Test version1.2 - features historically correct parked planes on airfields:
WOFF UE_Mission_Editor_1.2 Editor generates historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date. Editor also generates the same sort (type) of planes waiting for take off and / or landing (in limited quantity over previous version).
Test version1.2 - features historically correct parked planes on airfields:
WOFF UE_Mission_Editor_1.2 Editor generates historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date. Editor also generates the same sort (type) of planes waiting for take off and / or landing (in limited quantity over previous version).
Jara. can you tell me in what way, if any, does the "WOFF UE Populated Airfields Mod by JJJ65" impact the features present in the "WOFF UE 1 - 1914+ All Airfields - Full Trees Populated by Panama Red" mods (there are three of these mods to choose from because the year changes for the period represented, 1914, 1917, 1918).
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
@Robert - it should not impact. "WOFF UE Populated Airfields Mod by JJJ65" modifies only *.csv and *.lib files of "WOFF UE 2 Consolidated Airfileds Mod by RJW" but without any impact on the mod functionality. Other mods (WOFF UE 1 ... and WOFF UE 2 ... ) must be enabled just because my mod uses the new airfield objects and its coords, that are included in both mods). I hope it is clear?
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I apologize, I just noticed that I have mistakenly modified incorrect (vanilla) global_layer.csv files , resulting in malfunctioning of RJW's Consolidated and relocated airfileds mod . Disable, pls, WOFF UE Populated Airfileds Mod and reinstall + reenable RJW's WOFF UE Consolidated Airfileds mod. I am going to prepare correct version of Populated airfields mod next week. My sincere apology for your inconvenience.
... historically correct static (parked) planes, ie. according to units stationed on airfield at this particular campaign date + the same type of planes waiting on airfields for take off and / or landing ).
Last edited by JJJ65; 08/19/1707:44 PM. Reason: corrected typo
I spent some time this morning going through all the posts here and gathering all the pertinent data to update the Mission Editor Tutorial document originally created by HarryH.
It now contains a history of all the release changes and additional explanations throughout the document. If you keep a copy of this it will be easy to maintain and update as new features are created. I would be happy to assist whenever possible.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I spent some time this morning going through all the posts here and gathering all the pertinent data to update the Mission Editor Tutorial document originally created by HarryH.
It now contains a history of all the release changes and additional explanations throughout the document. If you keep a copy of this it will be easy to maintain and update as new features are created. I would be happy to assist whenever possible.
Fixed csv and lib files with RJW's great WOFF UE Combined Airfields Mod data, so we can use both mods simultaneously now.
Enjoy!
Jara;
I just downloaded the above mod but get the following warning when trying to implement it:
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
@Robert - that is OK. Mod overwrites cvs and lib files but without influence to your mod. Do not worry and confirm overwriting. Ref. to Readme file included in mod.
@Robert - that is OK. Mod overwrites cvs and lib files but without influence to your mod. Do not worry and confirm overwriting. Ref. to Readme file included in mod.
Jara, I have no excuse for not reading the Readme file. I should be the last one to forget to read it. My stupid mistake. Sorry!
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.
Best Regards;
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.
Best Regards;
That sounds strange . I tested the mod on two computers and did not experience any problem. Let us check log files than.
I just implemented your Populated airfields mod and flew two missions. Both missions crashed back to the debrief screen. I am currently looking at the logs and will send you a PM with the logs for further analysis if I can't figure it out.
Best Regards;
That sounds strange . I tested the mod on two computers and did not experience any problem. Let us check log files than.
I can't send you a PM because you are over your topic limit. delete some old messages so I can PM you the details. Let me know when I can PM you
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4