New version of Mission Editor - v1.1.4.1 - executable file DL link here: WOFF UE_Mission_Editor 1.1.4.1 The latest revison includes: 1) OldHat's Wind mod - you will be asked for applying of mod upon saving your mission file. You can also select desired wind direction. Best to use with BuckeyeBob's Historical weather mod. 2) Mission debriefer/AAR - you can graphicaly review your last mission and outcome. Feature idea is based on nibbio's Python application ( link ) - thx nibbio. + several bug fixes
Enjoy!
Last edited by JJJ65; 02/24/1708:54 AM. Reason: typos
Thanks Triple J,thanks also to OldHat for the wind mod,il be sure to try this all out later guys
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Mission Editor 1.1.4.3 - the latest jar executable file is available here: Mission Editor
Enhanced Wind manager - now with limited wind bumps feature allows us to set the wind speeds freely up to 25 knots. User can accept recommended values IAW historical weather (offered in form fields) or change them manually. Manual selection of Wind direction is granted .
JJJ65 there are some artwork images such as squad.jpg, Brlog.jpg, Frlog Gerlog etc are from WOFF. Can you remove those please and use something else thanks or make you program load WOFF's ones instead and not include them in your rar.
Also they are repeated in several sub folders in the jar, several nested folders, data, mission editor is repeated and so on may be worth tidying that up to remove extras.
Mission Editor executable v 1.1.4.4 - download it here Mission Editor - Fixed bug when AAR/Debriefer hangs during loading. Improved labels and text on debriefing map. - Cleaned executable from garbage - thx Pol for pointing it out.
Whoever tries the wind feature, please leave a comment on how the wind feels while flying.
Im loving it OldHat,i took a Caudron up with winds between 10-16Kts..NNW ,wow it feels so much "lifelike" you battling not only with your craft but the wind aswell
Thanks JJJ for incorporating this into your mission editor..it's a brilliant piece of work
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Just a couple of quick questions if anyone has a rough idea? Which way would the wind blow mostly? Should I set my wind to a specific direction the majority of the time and at what speed? Thanks for any replies
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Just a couple of quick questions if anyone has a rough idea? Which way would the wind blow mostly? Should I set my wind to a specific direction the majority of the time and at what speed? Thanks for any replies
For Mission Editor: - If you set , for example, wind direction to W, mission editor will generate randomly wind directions for every area in range 258 - 281 degrees. Wind speed (in knots) you can input manually to fields "From - To" , or keep recommended values.
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
Mission editor v 1.1.5, latest executable available here ME 1.1.5 List of features/changes: 1) Added Solo flight checkbox (on user requsted) - this option enables "one click" Lone Wolf missions 2) Added Fuel refill checkbox (on user request) - this option enables refueling of all airplanes to uniform level (in %) 3) Added Print and Save options for Flight Plan/Itinerary 4) Small bug fixes
These values ME reads from OFFHistoricalWeather files. If you use Buckeye Bob's weather mod (I use it either), then these values were extracted from his modded file. Can you specify a mission date, when this happened, so we (or Buckeye Bob) can make necessary correction? Thx.
I apologize I have forgotten to mention very important step to enable proper function of Wind Mod: IMPORTANT NOTE: To avoid conflicts with WOFF stock wind generator, disable stock wind in WOFF UE Workshop. Thank you.
These values ME reads from OFFHistoricalWeather files. If you use Buckeye Bob's weather mod (I use it either), then these values were extracted from his modded file. Can you specify a mission date, when this happened, so we (or Buckeye Bob) can make necessary correction? Thx.
Originally Posted by Bucksnort
Hi Jara,
Weather: Mostly sunny. Strong winds from the west.
That line is not in any of my weather files, so it must come from WOFF.
“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
Thx cptroyce. Just when wind speed value read from OFFHistoricalWeather files, is "6", then planes become unflyable, because WOFF code multplies turbulence and wind gusting twice.