direction selected, but have that random deviation? And more importantly, would the wind in the sim follow these randomized directions?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
I'll try to answer for JJJ, if I may Fullofit. There is already some randomization in the wind speed and direction via the ME. The ME reads the wind direction and wind speed from the cloud type and then randomizes the numbers a bit. For example, if the cloud type calls for wind coming from 270°, the wind generated for that mission might vary anywhere between 250° and 290° (approximately).
You may also manually select wind speed and direction if you don't like the default settings. I believe there may be some randomization in this case as well, but only JJJ can answer that.
The ME is really a fantastic tool, I can't say enough about it.
Last edited by BuckeyeBob; 03/23/1809:51 PM. Reason: additional information
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
It sure is BuckeyeBob. So I guess the arrows all lined up in the same direction is just a graphical thing in ME, but in reality (and by that I mean WOFF) the wind shifts direction? Thanks Bob, good to know!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
As BB alredy said - wind arrows show general direction of wind. Wind directions and speeds, as well as cloud cover, are variable and change when flying from one location to another.
Would it be possible for ME to give me a warning that my mission will start in total darkness and offer me a choice to move time forward, so I can see where I’m flying? I get so excited that I forget to check when I’m in the briefing room. Also, it could warn me that my mission could end after sunset. Do I want to start earlier? That is if ME can double as a time machine, of course. If not, maybe just a simple “sun up” and “sun down” graphic in the weather section.
This is exactly what baters me the most and it is on my TODO list since I have started my coding of ME. Honestly, I am not able to figure out the sunrise and sunset (light conditions) for every day in WOFF. If you can share any idea how to solve that problem, I would very appreciate that. Just a note - never set time in ME backward (not even a minute). The WOFF may have problem to chew it up and can exit with a crash.
Hey Triple-J, if that information can’t be extracted from WOFF, then maybe it can be grabbed from internet, like timeanddate.com, where you can select the region of Flanders and appropriate year and month and it will spit out the sun information. Hopefully WOFF is close to those times, then again it doesn’t have to be that accurate. What do you think?
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."