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Pilots, So, I got turned on to this SweetFX mod by someone who uses it for CLOD and it's pretty cool. I've managed to get it working in ROF and I've attached it to this post. SweetFX is a DirectX injector (or some crazy thing) that pre-empts your usual graphics appearance and imposes it's own settings which includes some cool colors settings, contrasts, HDR tweaks, post effects and a certain kind of anti-ailiasing. It works the same way as the old ENBSeries mod from a while back. Only this one has more features. Actually it can be used in conjunction with the ENB mod, but it's overkill in my opinion. I've found some settings that I like which gives ROF a certain color tone and brightness which to me feels more gritty. Just my opinion of course. It boosts the brights a bit and darkens the shadows and I added a fuzzy dark filter in the corners to make it feel like you have goggles on. You can change the settings how ever you want and experiment. It doesn't seem to hurt anything and doesn't seem to hurt framerate much if at all. It also seems to play friendly with nvidia inspector. The only issue is that it will interfere with such things as TS overlays and most frame-rate counters. However, it does work with RivaTuner powered apps like MSI Afterburner which you can see in my pics below. You can also run it in splitscreen mode so you can see the difference. You can also turn it off with the press of a key which is very convenient. For more information you can go here: http://www.guru3d.com/files_details/sweetfx_shader_suite_download.htmlFeel free to download it from this post and give it a try. I thought some of you might like it. http://www.777studios.net/ROF_Utilities/SweetFX_for_ROF.zipTo install just unzip into your main ROF directory. To turn off hit the "U" key (this can be changed) and to take a screenshot hit the "6" key (can also be changed). I've attached a few screens I took wit it working in ROF in splitscreen. Hope you like.
Last edited by 777 Studios - Jason; 11/16/12 08:27 AM.
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Good to have GFX options. Nice slip on the image with the cranes Jason, you tease
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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6th image, too
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Always welcome, but Jason why not introduce DirectX triple buffering in RoF and improve the grahic settings, if nVidia owners like fifi have better results on the nVidia settings then it would be time to do some upgradings inside RoF.
Last edited by dutch; 11/16/12 09:25 PM.
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Nevermind, looks like they are already included in the download.
Last edited by NattyIced; 11/16/12 06:58 PM.
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Well, it's easier to use it with JSGME, and enabling/desabling SweetFX like a standart mod
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And here is what happens when you take the sharpening feature to it's extremes. Very interesting how it makes the ground come alive with detail. It does cause some noticable pixelation on airplane textures, but wow look at the ground. It's totally adjustable though to give you an in-between look that is still pretty nice. Pretty cool what you can do with this thing. Jason
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That is indeed cool Jason, but what when there is a new update??? I have very bad experience with mods after a RoF update!!! Thats why I do not use them.
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This is not a mod for the game, no RoF system files are changed, so it wont affect updates at all. You don't run in mods on or anything like that and it can also be applied to any game you own
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Jason, those modified settings look awesome. Could you please be so kind and share the new ones?
Regards, Matej
Last edited by hollow1slo; 11/17/12 04:56 PM.
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Looks great. Thanks.
Question everything!
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Guys, Ok here are my settings. I played around with this thing all day with the latest Beta and it is quite powerful in many ways, but I decided the biggest benefit of SweetFX is the Lumasharpening setting. By cranking that up you can pull out some more detail in the terrain textures and aircraft paintjobs. Some may find it too "noisy" on aircraft paintjobs, but I'm fine with it. I also turned on the Technicolor and DPX Cineon color settings. My color settings have a bit less green so the colors may seem a but muted to you, but I like it. I don't need the SMAA on my rig, but it does seem to work ok when I had it on. I took off the goggle effect because I spend a lot of my time outside the cockpit. Here are my ROF settings for reference and my SweetFX settings file. http://www.777studios.net/ROF_Utilities/SweetFX_settings_Jason.zipAs you can see from the pics below the difference between stock ROF and my final SweetFX settings is minimal. A testament to ROF. I'm sure I will play with this some more, but here's what I am happy with at the moment. I just shot some video with it on and looks pretty great. Look for that later. Jason
Last edited by 777 Studios - Jason; 11/18/12 05:43 AM.
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Great, thank you Jason.
Last edited by hollow1slo; 11/18/12 06:49 AM.
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Another cool feature is the Bloom setting, i like the bloom in ROF but i think its a bit over done, so i turn it off in game and add a little via the SweetFX setting.
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I never knew that we had horses in the game!
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I never knew that we had horses in the game! It's a mod.
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Jason, any post from you that brings out your inner fanboy is a great post indeed. Channel looks beautiful!
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I never knew that we had horses in the game! It's a mod. I thought it was another teaser of the next patch. I heard that some new ground objects were being worked on. I just presumed we were seeing that in Jason's beta install
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The horses and other new objects are made by our friend Vander. I am working with him on a special basis. But anyone can make new objects since we released our Object SDK assuming you know a little about making 3D objects. Vander has learned how to make them move and shoot etc. You'll be able to play with these at some point in the future. I was just testing to see who was awake. Jason
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Nice, thanks for posting Jason I will give this a go tomorrow
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