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Bronx: Better AnKor shaders in UE versus WOFF 3 = higher FPS and better looking.
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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Flying can be a joy sometimes... what a lovely day! And safely home to the drome...
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Barmy WingNut Member
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Even a modest system like mine - running an nVidia GTX 745, I'm getting impressively high frame rates and gorgeous graphics. UE is absolutely stunning! This last image - which looks like a placid evening spent in a farmer's field was a very very close call for my 1918 "throw away" pilot (who has already lasted 6 hours of flight time and bagged two kills to his credit). As our flight was about to engage a flight of French Strutters escorted by N27's, my HUD showed "system failure." I quickly checked my throttle and fired my guns - and with both working I turned to attack the French Nieuport ahead of me. But, as he turned and dived below and I followed, my engine sputtered to a halt, leaving my prop to windmill in vain. Suddenly a shot of panic went through my brain as I realized that I had an angry enemy plane an no where to land. Thankfully, having hit the French machine a few times, he elected to take me up on gifting him a broken plane and he ran for home! That left me with trying to figure out where to stuff an OAW Albatros DIII a good 30KM from anywhere. I managed to find a field but, as I touched down, I could make out a fence in my path. With no power I yanked back on the stick and porpoised the plane in a hop over it! And amazingly, I cleared! But then, I was running out of speed, but not quickly enough. I dug in the rudder and slammed the controls hard left and kicked the plane into a skid without tipping over. Came to a neat 180 just before the fence... and saved a screenshot for posterity!
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Great pics folks! I'm envious of all the great weather. Currently my DiD pilot is getting nothing but rain, heavy clouds and misty skies in October 1918
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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Silly question I know, but CaptSopwith how are you getting 100 fps. I can only manage 60 fps. Is the bottleneck my monitor?
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Silly question I know, but CaptSopwith how are you getting 100 fps. I can only manage 60 fps. Is the bottleneck my monitor? Probably you are using VSnyc like most do. Caps it at 60. Without it I get 100+ but I haven't checked with UE though I expect the same.
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Another WOFF UE special airfield: Roucourt The airfield is separated into the North and South sections (click to enlarge pictures): North: South:
CPU = i9 11900K GPU = RTX 3080 Ti Monitor = ASUS ROG Swift PG32UQX 2160p G-sync
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What happens when you don't use VSync, I sort of thought that was necessary. I've never been a hardware guy so this is uncharted territory for me. When I was a computer programmer they didn't let us anywhere near the hardware.
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You get higher FPS, but you also get screen tears (pick your poison). The only way out of that problem is either nVidia G-Sync or AMD Freesync.
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I knew you would show up with the necessary information Panama, thanks once again for the help.
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I've been told that the human eye can only see 20 some odd FPS so isn't 60 a wonderful thing and should we be concerned about achieving anything past that – or does it have something more to do with room or surplus for more air action and more planes in the sky without lag potential ??
Last edited by manitouguy; 10/27/16 02:07 AM. Reason: Typos
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24 FPS with movies is completely different than 24 FPS in a game.
Movies use "motion blur" so it looks smooth from frame to frame, video games do not have that ability because they draw the screen one frame at a time. When you read reports of people testing games at 60 FPS versus the same game at 120 FPS, the people pick the 120 FPS as far smoother than the 60 FPS every time.
I know, because I can tell the difference between a game at 60 FPS or when I set the refresh rate on my monitor to 144 Hz since faster is always smoother.
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I'm with you, I've been perfectly happy with 60 fps, but I was just wondering what the difference would be if I made any changes.
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Hi Banjoman,
So the reason I'm hitting 100fps - which is unusual - is from using Fast vcync on my nVidia card. It basically locks the screen from tearing, but does so with little to no hit on the GPU. I'm using a mid-range GTX 745 that shipped with my Dell XPS system. With vsync on I get some stutters or pauses in game play. I personally think it's due to my ancient monitor which runs maxed out at 1680 x 1070. The refresh rate on the monitor is 59.8 mhz - so whenever my FPS dips below 60 to say 58, I get a micro-pause in play. So with Fast vcync, I can build more of a buffer and when it dips, I don't see any visible pause. Just one of the little quirks I've had to iron out. UE is much smoother though, but being paranoid, I haven't dared touch the settings from what was working before.
I average between 45-65 fps most of the time, though! I don't want you to think I have some sort of magic trick working over here!
Cheers!
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Thanks, I haven't heard of Fast VSync. I'll research and see if my card has that ability.
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Fastsync is NVidia's new "trick" for people who like to play on high FPS (no V-sync), but hate the tearing. It really does not help if your game plays below 60 FPS, which is what G-sync is used for.
Fastsync is software induced, versus G-sync which requires a special monitor with a chip built in.
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Another WOFF UE special airfield: Roucourt The airfield is separated into the North and South sections (click to enlarge pictures): North: South: You are getting to be quite the "Mr. Magic" around here PR! Fastsync? Software induced? Thru the Nvidia drivers? Been pretty happy (finally!) and have not explored the Nvidia Control Panel lately. I should have the latest drivers or I am just one behind if something new came out in the last couple of weeks.
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DIH: Yes, Fastsync is in the drivers, but I'm not sure how far back NVidia has pushed this for older video cards.
The only way you can tell for sure is load the latest NVidia drivers and see if it is an option for your particular card.
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Well my card is newer then Capt. Sopwiths so I'll give it a look.
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24 FPS with movies is completely different than 24 FPS in a game.
Movies use "motion blur" so it looks smooth from frame to frame, video games do not have that ability because they draw the screen one frame at a time. When you read reports of people testing games at 60 FPS versus the same game at 120 FPS, the people pick the 120 FPS as far smoother than the 60 FPS every time.
I know, because I can tell the difference between a game at 60 FPS or when I set the refresh rate on my monitor to 144 Hz since faster is always smoother. Balderdash. "Motion blur" is not a method, technique, or system used to achieve or accomplish anything. It's actually a (generally undesired) side effect of capturing moving objects in still images (or a sequence of 'frames'): https://en.wikipedia.org/wiki/Motion_blurYes, it does contribute to fooling your eyes in a way, but that doesn't mean it's intentional, or even desireable. They don't do it to smooth anything, it happens regardless of what they do. In short, it is an effect, not a cause.Many types of technology have been used to overcome motion blur. Asus' website says "NVIDIA Ultra Low Motion Blur (ULMB) technology decreases motion blur..." ( https://www.asus.com/support/faq/1014609). It makes no sense at all that anyone would spend time to develop a technology to reduce or eliminate something, if it were planned, intended, or even desirable in the first place.It should be evident, then, that motion blur is not an intentional act of anyone to smooth anything. It wasn't developed, and it isn't used, to smooth moving images. It happens because movement is absolutely analog, while video frame captures are not.
Last edited by kksnowbear; 10/27/16 11:30 AM.
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