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New version of Mission Editor - v1.1.4.1 - executable file DL link here: WOFF UE_Mission_Editor 1.1.4.1
The latest revison includes:
1) OldHat's Wind mod - you will be asked for applying of mod upon saving your mission file. You can also select desired wind direction. Best to use with BuckeyeBob's Historical weather mod.
2) Mission debriefer/AAR - you can graphicaly review your last mission and outcome. Feature idea is based on nibbio's Python application ( link ) - thx nibbio.
+ several bug fixes

Enjoy!

Last edited by JJJ65; 02/24/17 08:54 AM. Reason: typos
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Thanks Triple J,thanks also to OldHat for the wind mod,il be sure to try this all out later cheers guys


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Works perfectly. Thanks JJJ. thumbsup

Whoever tries the wind feature, please leave a comment on how the wind feels while flying.

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Mission Editor 1.1.4.3 - the latest jar executable file is available here: Mission Editor

Enhanced Wind manager - now with limited wind bumps feature allows us to set the wind speeds freely up to 25 knots. User can accept recommended values IAW historical weather (offered in form fields) or change them manually. Manual selection of Wind direction is granted .

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JJJ65 there are some artwork images such as squad.jpg, Brlog.jpg, Frlog Gerlog etc are from WOFF. Can you remove those please and use something else thanks or make you program load WOFF's ones instead and not include them in your rar.

Also they are repeated in several sub folders in the jar, several nested folders, data, mission editor is repeated and so on may be worth tidying that up to remove extras.

Last edited by Polovski; 02/26/17 04:22 PM.

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Polovski
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Mission Editor executable v 1.1.4.4 - download it here Mission Editor
- Fixed bug when AAR/Debriefer hangs during loading. Improved labels and text on debriefing map.
- Cleaned executable from garbage - thx Pol for pointing it out.

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This is absolutely fantastic, JJJ65! Thank you. I assume this will be compatible with the new clouds from my upcoming cloud mod?


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Originally Posted by OldHat
Works perfectly. Thanks JJJ. thumbsup

Whoever tries the wind feature, please leave a comment on how the wind feels while flying.


Im loving it OldHat,i took a Caudron up with winds between 10-16Kts..NNW ,wow it feels so much "lifelike" you battling not only with your craft but the wind aswell cheers

Thanks JJJ for incorporating this into your mission editor..it's a brilliant piece of work


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Just a couple of quick questions if anyone has a rough idea?
Which way would the wind blow mostly?
Should I set my wind to a specific direction the majority of the time and at what speed?
Thanks for any replies


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
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Originally Posted by Adger
Just a couple of quick questions if anyone has a rough idea?
Which way would the wind blow mostly?
Should I set my wind to a specific direction the majority of the time and at what speed?
Thanks for any replies

For Mission Editor: - If you set , for example, wind direction to W, mission editor will generate randomly wind directions for every area in range 258 - 281 degrees. Wind speed (in knots) you can input manually to fields "From - To" , or keep recommended values.

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Thank you for the explanation JJJ thumbsup


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Mission editor v 1.1.5, latest executable available here ME 1.1.5
List of features/changes:
1) Added Solo flight checkbox (on user requsted) - this option enables "one click" Lone Wolf missions
2) Added Fuel refill checkbox (on user request) - this option enables refueling of all airplanes to uniform level (in %)
3) Added Print and Save options for Flight Plan/Itinerary
4) Small bug fixes

Enjoy!

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JJJ

Your ME just keeps getting better and better..love this MOD!

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For the installation, configuration and ME features introduction see, pls, OldHat's video tutorial

Thank you, OldHat, good job! thumbsup

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Hi Jara,

Back flying again and catching up...

With the Weather Manager there are two entries with weather information when it first pops up.

At the top it said:

Historical Wind: Light or no wind

In the middle of the Weather Manager is said:

Weather: Mostly sunny. Strong winds from the west.

Or something like that. And they contradicted one another.

Where do the two entries come from? I was trying to decide if I wanted to create strong winds from the west, or a "light to no wind day."

I'm using Buckeye Bob's historic weather mod (thanks, Buckeye!)

Its a great feature, thanks! thumbsup


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Can you say "JABO!" thumbsup
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These values ME reads from OFFHistoricalWeather files. If you use Buckeye Bob's weather mod (I use it either), then these values were extracted from his modded file. Can you specify a mission date, when this happened, so we (or Buckeye Bob) can make necessary correction?
Thx.

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I apologize I have forgotten to mention very important step to enable proper function of Wind Mod:
IMPORTANT NOTE: To avoid conflicts with WOFF stock wind generator, disable stock wind in WOFF UE Workshop.
Thank you.

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Originally Posted by JJJ65
These values ME reads from OFFHistoricalWeather files. If you use Buckeye Bob's weather mod (I use it either), then these values were extracted from his modded file. Can you specify a mission date, when this happened, so we (or Buckeye Bob) can make necessary correction?
Thx.



Originally Posted by Bucksnort
Hi Jara,


Weather: Mostly sunny. Strong winds from the west.


That line is not in any of my weather files, so it must come from WOFF.


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JJJ
Just an FYI from a happy user of your MOD.

I didn't know that the stock "wind" needed to be disabled until I read your note, above.

But I have to say that WOFF runs with both enabled quite well. The wind when set high, is quite realistic and as expected.

I'll try it as you suggest to see if there is a positive difference. But it seems great as is to me.

Just wanted to add that "report from the field" to the mix. ;>)

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Thx cptroyce.
Just when wind speed value read from OFFHistoricalWeather files, is "6", then planes become unflyable, because WOFF code multplies turbulence and wind gusting twice.

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