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Dudley Nightshade Flt Lt. 6 RNAS
Jan 3, 1917.
General Weather has us grounded again. The Met Man says maybe 2 days more then a break.
Last edited by carrick58; 01/06/17 12:27 AM.
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FullofIt, that's just funny.
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Dudley Nightshade Flt Lt. 6 RNAS 5 Jan 1917. The Sqn put up 8 machines for the Dawn Patrol. Most of" A Flight's " are New Guys. Nothing sighted.
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Carrick, how can you still be flying this bicycle? It's 1917, you should be in a Pup by now.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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Fullofit, he's in a real man's squadron!
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Fullofit, he's in a real man's squadron! Ah, I see. Good on you Carrick. When I was flying this crate, I couldn't wait to upgrade. I was happy when I got the girly Bebe.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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A girly Create ? The N-10 and N-11 's were top of the Techno ladder ( back then anyway )
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Dudley Nightshade Flt Lt. 6 RNAS Jan 6, 1917. B flight did a little Balloon Burst. Why does GQ send us up at Dawn I don't know, it seems the gas bag would be up all day. Someone got the Bag then Home and Tea.
Last edited by carrick58; 01/06/17 09:30 PM.
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Dudley Nightshade Flt Lt. 6 RNAS 7 Jan 1917. Another Dawn Patrol up to the Lines and back. I did spot Many dots on the Enemy side of the lines , but my Flight Leader kept us on course. Singing By the Light of the Silvery Moon: we fly along always thinking of Flying in Jun By the Light ect.
Last edited by carrick58; 01/07/17 05:14 PM.
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Dudley Nightshade Flt Lt. 6 RNAS Jan 8, 1917. Mission: Lines Patrol B FlT: 4 N-10's A Flt: 4 N-11's T/O: Dawn Alt: 2400 Meters E/A: 2 Seat Types Also sighted and Engaged 8 Albatross Type Scouts Loc: Our side of Lines in our sector. Claims: 1 2 seat Destroyed. Losses: 3 Light Damage + 1 N-11 Destroyed and 1 pilot wnd. Remarks: Lucky to be back. Our flights were between a Rock and a hard place on this one. High cover attacked the 2 Seats. My flight turned for Home when I spotted 7-8 E/a Scouts low and headed for the fight. I broke off and over flew the Jasta leading them away from the engagement. Two of the blighters managed to get up to my altitude and the turning fight was on as the Rest fell away amid the Archie Blasts. Fired off 40 rds but didnt hit anything. Finally, the 2 scouts gave up on me and went home.
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Carrick, that was lucky indeed. Those Albs could turn your Nupe into minced meat.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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Wow, what a terrible day on the Western Front. Jurgen, who was off to a good start after my long surviving pilot Ingvar was smacked into by a wingman just plowed into an FE. Sad, but totally his fault for pressing the target. Not 30 minutes later Harry, who is actually a non-DiD guy I brought into the campaign since the campaign had caught up with him got plowed into by his wingman going after a Roland. Survived the collision, but died of his wounds. That one hurt as he had lived through quite a lot. I seem to go through these bouts of long surviving pilots followed by sudden disasters that wipe my stable clean often within days, or in this case hours. Midairs seem to be my primary cause of death, as often as not with my wingman's assistance.
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Here is the latest status report. Tough week all around Deacon211
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That really sucks Deacon. I'm usually relieved when my wingman buys the farm - typically happens on his first mission. Then I have 3 to 4 days of peace before the new one arrives and I have to keep looking over my shoulder again to make sure he doesn't plough right into me. They're bigger menace than the enemy.
Thanks for the report Banjoman.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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Carrick, keep up the good work.
Deacon, sadly this eels to be a bad week for pilots.
Broderick Bolitho, 80 plus missions, was leading a flight of 3 to attack the Railyard at Roulers for the second time in a row,. As befor we were jumped by numerous EA over the target. All was going well and I was hammering an Alb when BAM! One of my flight collided with me. I was able to set her down but died shortly after landing. I understand the Huns gave me a fine burial.
Yep, mid air takes out most of my pilots also.
Thanks for the chart Banjoman. Now to think of a "D" pilot.
Never approach a bull from the front, a horse from the rear or a fool from either end. BOC Member since....I can't remember!
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MFair, you should be using a "C" pilot not "D".
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That's terrible news mfair...I sympathize.
I admit that, when I feel that the death was caused by an oddity of the AI (i.e. not caused by target fixation or a true simo run), I'm often tempted to restore my pilot.
Sometimes there are just limitations of the sim that would not normally occur in real life that cause your pilot's death. I haven't reset yet, but I have considered it.
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I certainly know what you mean and I've been tempted as well.
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That's some rotten luck, Gentlemen. Better luck next time. As to the sim limitations costing our pilots' lives I wouldn't put too much thought into it. Just look at all the concessions we get as armchair pilots. We get to put the whole thing on pause when we have something more important to do. We really aren't afraid for our lives and it doesn't affect our performance. We do not freeze for 2 hours and then attempt to fight. We do not freeze from fright when someone is on our six shooting at us. And finally, even though our pilot dies, we still learn from that experience and that experience is carried over to the next pilot. We are practically cheating. Our next pilot is never a rookie. This is actually the reason I don't complain that the HA's don't die. We don't die, why should they? It's only fair.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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All good points Fullofit.
I don't get too worked up about it. But from a gaming perspective, it sometimes feels like the more questionable demises run contrary to the intent of DiD. Like I said, I don't mind calling it a kill if you and your wingman collide going after the same target unaware of the other. That likely happened quite often. But occasionally the AI does something wonky, like run into you from your dead six. That I'd have a hard time believing even the most target fixated pilot would do. Then it feels more like you are fighting the game than the enemy.
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