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@ Peally and master. I have nor had any reservations that this was going to be flight sim in space. However I was wanting more out of the flight model, which at the end of the day is the core and major portion of the game.

CR did say it would have Newtonian flight. Hell the keybindings say Newtonian, but nowhere in that post am I led to believe that Newtonian flight will come in.

He said he was going to make the "best damned space sim" for pc.

Lets take the sim word out of it. But I would expect at the very least achievable Newtonian flight. FFS evochron mercenaries has it and that is a one man show on a shoe string budget. Hell evochron also has gravitational pull, re-entry heat planetary fall in real time and you can if you wish coast in Newtonian flight the entire region if you have decades of your life to waste, and all of this in multiplayer!

What I am saying is, that if a one man band can do all that and not have the game be a chore to fly and keep a gamey aspect whilst having a semblance of "sim" then CR's claims are falling well short for innovation.

The art work is pretty though.

For any fanboi's. I am not complaining that this is not dcs in space. I am complaining because basic fundamentals that SHOULD be in a spacegame seem to be missing or overlooked.

If it continues this way, my cutlass with LTI will be up for sale at the standard price.

Best damned space sim ever....... well the current direction says otherwise

Last edited by bogusheadbox; 06/18/14 05:37 PM.

Fighterops...

The only TRUE Stealth crowd funded game.

Devs said there was stuff there, but you just couldn't see it.
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Well bogus, don´t you dare to forget Rogue System!
That´s another contestant in the field!


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Can't make everyone happy wink


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Last edited by komemiute; 06/18/14 05:59 PM.

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Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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Well the physics for Newtonian flight is in both ED and SC. ED is actually further from newtonian functionality than SC is. In SC the Newtonian physics are compromised by a flight computer that adjusts stuff automatically to make it feel non newtonian but the newtonian physics are there (albeit glitchy which will hopefully be fixed down the road.)

I was hoping for something more like Evochron or Shatterstar but it is what it is at the end of the day.

One thing SC does have going for it is the Damage Model which you cant even compare to ED's because ED does not have one yet... smile

Last edited by Master; 06/18/14 06:10 PM.
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Well, I for one did not kickstart "Space Shuttle Simulator 2015", but game in the spirit of Wing Commander. On my list of wanted features newtonian flight ranks just above a portaloo to be honest. I want a game in the spirit/feel of the original Elite (I'm a ED backer), Wing Commander and X-Wing/Tie Fighter. With a fun setting, a mix of great missions and sandbox universe.

I've fired up the Arena Commander about a dozen times, mostly in free flight to get a sense of the controls etc, and some vs the bots, but that's it. PvP combat in general interests me about as little as exploring where the sun doesn't shine.

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To be fair exploring where the sun doesn't shine is 90% of the game.


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eek2

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Originally Posted By: Master
One thing SC does have going for it is the Damage Model which you cant even compare to ED's because ED does not have one yet... smile


That's incorrect to a point.
The internal DM is present. External not so much.

If you subtarget a component of your target in ED, and you have gimballed weapons or lotsa aim/luck, you'll hit, damage and destroy said component.

Affecting performance related to that component.

External DM, is limited so far to pre-set areas that start burning when hull damage pass a threshold plus some little amount of particles emitted by the ship where weapons impact.

There are great videos of Anaconda being literally tore open with cargo pods slipping away.

But not even comparable, by far, to the rich amount of details in SC, that's for sure.


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Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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If you select a component and shoot it then it stops working but if you just fire at them you only take hull HPs down. SO if you shoot their engine all day they will just blow up without ever seeing any engine performance loss unless you specifically target them. At least that was my experience which may or may not be correct. It just felt weird.

Im sure an nice and complex system is on their list to do though but I just didnt see one yet.

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I lack advanced knowledge about that... but I wouldn't think that Master. I seem to remember that someone fired at me and a number of systems got so damaged they gave problems.

Canopy and engines come to mind.
Just don't quote me on that! wink


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Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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I could be wrong. Normally the ships I shoot escape and the ones shooting me kill me before I see damage biggrin

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LAWL! Too true... biggrin

Happens a lot doesn't it? smile


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"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
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Originally Posted By: komemiute


But I've never been a big fan of CR writing.
So it might be me.


It's not you.

He believes so much in his own cr*p he likes to stroke his schlong in front of the mirror

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I have just tried the DFM after yesterdays 7.somthing gig patch ... and I was pleasantly surprised ..dog fighting in my transit van (aurora) has definitely got a LOT BETTER...I even managed to get on the tail of a vandull and stay there for a while. (still prefer elite more fluid ship control in my opinion) but using a hotas is now much easier (they still have to get customization in the control set up) and trackir is a must but this patch seems to be a step in the right direction


cheers all

Tempus

Last edited by tempusmurphy; 06/20/14 04:31 PM.

Dont think of it as being vastly outnumbered ... but just having a large target selection.

The only thing more accurate than incoming fire, is incoming friendly fire

Tracers work BOTH ways...

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Originally Posted By: bogusheadbox
...

If it continues this way, my cutlass with LTI will be up for sale at the standard price.

Best damned space sim ever....... well the current direction says otherwise


I really hope that your feelings change as the game evolves, but if you do come to a point where you're 'done', let me know and I'll give your Cutlass a good home.


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Patch 12.4 Released
  • Fixes
    • Players able to connect to Broken Moon
    • Performance improvements when targeting enemies in single player
    • Chainguns firing sounds and animations no longer cut out
    • Matchmaking and server stability improved:
      • Reduced rotational and positional errors of players in multiplayer
      • Resolved issue with players returning to hangar in the middle of matches
      • Bandwidth optimization improvements – a case where less is more
      • Session token authorization added
      • Improved sync between instance manager and matchmaker
      • Improved matchmaking queue functionality
    • Here are some of the crash fixes:
      • Attempting to zone into a multiplayer match is fixed
      • Choosing “Return to Hangar” is crushed
      • During multiplayer matches – stability FTW
      • No longer crashes when round ends
      • After running out of map border – you die, but you don’t crash [Well your ship crashes, and explodes, but the game doesn’t crash or explode – Ed.]
      • You can now alt-tab on the loading screen, without crashing
    • Sounds no longer stutter on missile lock sounds
    • Freelancer model no longer flickering
    • Missing textures on the calendar are found
    • Animation issues:
      • Reintroduced y-bobbing on character movement
      • Cleaned up freelancer bed animation
    • Source file corruption issues are improved
    • Metafile launcher errors are improved
  • Balancing
    • Balanced ballistic weapons ammo – no longer unlimited
  • Additional Features
    • Shield indicators added to ship model on HUD
    • Added Control Mapping for the G940 HOTAS
    • Improved weapon fire sounds that have more guts and punch
    • The whoosh of other ships flying close by you
    • The whizz of other players’ ordnance as they fire at you
    • New explosions
    • Improved sound mix
  • Known Issues
    • 300i right landing gear offset from ship
    • Firing range no longer aims after entering a second time
    • Higher latency connections can experience the following issues (after initial spawn or respawn):
      • IFCS issues causing the ship to fly erratically or very slowly
      • Character standing in the cockpit or offset from the seat and controls – restart client to reset
      • Character experiencing an extreme head shake – restart client to reset
    • Matchmaking can show stuck in queue and may require another attempt
    • Can get kicked back to hangar on connection attempt
    • Sometimes the helmet turns invisible when you pick it up
    • We’re continuing our work with AMD, NVidia & Crytek to try and resolve the Crossfire/SLI issues and improve multiple GPU performance


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preview of the salvage UI from Sandy's facebook.

https://fbcdn-sphotos-h-a.akamaihd.net/h...a892fe7870ed394

edit: looks like the rear seat info panel for the cutlass.

Last edited by Master; 10/02/14 01:02 AM.
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ok so here is the rest of the stuff that is out this week.

Ok, so lets recap this week in SC since quite a bit happened.

New Concept Ship for sale with LTI: Drake Herald
It is on the store page for 85 bucks.

TNGS Redeemer is Hangar Ready and onsale with LTI on the store for 250 (250? wtf really? Thought that was the ship that they got for just about nothing since it was a contest where their backers made ships)

New version of Arena Commander out with a ton of changes. The number of changes are too numerous and complex to type. Just go read the release notes. Some of the things that stand out. Maps are twice as big, they added smoother joystick support and you can now zoom your view with the mouse wheel / keyboard commands.

They also updated the game manual and did a video to help people learn some of the flight concepts.


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Originally Posted By: Master
ok so here is the rest of the stuff that is out this week.

Ok, so lets recap this week in SC since quite a bit happened.

New Concept Ship for sale with LTI: Drake Herald
It is on the store page for 85 bucks.

TNGS Redeemer is Hangar Ready and onsale with LTI on the store for 250 (250? wtf really? Thought that was the ship that they got for just about nothing since it was a contest where their backers made ships)

New version of Arena Commander out with a ton of changes. The number of changes are too numerous and complex to type. Just go read the release notes. Some of the things that stand out. Maps are twice as big, they added smoother joystick support and you can now zoom your view with the mouse wheel / keyboard commands.

They also updated the game manual and did a video to help people learn some of the flight concepts.



Master,

Thanks for the updates. I cashed in my Constellation Taurus for the Redeemer! It just looks like it has a truer purpose than the Taurus. Also, really giving some thought to the Herald, as I like it's unique purpose. Thanks for posting these updates and the video.

Matt


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