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#3396845 09/24/11 02:36 PM
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Evening Gentlmen,

Whilst Rick has been working diligently on the remaining code issues I've been trying to forge a reasonable Chinook cockpit. There's not much to say at this point, it's really just a lot of virtual metal, panels and switches.





There's still a heap of things to add and change. Many thanks to our newest expert 'Bear' for helping me to understand some of less obvious components in the Chinook pit.

Cheers


Judge, jury and executioner of Tricubic's art department.

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AD #3396859 09/24/11 02:56 PM
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...So many switches skyisfalling


Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
AD #3396867 09/24/11 03:35 PM
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Awesome.

AD #3396868 09/24/11 03:40 PM
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Excelent work AD! This is the best Chinook cockpit that I ever seen in a flight sim (even considering it's incompleted stage)!

AD #3397011 09/24/11 09:24 PM
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Hot damn! Looking real good!

AD #3397330 09/25/11 12:41 PM
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Is it weird to be way more excited about this than the Apache? (And the possibility of a Kiowa... wow)


It freaks me out when I think about how big the universe is.
Just so big and growing bigger, exploding outward constantly in all directions,
so no, I don't care how fast I was going, officer.
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Originally Posted By: Squirrel
Is it weird to be way more excited about this than the Apache? (And the possibility of a Kiowa... wow)



IMO, no.
For me what makes this helo together with the new missions that will come with it so exciting is that we finally will have a combat helicopter simulator what will also model combat assault and transport missions (such as insertions, extractions, medvac, etc...) as opposed the other combat helicopter simulators released so far which only models gunship helicopters and missions. The rare exceptions are Jane's Longbow 2 which modeled UH-60 Blackhawks but unfortunally only a few limited small SpecOp insertion and extraction missions and DI's Hind which IMO, was by far the best combat helo sim that modeled other missions besides the usual gunship ones.

AD #3397431 09/25/11 06:09 PM
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+1 I'm sick of painting for a Hellfire. SACLOS would be nice for a change - but what I really want is to fly insertions, resupply, COIN, scouting, patrol etc.

AD #3398328 09/27/11 03:08 AM
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great textures

AD #3399430 09/28/11 06:06 PM
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AWESOME!!! Men that looks fantastic but i have found a bug copter

Its not on my pc deadhorse or i cant buy it!!!

S!

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Originally Posted By: LcSummers
AWESOME!!! Men that looks fantastic but i have found a bug copter

Its not on my pc deadhorse or i cant buy it!!!

S!




That has to be one of the biggest bugs with combathelo at the moments indeed . The fact that we cannot buy it yet!

AD #3399628 09/28/11 10:11 PM
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You would just complain that it was unfinished anyway, so you can't win. I can't win. We're all not-winning.

I did a lot of work today, this week (so far) has been quite productive on my part with regard to giving you guys gadgets to play with. And Dave's been busy with his Chinook over the weekend finally putting the main dashboard gauges together. He should really post an update but I'll do it on his behalf.

This is how it look in the game engine (you can see the editor debug stats). Once we get this kitted out with lights it should look fine.



Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
AD #3399672 09/28/11 11:27 PM
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Man, not only will it be a shift in gameplay going from the Apache's types of missions to the Chinook's, but it will be a helluva shift going from a small glass cockpit to a spacious cockpit covered with switches and columns of steam gauges.

I feel a headache coming on, and I welcome it... duh


Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
AD #3399678 09/28/11 11:43 PM
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@Flexman - it looks like we're all on the way to winning big. Tiger's blood big!

Keep up the great work, and thanks for the updates! As you can tell we're all exicted.


Shoot to Kill.
Play to Have Fun.
AD #3400004 09/29/11 01:52 PM
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"Holly smokes"! This just gets better and better thumbsup

AD #3400663 09/30/11 10:23 AM
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Where do I preorder?

Flexman #3401895 10/02/11 01:57 PM
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I would have posted an update last weekend, but this build has been particularly taxing. After 8-10 hours of 3Dsmax and photoshop breaking my balls I just want to drink not post updates.



Cheers


Judge, jury and executioner of Tricubic's art department.

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AD #3401930 10/02/11 03:14 PM
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Man I could use a drink, I've had a weekend horribilis. Any mention of the term "Dot product" is enough to get my eyelid twitching, you're not the only one.

Question (prod), have you tried mocking up up in the engine at the range stagepost? Get a sense of scale from the pilot seat?


Richard - You Have Control
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AD #3402080 10/02/11 08:24 PM
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Excellent - the eye-twitching thing must be a developer-malaise (my left one was doing it a couple of weeks ago whilst trying to integrate a DRM solution - was worried it might just be me). Still no time for drinking, sadly - although v8.0 SHIPPED!! biggrin

I'm going to use Combat Helo to relax. For those that actually MADE Combat Helo - when you're done - put it down for a week and go do that drinking thing wink

Martin...

AD #3402533 10/03/11 03:22 PM
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In terms of scale, it generally feels cramped. Especially once you throw in a CPT. From the photos Bear sent me, cramped is about right.

All of the major components are in now and P/C is hitting 62,000 which is about what I expected. Object count is pretty ugly too, and that'll get worse once I add in all these needles and dials.

With all of the reflective glass that'll be going in this week, combined with the lights, panel back lighting and metal effects, it should look pretty spectacular.



Scaling is rough but it's pretty much looking as it should.




Cheers


Judge, jury and executioner of Tricubic's art department.

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