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You could remove the key allocation for the map.

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Flying ONLY after an external map is something I have only yet tried down in Alsace.
Should also be quite easy by the North Sea.

Yeah, best to unbind the map key - then you must get it done without.


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North Sea coast in Flanders is probably the easiest area in WOFF to navigate. If you get lost, you can always take advantage of that rather big landmark, the sea! smile


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Originally Posted By: JimAttrill
Today WOFF wanted to send me on a solo mission in my DH2 behind enemy lines with no escort. Suicide! I tried to get a different mission but without success. Of course I was the flight leader, so set off as per usual but as I reached the lines did a ctrl-R and went happily back to base. No questions were asked. Now the date has moved to the 27th so I'll have to wait until tomorrow before fying again.

I have also put in a request for transfer to no 70 squadron which is (I think) the only RFC squadron with the 1½ Strutter at this time.
Is this a good idea? The DH2 worries me a bit but it is easy to land.... I now have 21.75 hours.

When Albert bites the dust I will have a go at a B level pilot. I am already using Lou's maps instead of the in-sim maps. Maybe this makes me a C+ pilot instead of a C? I suppose that if I rename the in-sim .dds map to something else the 'M' key will not work? That would take away the temptation of hitting the 'M' when lost mycomputer

Jim, Congratulations on still being alive. The Strutter is a very nice kite. For now. Easy to fly and it can outclass the EIII. Having an observer in the back to help out does not hurt either. Not as manuverable as the DH2 but not bad, After flying, (and dying!) for a few weeks without aids I did a little QC with llabels and such. It just was not the same. I cannot see myself going back. But thats just me.


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Maeran, Congratulations on the 25 hour milestone. Half way to 50!


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Originally Posted By: Olham
Flying ONLY after an external map is something I have only yet tried down in Alsace.
Should also be quite easy by the North Sea.


With the nice maps made by Lou you never get lost, I always navigate only with his map on my second monitor.

Maeran, welcome to the 25 hours club !

Last edited by corsaire31; 07/27/14 02:05 AM.

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The continuing career of Albert "Mushroom" Ward:



27 Jul 1916 @ 05h30 Bombing of enemy front lines south of Artemtieres

Escort of 5 Nieuport 11’s of RNAS-1 from Furnes
Parsons lead the flight with Mesurier, Soar, Shook, myself, and Chadwick accompanying. As we crossed the lines I noted 6 EIII’s circling into our direction from my port side. They did not engage us but turned away. We had a very successful bombing mission and returned to base un-molested. I almost got clipped in landing pattern but managed to break left in time. It was a somewhat unnerving experience after having completed a quiet successful mission avoiding enemy attack.

YouTube Video:



27 Jul 1916 @ 13h51 Bombing enemy front lines west of Messines.

Escort of 3 DH. 2’s from RFC-29 out of Abeele

Booker lead the flight with Hervey, Parsons, Mesurier, Shook and myself accompanying.
“A” flight sent three Strutters following. 20 minutes after take-off I again had engine failure and had to force land on the road to Veurne. This is becoming all to prevalent and I think I am going to recommend taking the mechanic up as observer next time so he can have a taste of it!! The bombing mission was a failure no targets were hit and the run will have to be repeated.

YouTube Video:

Last edited by Robert_Wiggins; 07/27/14 03:44 AM.

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I have questions for the 'A' pilots out there:


1) Engine Mixture: How does this work? What's good under what circumstance? Is it altitude based?

2) Bombing missions: Lou's maps are indeed excellent and I've used them to find large things: Cities, the front line. Sometimes it's really hard to tell where 'Railroad junction X' is however. Also, I thought if you were flight leader your team didn't bomb until you told them to. How do you do that with no TAC?

3) 'Dots': I'm getting fairly good at seeing 'dots' coming, but tiny specks that might be airplanes... are still pretty elusive. Any tips for making noticing them easier?

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Today flew with a large flight this time of 6 DH2's to patrol over enemy lines. We came across a few Fokker EIIIs and Rolands and I managed to shoot one EIII down. We then chased another Roland back as he was heading west but couldn't get closer than 750 yards. I must have been hit by Archie as my health went to 90% and then I ran out of fuel and had to crash land. I thought I was on the German side but apparently made it to our side. Missed a titanium fence by a whisker! And even with 90% health I was not wounded at all.
Major Hawker confirmed my kill so now I have two! And 22.42 hours.


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We have a new pilot - RAF28Jenkins. Welcome! cheers


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Originally Posted By: CatKnight
I have questions for the 'A' pilots out there:

1) Engine Mixture: How does this work? What's good under what circumstance? Is it altitude based?

2) Bombing missions: Lou's maps are indeed excellent and I've used them to find large things: Cities, the front line. Sometimes it's really hard to tell where 'Railroad junction X' is however. Also, I thought if you were flight leader your team didn't bomb until you told them to. How do you do that with no TAC?

3) 'Dots': I'm getting fairly good at seeing 'dots' coming, but tiny specks that might be airplanes... are still pretty elusive. Any tips for making noticing them easier?



I am only a "B+" pilot (B with external nav map) but I can give some answers :

1/ Engine mixture : Full rich to start on take off and landing, then start leaning over 3000 ft and continue leaning as you climb. Watch your tachometer and lean until you get the highest RPM.
Not sure in WOFF but it can be very different settings from one plane to the other in RoF.
I use one of the levers of my Saitek quadrant. This is still working the same way on modern GA piston prop planes.

2/ Bombing : no choice, you have to briefly turn on the TAC on "structures" or "ground units", designate and order your wingman to attack.

3/ Dots : get closer until you can identify ! smile2

Last edited by corsaire31; 07/27/14 09:58 AM.

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CatKnight, the A-level pilot is meant to fly without any aids - even for bombing.
But if the other flight members do not drop their bombs without target designation,
then you may use the TAC briefly for that - as short as possible.

I never fly bombers, and I thought the others would also drop their payload, when the leader does.

As for the distant aircraft: I often see them earlier than the dots would come up.
You may zoom in and out - as if you used a little Navy glass - that should help.


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Originally Posted By: CatKnight
I have questions for the 'A' pilots out there:


1) Engine Mixture: How does this work? What's good under what circumstance? Is it altitude based?

2) Bombing missions: Lou's maps are indeed excellent and I've used them to find large things: Cities, the front line. Sometimes it's really hard to tell where 'Railroad junction X' is however. Also, I thought if you were flight leader your team didn't bomb until you told them to. How do you do that with no TAC?

3) 'Dots': I'm getting fairly good at seeing 'dots' coming, but tiny specks that might be airplanes... are still pretty elusive. Any tips for making noticing them easier?



Engine mixture is controlled by Shift + V to lean it out and Shift + F to make it rich. (Ctrl + F or V to push it to the maximum setting).
It is altitude dependent. As you climb you might notice you lose revs on your tachometer. It isn't a very rapid process. By 6000 feet the drop is just about big enough to observe. If you then use Shift+V to lean out your mixture, you will see the revs pick up and then drop off again as you go past the 'sweet spot'. If you go too far you will choke your engine and it will cut out. Your can get it back by using Shift+F to make the mixture a bit richer before your engine looses momentum.

At this point few aircraft go high enough for this to make a big difference, but it gives your engine a bit more power around 10000 feet and when higher altitudes become normal it becomes a necessity.

On bombing missions I identified the rail line that the yard sits on and planned my approach on that. Your flight will drop bombs when you do.

If you are on your own side of the lines, Archie will help spot enemy machines. Otherwise it is hard to spot EA before they are already engaging you. You CAN spot them, but it isn't easy. Look for dots that move relative to their background. Use binoculars (zoom) to check out suspicious ones and you can get the drop on them sometimes.

Last edited by Maeran; 07/27/14 12:05 PM. Reason: added about bomb dropping
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Originally Posted By: Maeran
Originally Posted By: CatKnight
I have questions for the 'A' pilots out there:


1) Engine Mixture: How does this work? What's good under what circumstance? Is it altitude based?

2) Bombing missions: Lou's maps are indeed excellent and I've used them to find large things: Cities, the front line. Sometimes it's really hard to tell where 'Railroad junction X' is however. Also, I thought if you were flight leader your team didn't bomb until you told them to. How do you do that with no TAC?

3) 'Dots': I'm getting fairly good at seeing 'dots' coming, but tiny specks that might be airplanes... are still pretty elusive. Any tips for making noticing them easier?



Engine mixture is controlled by Shift + V to lean it out and Shift + F to make it rich. (Ctrl + F or V to push it to the maximum setting).
It is altitude dependent. As you climb you might notice you lose revs on your tachometer. It isn't a very rapid process. By 6000 feet the drop is just about big enough to observe. If you then use Shift+V to lean out your mixture, you will see the revs pick up and then drop off again as you go past the 'sweet spot'. If you go too far you will choke your engine and it will cut out. Your can get it back by using Shift+F to make the mixture a bit richer before your engine looses momentum.

At this point few aircraft go high enough for this to make a big difference, but it gives your engine a bit more power around 10000 feet and when higher altitudes become normal it becomes a necessity.

On bombing missions I identified the rail line that the yard sits on and planned my approach on that. Your flight will drop bombs when you do.

If you are on your own side of the lines, Archie will help spot enemy machines. Otherwise it is hard to spot EA before they are already engaging you. You CAN spot them, but it isn't easy. Look for dots that move relative to their background. Use binoculars (zoom) to check out suspicious ones and you can get the drop on them sometimes.


You said "On bombing missions I identified the rail line that the yard sits on and planned my approach on that. Your flight will drop bombs when you do."

How do you idenfify the rail line? There is not enough info in pre-flight screen to do this and sometimes the junction is not easy to identify on Lou's map when there are multiple rail lines in the area with junctions.


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I have the experience when flight leader that my wingmen needed to have an attack order to release their bombs.


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Originally Posted By: Robert_Wiggins
How do you idenfify the rail line? There is not enough info in pre-flight screen to do this and sometimes the junction is not easy to identify on Lou's map when there are multiple rail lines in the area with junctions.


One Way: It's fairly easy if you've taken the time to set up your map with all the targets. Before my career I printed out a paper map of my area (Lou's is best, Nibbio's are good too). then went into QC for a 'free flight' and just sat on the runway. I turned on the map and noted all the little railroad icons, balloon icons, etc. Because I have Nibbio's inflight map mod installed, the background on frontlines and forests is an exact match to Lou's map (and the game) so I just took a pen and marked up my paper map with all the possible targets.

A second way: Just pay attention to landmarks, like a real pilot would do. You start as a rookie pilot so you will not be leading missions till much later. By the time you get to leading flights, you should have been to those rail junctions a time or two as a follower, so you should know your way there already. The rail junction is easy to spot from the air, so you only need to get to the general area and take it from there.

Regarding Mixture: Mixture control is super easy. After takeoff, just lean the mixture until the engine falters then richen slightly (five clicks). Leave it there ... done. Fiddling with it as you climb brings little benefit in my experience. If you are in a plane were the lever in the cockpit moves (strutter for example) then you can note the lever position and simply set the mixture by eye prior to each takeoff.

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I don't think you have to use the TAC to designate targets.I was just playing around with bomber missions in QC and found that when you are playing as team leader you have the option to select targets with the TAB key.Its a little wonky and doesn't seem to work at times but just keep pressing it and it will put a yellow bracket around targets.SHIFT-TAB is backwards.;) When you find the target you want then just press A for attack and they will attack this target.

For my own question,what are flares used for?

Last edited by Wolfstriked; 07/27/14 02:44 PM.
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Originally Posted By: JimAttrill
We have a new pilot - RAF28Jenkins. Welcome! cheers


My thanks Jim!

I'm sorry I hadn't seen this sooner, been quite busy with real world things and once again missed the start of a DiD camp. Better late than never I suppose! old_simmer
Very excited to take part!

I have, finally, an excuse to play committed-ly without aids of any kind. Very excited for the A Level ops! Set out on my first flight early this morning for RFC-15 in the BE2c, date: 7/27/16 smile2
I flirted with the idea of solely using a print-out map for navigation, and finally tried it for the first time using Lou's map.

***TY YOU LOU!***

Worked beautifully.....aside from the 8 minutes or so I got occupied with engine management and taking in the sights, straying off my bearings. It was actually funny realizing landmarks werent making sense and I had to turn around.

Set out from Marieux, Flanders (South) for artillery spotting up on the line. Heading North over Bois de Watron, then SE towards our mission area, just W of German held Bapaume. We arrived (after a minor Detour) and began around spotting from our edge of the front. I was quite excited to discover some white puffs after our third go around, coming from inside our lines, off to the side and below us. Noticing the single Fokker scout, I decided that was enough and took a wide turn South, as to use the Somme River that I knew was somewhere over there to guide me back home. The bugger was determined, and quickly climbed to our altitude and made a pass at my Winger. My observer and his cut lose ( rather conservatively at that ) at the Hun, and he quickly lost taste for the pursuit and turned back towards his own lines.

Was happy to make it back and touch down, 1.27 hours to begin this promising journey.
Thanks for having me mates!

(A quick question, Am I able to fly additional missions on the 27th provied they are given, or must i fly only one and Time advance? I read over the first post rules but Just wanted to make sure I wasn't proceeding incorrectly.)


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You can fly as many missions as you are offered on one day. When the missions are finished the time will advance automagically and then you have to stop until the next day. You can also advance manually if you don't fly for a few days. That is why the setting is 'auto/manual'. I wondered about this myself winkngrin


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Originally Posted By: JimAttrill
You can fly as many missions as you are offered on one day. When the missions are finished the time will advance automagically and then you have to stop until the next day. You can also advance manually if you don't fly for a few days. That is why the setting is 'auto/manual'. I wondered about this myself winkngrin


Thanks, thats what I believed.


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