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Hi all,
Have there been any screenies of the cockpits from the two aircraft that will be flyable in the first release?
BULL
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They will come soon Patience.
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incredible work! (requisite cartoon). will we have 6DOF with track IR? I see some of the screenies show different viewpoints. In the SF2E GR.3 for example, the POV of the pilot is fixed and the vertical climb meter is partly obscured by the HUD controls panel.
Intel Q9550, Gyga P35-DS3R, XFX 6950 XXX, 27" widescreen, 8 g. DDR2 @800, 2xWDRaptor 36g HD @ RAID 0, 1tb WD Caviar black HD, X-Fi Fatal1ty, win 7 64bit ultimate, Cougar/FSSB/HS1, Tir4.
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2Lt_Joch: thanks! Yes, many things would be obscured without 6DOF TrackIR. But we have it supported, don't worry. In the starboard cockpit console there is a seat height adjust which could raise or lower a bit the pilot's POV as well - it's a possible feature.
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What type of information is shown on the Innertial Nav/Attack system screen?
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Jacobs: it is a map display, but it is not digital (because it's a 1960s equipment), the map is displayed through 35mm film reels. It is the same equipment found also in the RAF Jaguar.
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Obrigado Dante!
Does the map is coupled to the INS/Nav system? Or manualy controlled by the pilot?
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Jacobs: sim, o mapa é parte do INAS, e precisava ser alinhado (algo que não ocorreu de primeira na guerra pois não conseguiam alinhar o sistema quando estavam no porta-aviões em movimento e tal). Assim que estabeleceram a cabeça-de-ponte em San Carlos, foi feito uma base avançada pros Harriers lá (V/STOL é exatamente pra essas coisas) e então em terra firme foi possível alinhar o INAS e voar com o mapa e tudo mais que tinham direito.
English: yes, the map is part of the INAS, and needed alignment (something that didn't happened at first in the war because they weren't able to align the system while onboard a moving aircraft carrier). As they established a beach-head in San Carlos, a makeshift forward base was made for the Harriers there (V/STOL is exactly for these things) and so firmly in the ground it was possible to align the INAS and flight using the map display and everything else they had.
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Very much more detailed. Excellent work.
'Find your enemy and shoot him down - everything else is unimportant.'
Manfred von Richtofen ---------------------------
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brilliant dante. keep the screenies coming mate.
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Looks great Dante!
Must be exciting for you and folks at JT, almost time for birth of your first sim.
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Now that looks brilliant!
Can't wait!
BULL
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Lifer
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Awesome GFX. Finally a high-grade modern jet sim that will do nice air combat (DCS A-10 is not my cup of tea albeit certainly also good technology).
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Looks fantastic. I'm nailed on for this when it's released. ~S~
FS~Valisk 'Val' www.skiesoffire.org"I've never seen the Icarus story as a lesson about the limitations of humans. I see it as a lesson about the limitations of wax as an adhesive." - Randall Munroe
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Chaz: used this a lot for reference. Note that it is a cockpit assembling with parts missing, like the panel on left console (which is only sort of a drawing on a black plate). On the left console too, the throttle quadrant is a re-creation that does not represent a throttle quadrant of the real airplane. For starts, it has no third lever which acts as the adjustable stop for the nozzle lever itself. However, our JT cockpit is still missing some minor exposed wires and rivets here and there, which I'll be adding down the road, since I am not worrying anymore with frame rates vs polycounts (new cockpit has about 10x the number of polygons, 6x the texture size than old JT cockpits, but frame rate remained basically the same( very high) in my mid-range setup (GF 9600, Q8400@ 2.66GHz, 4GB RAM).
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I'll be your Huckleberry Veteran
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Nicely done Dante, this era of aircraft is going to be blast to fly
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