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#4317333 12/04/16 03:12 PM
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PGI announced it at Mechcon.

MW5


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interesting. will the release of MW5 mean the end of MWO though? seems like a guaranteed mass exodus at that point


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PvE, sign me up. I hope that also means co-op and a purchase price rather than constant transactions.
The TBS game is supposed to be out next year.


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Wow. How many years...

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Nice! A PvE offline game is much more suitable for me.


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A couple observations about the preview compared to the "old" MW5 "trailer":

1. From the looks of it, it leverages a lot of what was already done and exists for MWO. Hopefully that reduces the likely hood of it becoming vapor ware.

2. One way it's very similar to the old trailer and different from MWO is that the Mech's movement appears to be much slower and very deliberate. The battle with the Raven plays out somewhat slowly and with some strategy involved. The mechs seem to trade blows until one finally wins. I like that much more than the frantic FPS feel that MWO has sometimes.

This has got me all excited about robots again... I coincidentally fired up MWO on Saturday night and really enjoyed the matches. Anyone still online regularly?


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Ahahaha....PGI...yeah, I am not holding my breath.

I like your optimistic observations, malibu. Remember the first MWO trailer?!



I played again some weeks ago, after not having played for nearly a year, if I remeber correctly and after a weekend I got sick of it again. Always HPG or Mining map. God, what wasted potential. If I wasn't a founder and hadn't invested so much money in the beginning, I would never play again and uninstall it. At least, I like it for a couple of rounds every other year or so

sigh


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Nice article describing the game. No mention of they're still on target for 2018. Sounds amazing!

http://www.pcgamer.com/mechwarrior-...cebook&utm_campaign=buffer_pcgamerfb


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Has Harmony Gold pulled it's typical crap yet? Just waiting for that story.


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Good to see it's still alive. I'm looking forward to it.

I never went back to MWO after the skill tree change. Seemed like too much work...


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Didn't see any mention of co-op. Otherwise I like what I'm hearing. I was afraid it would be a little campaign but mostly just a MWO copy. Sounds a lot deeper than I expected.


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I understand the "no multiplayer" bit, which is fine, but I hope they at least consider co-op multiplay. Considering they are building it as a "merc" game where you would presumably hire other Mechwarriors to fill in your lance, the opportunity just sticks out to have a human fill that role.


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Just got to read the article.

Yikes!

So basically Mercenary MW with a dynamic campaign and a huge universe and destructible environments and combined arms and Unreal 4 looks?

I need to quit my job.

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And "real" builds. It's going to be fun!


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This could be fun!


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COOP for the love of the god COOP!

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10 minutes of gameplay.

https://youtu.be/r8WoNTHMoLc


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Bueller? Anyone?

I thought there'd be more excitement for this...


Last edited by malibu43; 12/02/17 02:24 PM.

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Looked a little odd, maybe it was the way the guy was playing it? I'm guessing it isn't as far along as I'd hoped.


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·Intel i5-9600K ·EVGA GTX1070 FTW 8GB ·EVGA CLC 120 Cooler
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Jumpjets look good. I like the rocket & ballistic effects. Odd that he can play 10 minutes without firing weapon group 2 ( medium laser) ????


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