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Joined: Jul 2007
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Ol f@rt gamer since Ti99 Member
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Ol f@rt gamer since Ti99 Member
Joined: Jul 2007
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Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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So it wasn't just an April Fool's hoax then?
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Joined: Dec 2004
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It never was a hoax.Its real.
AMD Phenom II X4 955 3.2GHZ,MSI K9A2 CF V2 MB,6GB Corsair DDR2 Ram,EVGA Geforce GTX560 1GB,500GB Seagate drive,200GB WD drive.
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the arma engine isn't very good as a flight sim. it's worse for helicopters. the problem with it is that they try to put in everything and end up having everything at a mediocre level. it's good for simulators because it presumes the player is a certified pilot, soldier, whatever, but for a fun civilian verison where part of the challenges comes from learning how to master the controls, it's a real failure.
take on looks like more of that.
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Well BIS devs already mentioned that this Take On Helicopters sim will be based on a considerably MODIFIED engine of ArmA3 (yes, based on ArmA3 which as we all know it wasn't released yet). The "modified part" of the engine is definitly because of features needed to realistically model helicopters - Since there's no need to model infantry or even perhaps ground vehicles, things like helicopter flight model/physics can be vastly improved without taking up to many PC resources (a thing that would almost certainly happen with ArmA)! I think we should wait and see how this Take On Helicopters sim will be in the end but saying that Take On Helicopters will not be good because it's based on ArmA engine is just plain wrong because any engine can be modified to do whatever the programmers what it to do (and even more effectivelly if the programmers are ones that made the engine, which is the case). Take an example: look at Combat-Helo project a sim that's being developed using an engine called "Leadwerks" which is an engine that was designed for FPS game but it's being used to develop a realistic helo sim. It's true that COmbat-Helo wasn't released yet but from what I've seen so far the devs of this sim are doing a great job and this with an engine that wasn't designed for helicopter sims!
By the way, I totally and completly disagree with you Johncage when you say that the ArmA engine as a flight sim is "worse for helicopters" - IMO, helicopter are FAR BETTER modeled in ArmA than for example fixed-wing aircraft (these ones yes, are crap) or any other vehicles (such as cars, tanks, boats, etc...) for that matter and IMO the helicopter flight model in ArmA is not that bad, I find it rather good and even better than some dedicated helicopter flight sim and games that I played in past such as the Comanche series (1, 2, 3 and 4) and Gunship! Is the ArmA helicopter flight model perfect? NO! Does it need improvements to be more realistic? definitly YES! But nevertheless the helicopter flight model in ArmA is far better than arcade (or the ones seen in arcade helicopter games) and is definitly nearer to simulation that arcade.
Resuming, I'm following this Take on Helicopters sim/project with a very high level of interest and I do have high hopes for this sim but of course I hope not to be wrong...
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Successor to Bill the Cat! Hotshot
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Successor to Bill the Cat! Hotshot
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I'll buy it. I wish they'd put the "black helicopter" missions in. I wouldn't mind piloting a few cattle mutilation flights. Cheers! Rick...
"We are extending ourselves in Space and Time not because of capitalism or socialism but in spite of them. The Right/Left Capitalist/Socialist establishments are psychologically unprepared for our emerging situation in Time and Space." - F. M. Esfandiary, Upwingers
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The community preview (beta?) version has been released, you need a copy of Arma II Operation Arrowhead to play it.
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Are they planning to make the flight dinamic engine compatible for Arma2 serie? It could be very interesting make Heli operations more real.
Last edited by Forna73; 06/24/11 05:12 PM.
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Joined: Jul 2007
Posts: 1,073
Ol f@rt gamer since Ti99 Member
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OP
Ol f@rt gamer since Ti99 Member
Joined: Jul 2007
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maybe for arma 3, methink.
Spring chicken to sh!tehawk in one easy lesson
PSN/XBL: Guynemer27 WarThunder/STEAM: Guynemer27 EA/Origin: Dude27 Project Cars: Dude27
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Joined: Dec 2000
Posts: 5,624
Mediocrity Above All! Hotshot
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Mediocrity Above All! Hotshot
Joined: Dec 2000
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I downloaded it but didnt install. Saw this in the Readme.txt: SYSTEM REQUIREMENTS: ------------------------------------------------------------------------ - ANY ORIGINAL VERSION OF ARMA2 OPERATION ARROWHEAD from 1.59 (including Steam version) - DirectX 10 February 2010 is required
So are all of us XP users SOL for TOH?
Long system spec sig follows:
PowerSpec G436 Lian Li ATX 205 MSI Z490 Plus Motherboard Intel Core i7 10700K 3.8 GHz 32 GB RAM DDR4 1600 Nvidia RTX3070
Windows 10 Professional 64 Bit
Flight Gear:
Cougar Hotas S/N 26453 Thrustmaster RCS Rudder Pedals
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Posts: 6,269
Hotshot
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The requirements seem much lower than the ArmA 3 requirements posted recently.
OS – Windows 7 / Vista CPU – Intel Core i5 or AMD Athlon Phenom X4 or faster GPU – Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster RAM – 2 GB HDD – 15 GB free space DVD – Dual Layer compatible DirectX® – 10
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... and IMO the helicopter flight model in ArmA is not that bad, I find it rather good and even better than some dedicated helicopter flight sim and games that I played in past such as the Comanche series (1, 2, 3 and 4) and Gunship! Well concerning Comanche 3 at least, it's actually a common misconception that it uses a weak flight model, because it is modelling the Comanche after all - a helicopter that was said to be really easy to fly. I actually think, comparing to what I've read and seen, that the flight model in Comanche 3/Gold is quite accurate to the real Comanche's.
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Gave it a quick spin, it seems to be early days but a nice civilian helo in ARMA 2 OA. Good on them for the early look: Big green HUD thing ..that can be turned off. Close look at the panel, plus the denims Civ bird kicking up some dust in 'Takistan?' The mission to fly like the wind, fast and low.
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... and IMO the helicopter flight model in ArmA is not that bad, I find it rather good and even better than some dedicated helicopter flight sim and games that I played in past such as the Comanche series (1, 2, 3 and 4) and Gunship! Well concerning Comanche 3 at least, it's actually a common misconception that it uses a weak flight model, because it is modelling the Comanche after all - a helicopter that was said to be really easy to fly. I actually think, comparing to what I've read and seen, that the flight model in Comanche 3/Gold is quite accurate to the real Comanche's. I'm not saying that the Comanche 3 flight model was bad (or the Gunship! flight model for that matter)! Actually I enjoyed Comanche 3 very much including it's flight model. I'm just saying that the ArmA flight model is better than the flight models of Comanche 3 and Gunship! which are helicopter sims and of course better than the other Comanche games (1, 2 and 4) which are more lets say, "mainstream" helicopter games. This is just to prove that it's feasable to make a realistic helicopter sim based on the ArmA engine...
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I'm just saying that the ArmA flight model is better than the flight models of Comanche 3 and Gunship! which are helicopter sims and of course better than the other Comanche games (1, 2 and 4) which are more lets say, "mainstream" helicopter games. But that's my point. Again only concerning C3/G - the ArmA flight model isn't better, as such, it's just modelling less complex helicopters meaning they are harder to fly and it seems that 'hardcore' simmers feel that the harder a helo is to fly, the more realistic it is. Which is of course total nonsense. If any sim today tried to model the Comanche 'realistically', it would get a lot of flak for being too arcadey because it's too easy to fly! So if TAKE ON Helicopters ended up trying to realistically model the Comanche, no doubt your viewpoint of it would shift to saying that the flight model's not that great after all.
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'Hardcore' simmers seem to think that the harder and more complex anything is, the more realistic it is.
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'Hardcore' simmers seem to think that the harder and more complex anything is, the more realistic it is. I heard that.
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But that's my point. Again only concerning C3/G - the ArmA flight model isn't better, as such, it's just modelling less complex helicopters meaning they are harder to fly and it seems that 'hardcore' simmers feel that the harder a helo is to fly, the more realistic it is. Which is of course total nonsense. If any sim today tried to model the Comanche 'realistically', it would get a lot of flak for being too arcadey because it's too easy to fly! So if TAKE ON Helicopters ended up trying to realistically model the Comanche, no doubt your viewpoint of it would shift to saying that the flight model's not that great after all. My point when I say that the ArmA flight model is better than Comanche 3 is not because the helicopter(s) it models but because of certain manouvers that you can't make with the Comanche 3 flight model but can/could be done with the real Comanche helicopter, manouvers such as loppings, barrel rolls and simply putting your helicopter at near 90 degree nose up or down which are possible with the ArmA flight model but not possible with in Comanche 3 (where you could only place your helicopter in 45 degree nose up or down or something like that).
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My point when I say that the ArmA flight model is better than Comanche 3 is not because the helicopter(s) it models but because of certain manouvers that you can't make with the Comanche 3 flight model but can/could be done with the real Comanche helicopter, manouvers such as loppings, barrel rolls and simply putting your helicopter at near 90 degree nose up or down which are possible with the ArmA flight model but not possible with in Comanche 3 (where you could only place your helicopter in 45 degree nose up or down or something like that). Granted, the full complexity of the flight model is not explored in C3/G, but the real Comanche had several different control and flight model laws. There's really no need in C3/G to be able to do all the fancy aerobatic stuff - which arguably the real Comanche would have never utilized in combat anyhow. But I think that the flight model in C3/G represents very well, what the Comanche was designed for - low-level flight with the ability to weave in and out of trees, canyons, etc. Going by this I'm guessing that any helicopters in ArmA use just generic flight models and although you may be able to do some aerobatics, a Comanche in the game wouldn't have modelled low-level flight dynamics with any detail. Just to be clear, I'm not trying to pick a fight with you. It's just that there are a lot of common misconceptions as to how the real Comanche would have behaved, and there is a fundamental lack of understanding about its 'flight model', if you will. This is not your fault, and you are just one of many who has probably never cared enough for the Comanche to try and figure out how it would have functioned. But I say again, it IS a common misconception of how it would have worked - and it was unlike any other helicopter out there - still even today.
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