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Originally Posted By: corsaire31
I agree with you the real pilots had no choice. Wouldn't it be fun to use the random selection ? Like in real life, try to do the best with what you've been given (this is probably how I will do it when I enter this campaign smile2)


I like this. I mean, we can always put in for a transfer later. Or maybe request a transfer but let the game also dictate where you end up then also!

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Nice job putting this together Olham and the rest. It looks like something to get into, but I will have ti see. I am leaving for vacation on your start date, which is also my wedding anniversary. If I decide to do this I will play catch up like I enlisted late. Thanks for all your hard work I am sure it will be great fun for all involved.
Thanks and Happy Hunting in the skies over Flanders
John

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The only problem with random selection and a potential 8/1915 start date is a lot of fighter pilots are going to end up in two seaters following training. For example, I just started an 8/15 campaign to practice for this and specifically asked for Bristol Scouts. The game asked if I'd accept a squad with 'either Bristols or Moranes.' It wasn't even a question of rank: EVERYONE has Moranes. frown

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Olham Offline OP
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Yep, I am afraid that transfers decided by the sim, might let us end up in 2-seater units,
when we wanted to join a fighter unit.

That's why I thought, everyone should do it, if he likes it that way - but not as a rule.

As for the year: it will be 1916. There just wasn't enough happening yet in 1915,
and after a while most flyers would get bored and fly less and less.


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From what I understand of the rules, you have to start in a two seater squadron anyway as you need to log 5 flight hours before transfering to a fighter unit ?


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Olham Offline OP
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Yes, Corsaire.
After the 5 hours on the 2-seater, you can then transfer to a unit you want to join.


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Olham Offline OP
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PLEASE VOTE

I have made a poll to vote about several questions for the "DiD Campaign Revival".
Please vote, everybody - you will find the poll here:

http://combatace.com/topic/82941-did-campaign-revival-some-questions-please-vote/#entry666493


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Says I'm not allowed to vote there. Maybe because I've just registered and have no posts?


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Yes, I guess your registration needs to be confirmed. Thank you anyway, Rover.


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Olham, once again on the dots-topic. I use them, as said before, and don´t use much aids apart of them and the inflight map. I feel more living in the sim now, with partly better situational awareness but without use of the TAC, wich is has always been an immersion killer for me. For me the dots do enhance the realism, because with a trained fighter eye you are able to see the E/A much earlier than they are easily visible on a computer screen (at least without zooming in too much...), and the dots level this a little bit.

I can absolutely live to be set to B-realism scale using them, though. I simply think limiting the dots-range to 4000 meters is not neccessary. For sure one will overlook some aircraft behind this range, those birds were small, camouflaged mostly, it happened in RL even at very short ranges, that nobody was aware of the others presence. But the birds are not invisible behind 4000 meters.
I would therefore appreciate to be able to stretch that range a little bit, lets say to 6-7000 meters. How much of this range the player uses should be to his own liking. I do even switch the mode off completely most of the time, and switch it on occasionaly to have a glance. By switching dots on and off one can simulate better or poorer eyesight/conditions/awareness.

My thoughts only.

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Kaische : "For me the dots do enhance the realism, because with a trained fighter eye you are able to see the E/A much earlier than they are easily visible on a computer screen (at least without zooming in too much...), and the dots level this a little bit. "

Agree with you on this point, but 6 - 7 km seems a long distance (mine are set at 3 km to keep some feeling of surprise) I would say 4 km is a good compromise because if you see them too much ahead you have a lot of time to react and you loose some interest imho.

I was always also interrogative with the "zoom" function, I don't think the guys were flying with variable magnification binoculars. (in my own campaigns I fly with a fixed view level, one click before total zoom out)
Which means the "dots" could be more realistic than the "zoom". (Except that it is a bad thing that they show through your plane) So I guess it's all compromise between game and reality !

My 2 cents, will only start in September anyway ! smile2

Last edited by corsaire31; 06/04/14 08:25 PM.

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Quote:
Agree with you on this point, but 6 - 7 km seems a long distance (mine are set at 3 km to keep some feeling of surprise) I would say 4 km is a good compromise because if you see them too much ahead you have a lot of time to react and you loose some interest imho.


+1.

4-5 kms seems a good conpromise to me. I enjoy flying with that setting because I can still be bounced and surprised if not aware but allows me to detect incoming threats with some anticipation when I have been scanning the skies sproperly.

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I'm not even sure that the dot scale works correctly anyway. Has anyone verified this? My dots are set at 4000, but I don't think I am seeing aircrsft at 2.5 miles away. Or is 4000 feet? That would seem more likely. Anyway, my multiplyer is set at 1, but my wingmen always react way before I can see anything, dot or otherwise. Does anyone know what the "visibility" range of the A.I. is?

If you wanted to be really realistic, you could do what I always want to do but always forget: Have no dots for the first 15 missions or so, 1 mile dots for the next 15 and then 3 mile dots for all missions after to simulate your development as a pilot.

Last edited by Rick_Rawlings; 06/04/14 09:25 PM.

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Salut

I like the dots at 4000 (m/ft?)

to give an example why.... near my village is a RC airclub that puts on a big airshow every sommer. The distance from my house is about 2km. Now there are some very nice ww1 RC planes on the larger size that fly formations, fight etc... I can hear them flying so I go for a walk to see them. And beleave me its quite easy to a trained simmers eyes to look at the ww1 aircraft and know which one it is, which is quite something given the distance and the scale of the models themselves (and my age plus glasses etc)

point is the sim itself renders very poor images of aircraft even when closer, and if wasn't for dots on you'd never see them. Most pilots back then were very young and had good eye sight, plus anything that moves is spotted easier. I'll be flying with Track Ir on, with dots, which still means I have look around to find the dots..or not depending where they caome from.


make mistakes and learn from them

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So far, a majority selected a campaign start for June 7 and 8.
There won't be much time left to discuss and change the rules.
I wanted to create an uncomplicated DiD Campaign, for which we don't have to read through
and remember tons of sheets with rules.
I think with three reality-levels we all have the same chances to select A, B or C;
and while A is gaining higher numbers of points, an A-LEVEL carreer could be over very quickly.
It will be damn hard to survive under LEVEL A conditions - maybe a C-LEVEL flyer will need a
longer time and more sorties to get to the same amount of points - but he may live much longer
and so have the better chances to get there.

And: after each demise of a pilot, you may enlist the next fellow in a different level.
The war will still be long...

You see, it might be like the old book of books says:
The first will be the last, and the last will be the first.

Let's not make it more complicated - let's just try, how far we can get...


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Originally Posted By: Rick_Rawlings
I'm not even sure that the dot scale works correctly anyway. Has anyone verified this? My dots are set at 4000, but I don't think I am seeing aircrsft at 2.5 miles away. Or is 4000 feet? That would seem more likely. Anyway, my multiplyer is set at 1, but my wingmen always react way before I can see anything, dot or otherwise. Does anyone know what the "visibility" range of the A.I. is?


The multiplier imho only interacts with the distance for various labels. The distance for dots is fixed (as you decide it) and it is well written in the workshop all distances are meters. It's easy to verify, when the dots appear you turn on activity labels and you have the distance.

Also agree with Olham that things should not become over complicated. And anyway in the end it's up to each pilot to respect them because nobody will be there to control what you're doing...

Last edited by corsaire31; 06/04/14 11:33 PM.

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Two quick things Olham.

Can you provide a quick outline of how to upload a game file to you; where is it located and which file. I did it sometime ago on Siggi's Did but will be damned if I can remember how.

Second. Does anyone have a quick list of recce/bomber squadrons available on 6/6/16? A quick in game look and I didn't come across any French squadrons (the closest one was dated 10/9/16). And if you enlist with Britain I don't think you can transfer to a French unit, right?

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My own quick, but I'm sure incomplete and possibly wrong, entente list of units active prior to the proposed start date:

France: ?
Britain: RFC-4/5/6/7/9/10/12/13/15/18/21/25 RNAS-2/5

Last edited by nbryant; 06/05/14 02:21 AM.
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I'm guessing that it might have been possible for a WW2 pilot to see planes 7 to 8 km away under perfect conditions, but people tend to forget that WW1 planes were tiny compared to WW2 aircraft. These are small single seat aircraft, barely more substantial than a modern ultra-light. And they are not shiny metal or painted bright colours like a modern Cessna, they are camouflaged. If you read some biographies, it becomes apparent that pilots had a hard time seeing aircraft, often even at very close range.

I find that I can spot planes at about 3km using no labels, if I am very sharp. I think that might be a bit shy of real conditions, but I don't find it unreasonable when compared to historical accounts I've read. But what do I know? Anyway, I like a challenge and I like my screen clear of any techno-junk, so I'll be firmly in Level A and probably dying regularly.

The more unrealistic problem, and this only my amateur opinion, is that the AI pilots see significantly farther than the player can. If I could find the setting for the AI's sight range, I'd love to fiddle with it and try bringing their sight distance down a bit.

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Question:

Can we switch countries between characters? For example, if my 'A' character is French and dies, could my 'B' character be English or German?

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