I'm ready to give this exciting mod a try but I've run into an odd problem (running Windows 7). When I get to the "run your mission editor now" screen and press alt + tab nothing happens. After I give up and proceed with the mission in WOFF, then alt + tab works. What do I need to do to fix this? Thanks.
Try to run some simple application in background (Notepad or something similar) before you start WOFF. Then Alt-Tab should work
That works, thanks.
One mission I forgot to open Notepad first so I just used the "windows" key (between the ctrl and alt keys) to get to the desktop. That seemed to work too. Is there any advantage to using alt-tab instead of the windows key or are they equivalent?
Then I will just stick with the windows key option instead.
JJJ65, I want to add to all of the accolades that you've received by saying that your ME is tremendous and nearly essential. My favorite feature is having the option to immediately get into new model planes when they first arrive instead of waiting for weeks while HAs with lower rank and fewer victories have them first.
List of changes: 1) added mission pilot backup feature - if you experience crash after mission start due to "underground pilots" or sudden return to debriefing screen while losing entire flight or pilot is killed due to other reason, start Mission editor, click "Open debrief file" and you will be presented wih option to restore your last mission pilot (backup is created automatically by Mission editor before mission start after clicking Save button). Just do not forget to run ME and click Save button before each mission. 2) added buttons for inserting new pilot, either before or after current pilot, 3) fixed possible bugs in file loading routine, 4) fixed wind speed conversion from kts to m/s - winspeed is properly converted to dynamic weather file now via Weather mod. In former versions of Weather mod the wind speed was multiplied by two.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
List of changes: 1) added mission pilot backup feature - if you experience crash after mission start due to "underground pilots" or sudden return to debriefing screen while losing entire flight or pilot is killed due to other reason, start Mission editor, click "Open debrief file" and you will be presented wih option to restore your last mission pilot (backup is created automatically by Mission editor before mission start after clicking Save button). Just do not forget to run ME and click Save button before each mission. 2) added buttons for inserting new pilot, either before or after current pilot, 3) fixed possible bugs in file loading routine, 4) fixed wind speed conversion from kts to m/s - winspeed is properly converted to dynamic weather file now via Weather mod. In former versions of Weather mod the wind speed was multiplied by two.
Enjoy!
Regarding the "added Mission pilot backup feature". Could you explain just what files are backed up? I am interested to know if it backs up all the same files I have in my pilots backup utility. Thanks mate.
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
@Robert It backups pilot files - PilotxxLog.txt, PilotxxDossier.txt, PilotxxSquads.txt and PilotxxClaims.txt, which is enough to allow user fully resurrect his fallen pilot. It backups only one pilot at once - WOFF's currently active pilot.
@Robert It backups pilot files - PilotxxLog.txt, PilotxxDossier.txt, PilotxxSquads.txt and PilotxxClaims.txt, which is enough to allow user fully resurrect his fallen pilot. It backups only one pilot at once - WOFF's currently active pilot.
Ah, I see. It is not a replacement for mine then, but a good recovery feature for your program. If a user uses my program to backup WOFF pilots and other files there is an option to start the WOFF sim right after the backup is complete. Without your backup feature, running my program will also restore the pilot to it's status just prior to the failure.
That's good that you explainex it. Thanks
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Yep, Robert, your backup utility is more complex - it covers all pilots and WOFF settings. However, my simple pilot backup does not need any user input - it does all its work in background every time a mission is saved in ME. I added this feature to ME, because I am really lazy man and I did not want to run a complete backup utility before each flight . Also, I experience very often "underground" flight phenomenon - almost every first mission a day, so this pilot backup is very usefull. BTW, I suspect this error may have something with slow (pre)loading of some resources/libraries during first CFS3 start, because it happens (to me) only at first mission after WOFF start.
Sorry if this is a daft question JJJ,I hope you can clear it up for me.
4.fixed wind speed conversion from kts to m/s...I took 2 flights last night and after I edited my flight and it opened up the wind box in ME,it still showed the min and max wind speed in kts. Is this right pal? Thanks Jara
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Yes, that is right. You can still input speeds in knots, just ME writes converted speed (in m/s) to Dynamic weather file. Previous versions of ME did not make conversion, so wind speed in mission was incorrect - roughly two times higher. For example: if you filled wind speed 2 - 6 knots, you got wind speed 4 - 12 knots, because 1 m/s equals to ca 2 knots. That was fixed in ME 1.1.7.8.
Thanks for the explanation pal,haha I often wondered why I was blown all over the sky when I set my previous wind between 6 and 10 Kts Do you need wind set to on in workshop Jara? Or doesn't it matter..thanks again mate
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Thanks for the explanation pal,haha I often wondered why I was blown all over the sky when I set my previous wind between 6 and 10 Kts Do you need wind set to on in workshop Jara? Or doesn't it matter..thanks again mate
If you disable winds in Workshop and use ME Weather mod, you will lost wind gusting and turbulence, so I recommend to leave this setting ON.
Thanks for the explanation pal,haha I often wondered why I was blown all over the sky when I set my previous wind between 6 and 10 Kts Do you need wind set to on in workshop Jara? Or doesn't it matter..thanks again mate
If you disable winds in Workshop and use ME Weather mod, you will lost wind gusting and turbulence, so I recommend to leave this setting ON.
Cheers pal,I've just checked my settings and it's set to ON in workshop all along. Thanks for your continued work on ME,it really is a awesome piece of work
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Version 1.1.7.9 released - ME 1.1.7.9 Change list: 1) Weather selector added - ref. to picture below, 2) Displaying details of squadron pilot currently active in formation window and while scrolling, 3) Weather mod - South wind selection did not work - Fixed