Hello everyone! as you know, I have my own hind's cockpit project that stayed unfinished a year already. now I will be focused on finishing it, but I want to reach some new limit this time - start process of avionics unification. a lot of helicopter's instruments and devices are same both for russian and US helicopters, and I'm not talking about helis that you can control in the game, but about all real aircrafts. my idea is - it will be like kit, you are placing in the cockpit instruments or switches etc. and they will work without any code changes. of course there is will be old problems like adding new model in the code, but at least it will be not so painful (especially if this helicopter will be with advanced avionics).
I can see several cockpit projects in progress so I want to make a proposition - if you are making or improving cockpit for EECH I can make all code modifications that you need, I can help with scene creation as well. in exchange I will ask you to follow some rules so your cockpit will be suitable for my future plans. I'm talking about cockpit scene structure only - like switches, gauges, levers etc. and of course I will not tell what you shall do - you are the boss.
contact me if you are interested. don't ask about details =) I have just ideas right now, I should try to realize them to understand how it can work.
- clickable triggers for common keyboard shortkeys (no advanced MFD controls yet), clickable OH-58D cockpit is available. - animated interactive objects for OH-58D cockpit, will works even if clickable_cockpit is disabled in EECH.INI - full support of TrackIR, cockpit wideview and g-force head movement features - configurable time delays and visual parameters for text hints - manual cockpit light control for 3D cockpits (Ctrl+V keys, electrics should be turned on) - dynamic light emitted by screens in the cockpits - AH64D cockpit affected by environment lights instead of white static light - minor changes (Kiowa and Viper TrackIR fix, EO visible range increased)
- beam riding and radio control missiles flight path (for AI helicopters there is no LOS or EO limits check), effectiveness against moving targets greatly decreased (depends on moving direction and speed) - detonation radius for AGM114R set to 0, effectiveness against airborne targets decreased - throttle control improved for all helis (except Hind) - it's more accurate if value more than 80% (make possible to avoid engines overheat and get maximum of available torque) - new avionics level is added: Realistic; EO control limitations was removed from Simple (currently Novice) avionics level, so relative to Average level it gives some bonus for HIDSS/HMS target recognition range and some simplification in Hind's avionics - manual laser control improved
HIND COCKPIT FEATURES:
- fully clickable and interactive Pilot's and Operator's cockpits - advanced avionics: electrics, fuel, navigation, weapon systems. simulated Pilot's and Operator's sights and targeting systems. partially works: radio equipment, engine controls, hydraulics. read instructions for additional information (italic text means this feature is not implemented yet):
- critical threats (SAM, helicopters etc.), reported by copilot, also inserted in targets list
- new special hotkeys added. weapon keys also turns on/off all related to that weapon systems and master arm switch. Ctrl will enable systems, Alt - disable. it's not affect adjustments elements - like range and base knobs, reticle illumination etc. avionics hotkeys also has damage check function - if main electrics device is damaged auxiliary unit will be activated instead. for fuel system - leaking fuel tanks will be isolated.
Avionics hotkeys
Ctrl/Alt + E electrics Ctrl/Alt + T radio and navigation systems Ctrl/Alt + U fuel systems F3 sight control mode F4 map view mode Ctrl + Num4/Num6/Num2/Num8 map caret control, works only in map view mode - F4
please notice, that this mod has version index 1.15.4 so it will be not compatible with other versions in multiplayer game.
INSTALLATION:
before install make special copy of the game for this mod - you will be not able to uninstall it anyhow. remember, that active EECH folder had to have same name that you choose before original EECH was installed. if you want to play one of the versions - name this folder properly.
choose proper folder and press INSTALL. you can install it on 1.15.2 version only (FIX patches are not necessary).
DEINSTALLATION:
not possible.
ISSUES AND LIMITATIONS:
- Engines can not be started if rotor brake is engaged - Shutoff fuel valve handle was used instead rotor brake in OH-58D cockpit - Cursor in clickable cockpit disappears when any sight system is active, you can turn it back with Shift+DEL keys.
FEATURES:
- AH64D Apache advanced avionics (based on Arneh's mod) - AH64D Apache cockpit high-resolution textures (shared by cockpits.nl) - UH-60 Blackhawk cockpit (by Soczkien) - Projectile weapons for Mi-6 "HOOK" and Ka-29 "HELIX" - Infantry mod included - Advanced controls configuration page - Engines throttle control is possible with joystick axis - High Detailed Trees mod included (with collision calculations)
Well I'll obviously be interested. A lot of the things I'm adding to the Blackhawk are new to the game, like the fuel and engine gauges, and the MFDs, and I had already been thinking of how to get over those problems. At the moment, all of the switches and dials are in the same scene. As I'm still at an early build stage, it would be good to start working with you on this.
I also want to have a good understanding of how the 3D objects and the code work together, as I have already other cockpit ideas for the future.
Edit2: It might also be a good time to try and pick up some of the work Arneh started. A lot of the Radar and MFD modes he had started, would apply to my Blackhawk cockpit (like TPM radar mode, and Radio Beacon Navigation). I had started looking over that branch of the code to see what could be re-used.
Great. Bypassing the need to use the keyboard for commands and functions, and thus eradicating the need to remember a plethora of key combinations will be a welcome improvement.
Great. Bypassing the need to use the keyboard for commands and functions, and thus eradicating the need to remember a plethora of key combinations will be a welcome improvement.
If it can be done, then it should also allow clickable MFDs.
No, I just meant to fix the geometry and the scale of some of the switches etc. The centre console on the back-wall between the pilots has switches that look way too big, and when you view the model in LW, it's quite messy. I think it was brought over from Arma or something like that.
Also, your point about the rotorbrake, does the OH-58 have one? I know not all models have one. Some UH-60s have, and others don't. I think it's mainly carrier based models that have it, and also some forces use it differently.
I've watched videos of Australian pilots doing an engine startup, then releasing the brake to get a fast rotor spin-up.
It's just a side-point though, I don't mean to take this off topic.
I'm curious (and not only me) why Soczkien switched from this cockpit (in service right now) to current one. but it's quite accurate and I found all switches that I needed anyway.
Quote:
Also, your point about the rotorbrake, does the OH-58 have one?
it was never mentioned in any Delta's manual or check lists, maybe only different modifications have it. but it's important for game so I had to place it somewhere =)
We switched to version with 3mfd's because of this single function display in middle. We dont knew what should be display there .. as I remember that was reason