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Originally Posted By: Banjoman
Nice report MudWasp, it won't be long till you get a scout.

heck, I'll be glad to see a plane that has a gun for my observer.

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Aviatik pilots: when you come under fire from enemy fighters, do you twist and turn and try to maneuver away from their bullet streams, or fly straight and level to give your gunners the most stable platform?


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Originally Posted By: MudWasp
heck, I'll be glad to see a plane that has a gun for my observer.


I imagine that would be a marked improvement at this point in the game MudWasp. Tired of being a clay pigeon?

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So far the Morane's haven't been aggressive, only spotted three flights so far and they weren't going to cross in a manner that would bring their gunners into range or position. The BII is still unarmed, but it's more powerful engine seems to get it up the same speed as a Morane for running away purposes.

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Running away is a viable combat tactic and one I've employed many, many times. Just do it bravely and with a certain amount of panache and no one will question you on it.

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Three RFC Brass Hats were strolling down a street in London. Two walked into a bar, the third one ducked.
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Originally Posted By: Hauksbee
Aviatik pilots: when you come under fire from enemy fighters, do you twist and turn and try to maneuver away from their bullet streams, or fly straight and level to give your gunners the most stable platform?


Only the CI has guns. Had a CI pilot some time ago who took out a Morane by flying head on and below into the Morane and then kicking the rudder to give the front gunner a quartering shot out of the props arc.

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Originally Posted By: RAF_Louvert
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Running away is a viable combat tactic and one I've employed many, many times. Just do it bravely and with a certain amount of panache and no one will question you on it.

.


I haven't tried ramming. I wonder if my AI squadmates do?
I get a kick out of the pilots in the Duty Room who have victories in a B-series.

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Since I'm going to create a German pilot for the Intrepid Fliers group I guess I better figure out how to survive as a clay pigeon. Arthur has been shooting the Aviatiks down without any difficulties and it will be quite a different experience being on the receiving end of all that love.

MudWasp, since Clarke was supposed to be your 'A' pilot and Dolf is now your 'B' pilot why don't you just start over with a new 'A' pilot, I don't care and I imagine no one else really does either.


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Yep Clarke should have been an "A" and Dolf a "B". I'd just as soon leave it be, and correctly name them going forward from here.

Next flier in the Intrepid will be a "C" as I've gone through two German pilots already, Arnold and BurnHard.

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Originally Posted By: Banjoman
You know, I've read a bunch of WWI memoirs and I can't remember a one of them that mentions their plane or wingmen's planes bursting into flames. I wonder if maybe the engine failure code could be tweeked a little?

In another topic, does anybody mind if I create an additional pilot to fly as a German in the Intrepid fliers group? We don't have any Germans in the Intrepid flier group.


Yeah, the exploding plane feature actually seems to be fairly new, at least in my limited experience. Prior to the Centenary Challenge, I flew a Laf Esc campaign from April '16 to February '18 (and was sad to find I didn't automatically transfer into an American squadron, so I had to recreate him to move on) and never saw a plane blow up. Plenty of system failures, but no consuming fires, for me or for anyone else in any flights. So something seems to have been either added or changed.

As for a second early pilot, I say go for it. Four flights a day is about my max, so I'll stick with one in each group, though I have a German and an American (who will fly for France) ready to go when Ambrose or Alvin fall. Which I choose will depend on who dies first - if Alvin, I can get into an EI squadron. If Ambrose, maybe a Nieuport squadron. Either way, no more Moranes for me. With 500 hours between the two pilots, I've had enough of that charming little plane.

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Ken,
I'm with you. Had enough of BE2 early and the plinking of that rifle. Alfred's career is going nowhere fast. I'm planning to transfer him to RFC 6 at the end of the month to get his mitts on a forward firing machine gun. At least Achille is happy with his N10C1, he just runs out of ammo too fast.


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Fullofit, remember it's a long haul, we have 4 years of war to fly through. You will get more action than you can handle before you know it. It won't be long when we are missing these quiet days of no activity.


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Banjoman, I agree (Albatros Challenge). I just can't stand the frustration of finally getting a kill with the rifle and have it rejected. duckhunter


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I know, sometimes how WOFF handles claims doesn't make a lot of sense.


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Say hello to Offv Ahren Auge. That flight from Koln to Bertincourt is really long, but amazingly enough I didn't get lost and I landed right where is was supposed to after almost 4 hours of flight time.



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I keep telling myself, that if it bothers me this much I could switch to the easy claims, but I like realistic, except realistic sometimes doesn't seem realistic.


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From out of my arse take the camshaft,
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Originally Posted By: Banjoman
Say hello to Offv Ahren Auge.


Hello


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The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
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I know what you mean, I firmly believe that it all just comes down to a die roll.


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