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MWLL is a combined arms game set in the Battletech universe.
It includes mechs, vehicles, vtol, aerospace. You spawn in battle armour (BA).
MWLL is 100% free, everything required in one download: MWLL 0.8




Last edited by melerski; 11/06/16 12:49 PM.
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Last I heard there wasn't many people online, most have migrated to MWO.

Is this the case generally?

Cheers!

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During MWO release (about start of August) there was a big decline, in October the player base wasn't being recorded when the MWLL site went down.
And now it's starting to rise again slowly.



There is usually always one populated sever with up to 28 people, on the weekends more.
During weekdays the peak player count is around 6-10pm in Europe.

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Cool, thanks for the info, and the links.

Cheers!

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Also be aware that development has stopped on this mod. AFAIK it won't be resumed.


Silent enim legēs inter arma.

Cave canem, te necet lingendo.
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Yes, this is the final release.
With the exception of fixes to get rid of bugs, and maybe some tiny improvements.

Also new maps are still being made by the community.
http://mwllmaps.com/

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Imho the mod is way better than MWO! It might be not as pretty but the gameplay is much deeper!

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The community has picked up the game!
Big new community patch 0.8, and planning more updates & content.
Player count on the rise: stats.mwll

MWLL is 100% free, everything required in one download: MWLL 0.8


Last edited by melerski; 11/06/16 01:00 PM.
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It was much more fun than MWO in its heyday.


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So a bit of a necro post I know, but I figured it was easier to bring this one back to life then start a new thread since there are plenty of details here.

I saw this thread, was intrigued and d/l the client and installed everything (it's 8 GB roughly total, the initial d/l is about 600mb). Fired it up and hopped onto a "training" server that was showing in the server browser. I had a chance to mess around for about 20 minutes with it before I had to deal with NYE festivities. So the short version:

I like the concept and it could work seriously well. There are power armor (Clan and IS elementals basically), ground vehicles, air vehicles, mechs, artillery, etc, it truly is a combined arms show. You have a stash of C-Bills, and you earn more from various things (spotting, killing enemies,etc) and you use your c-bills to buy whatever you want to drive. Your mech/vtol/whatever spawns at certain locations (your home base to start, you capture other locations to get a more forward spawn point), and then you hop in and drive it to battle. All builds are fixed and based on actual lore from the BT universe, so you handily avoid the issue of people creating "uber" or "meta" builds. Also you can run over infantry with vehicles and mechs, not sure about stepping on vehicles or other mechs, need to research that.

The combat has more depth in general as well. For example to have linked data sharing between mechs you have to have mechs equipped with a C3 system to share it's contacts. Having your radar on "active mode" gives you the biggest detection range, but conversely it is detectable at long range, and aerospace and artillery units can attack based just off your signature. Also as far as I can tell, the damage and armor more closely follows table top values (MWO doubles armor values compared to tabletop for instance), so being in a light over even a medium and taking PPC fire is not gonna be pleasant.

As the game is more "old school" in the sense you can host your own servers, it's ideal to be able to have group play with folks you know and like. Also you can setup your own server for unit training, etc.

Overall I really like the concept, and I'm going to spend some time playing seeing how it all works out. There are definitely some quirks that aren't tabletop, but I think overall it's looking like a pretty good transition.

-Jenrick


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