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I'm adding the skins and the video to Emmer's post so they can easily found.

- Doug


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Skin Templates

Albatros D.III
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD3.psd.zip

Albatros D.Va
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD5.psd.zip

Breguet 14
http://www.777studios.net/ROF_Skins/Templates/breguet14.psd.zip

DFW.C.V.
http://www.777studios.net/ROF_Skins/Templates/DFWCV.psd.zip

Fokker D.VII
http://www.777studios.net/ROF_Skins/Templates/FokkerD7.psd.zip

Fokker D.VIII
http://www.777studios.net/ROF_Skins/Templates/FokkerD8.psd.zip

Fokker Dr.1
http://www.777studios.net/ROF_Skins/Templates/FokkerDr1.psd.zip

Nieuport 17
http://www.777studios.net/ROF_Skins/Templates/Nieuport17.psd.zip

Nieuport 28
http://www.777studios.net/ROF_Skins/Templates/Nieuport28.psd.zip

Pfalz D.XII
http://www.777studios.net/ROF_Skins/Templates/PfalzD12.psd.zip

Pfalz D.III
http://www.777studios.net/ROF_Skins/Templates/pfalzD3.psd.zip

Sopwith Camel
http://www.777studios.net/ROF_Skins/Templates/SopCamel.psd.zip

Sopwith Dolphin
http://www.777studios.net/ROF_Skins/Templates/SopDolphin.psd.zip

Spad XIII
http://www.777studios.net/ROF_Skins/Templates/Spad13.psd.zip

SE.5a
http://www.777studios.net/ROF_Skins/Templates/SE5a.psd.zip

Nieuport 11
http://www.777studios.net/ROF_Skins/Templates/Nieuport11.psd.zip

Fokker D.VIIF
http://www.777studios.net/ROF_Skins/Templates/FokkerD7F.psd.zip

Fokker D.VIIF Open Cowl
http://www.777studios.net/ROF_Skins/Templates/FokkerD7F_open.psd.zip

Albatros D.II (Early and Late)
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD2.psd.zip

Airco DH.2
http://777studios.net/ROF_Skins/Templates/DH2.psd.zip

------------------------------------------------------------------

Quick Tutorial on ROF Skinning




------------------------------------------------------------------

Emmer's original post:

~S!~,

Is there a way for someone to create a skinning tutorial for aicraft used in ROF?
Or is there something like that already available?
So, just a tutorial to get started.
I would love seeing our squadronbadge on an ROF aircraft someday.

Maybe there are other squadrons interrested in such a tutorial?

Thank you in advance.


~S!~
-Emmer-



Inline advert (2nd and 3rd post)

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Its in the works, But I'm not sure what will happen when Neoqb release their skin thingo. If its just blank skins then this won't be a problem with the tute I'm creating. Also looking in to get help by a few of the guys who have made masterful skins already.

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dont have a tutorial, but if you know how to work with photoshop its very easy to do.


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Thx for the replies.
Am using Paint Shop Pro 12.
Dunno if i can work with layers and stuff;prolly i think so.
In a way u do with photoshop i guess...... biggrin

Anyways, maybe waiting for neoqb's own skinthingy is better.


~S!~
-Emmer-



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Well, this is how I do it in photoshop. Apologies for replicating what I also just posted in the Custom Skins thread, but until I can find a video program that will screen capture for me, this is probably the best I can do. The terms and such I've used are for Photoshop, hope they help you.


What you do is this:

Use "unGTP.exe" - available at www.RoF-tools.de to uncompress the GTP archives that Neoqb have bundled up game assets in to. Do this by downloading and unpacking unGTP, and placing it in your Rise of Flight directory. Drag the GTP file you want to extract onto unGTP.exe, it'll unpack it into a directory named (null). I forget which GTP file most of the aircraft skins are in - just unpack 'em all then look for the /null/data/graphics/skins/ folder. You can delete all the others.

Aircraft skins are in a folder named after the aircraft. They're stored in .dds format, which is a compressed texture format often used by games. You'll need the DDS tool from nVidia for Photoshop (or a similar tool for Paint Shop Pro) to be able to load and create them.

Load one of the basic DDS files into Photoshop, you get a 2048x4095 pixel image. The first 2048x2048 pixels are the main skin - what's seen up close. The next bit is 1024x1024, which is seen slightly when you're a little further away, then it's 512x512, 256x256 etc etc. Each of these different areas of the image are loaded as the camera moves away from the aircraft (saves on resources).

What needs to be understood is that this skin is a 2D image of a 3D object. So, it's like a peeled orange skin - it makes a 3D form when folded back up together. All the parts of the plane are there... just not where you'd maybe expect to find them. The wheels could be placed next to the tail, for example. The game itself knows where everything is, and will piece it all back together properly.

You can now edit this skin as you wish. The best way to do this, if you want to change the colour of the aircraft, for example (rather than just add icons/logos/text over the top of the current skin) - is to do the following:

Promote the locked background image to a new layer. Call it "Base" or something similar.

On the base layer, use the selection tools to only select an area you want to change the colour of. For example, the top/left/right sides of the fuselage. Get the selection to be a nice, snug fit around the aircraft body.

Then, with this selection still active, create a new layer. Call this one "Fuselage" (or whatever part of the plane you've got selected). Now, fill the selected area with pure white.

Go to the blending options for the new layer, and make pure white invisible by adjusting the blending slider. You can now use the "Colour Overlay" options to quickly and easily experiment with a fill mode and colour hue that will adjust the underlying base layer to the new colour you want. I find for light areas, using: DARKEN with about 60% opacity on the colour fill works well. For dark areas, LIGHTEN with about 30% works well.

This is MUCH harder if there is a lot of detail underneath the colour overlay. Ideally you want the base skin to be as simple and plain as possible. Most of the aircraft have at least one skin that's not got much on it.

It's important to leave some of the detail on the original skin showing through, otherwise you end up with a plastic-looking skin. By simply lightening or darkening the current skin with a new colour, you get a pretty good effect.

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Disabling my second monitor allowed me to get FRAPS working with Windows Desktop.

A brief (10-minute) high-quality video of skinning is being uploaded to Youtube for you now smile

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Skinning tutorial now watchable. It's been processing for three hours now and it's still working on it - full HD-level quality will be the end result, however.


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Hey, very cool!


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Here ya go. Easy to grab. Let's see some kick-ass skins!

Albatros D.III - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD3.psd.zip
Albatros D.Va - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD5.psd.zip
Breguet 14 - http://www.777studios.net/ROF_Skins/Templates/breguet14.psd.zip
DFW.C.V. - http://www.777studios.net/ROF_Skins/Templates/DFWCV.psd.zip
Fokker D.VII - http://www.777studios.net/ROF_Skins/Templates/FokkerD7.psd.zip
Fokker D.VIII - http://www.777studios.net/ROF_Skins/Templates/FokkerD8.psd.zip
Fokker Dr.1 - http://www.777studios.net/ROF_Skins/Templates/FokkerDr1.psd.zip
Nieuport 17 - http://www.777studios.net/ROF_Skins/Templates/Nieuport17.psd.zip
nieuport 28 - http://www.777studios.net/ROF_Skins/Templates/Nieuport28.psd.zip
Pfalz D.XII - http://www.777studios.net/ROF_Skins/Templates/PfalzD12.psd.zip
Pfalz D.III - http://www.777studios.net/ROF_Skins/Templates/pfalzD3.psd.zip
Sopwith Camel - http://www.777studios.net/ROF_Skins/Templates/SopCamel.psd.zip
Sopwith Dolphin - http://www.777studios.net/ROF_Skins/Templates/SopDolphin.psd.zip
Spad XIII - http://www.777studios.net/ROF_Skins/Templates/Spad13.psd.zip
SE.5a - http://www.777studios.net/ROF_Skins/Templates/SE5a.psd.zip
Nieuport 11 - http://www.777studios.net/ROF_Skins/Templates/Nieuport11.psd.zip
Fokker D.VIIF - http://www.777studios.net/ROF_Skins/Templates/FokkerD7F.psd.zip
Fokker D.VIIF Open Cowl - http://www.777studios.net/ROF_Skins/Templates/FokkerD7F_open.psd.zip
Albatros D.II (Early and Late) - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD2.psd.zip
Airco DH.2 - http://777studios.net/ROF_Skins/Templates/DH2.psd.zip

*Edited on June 11, 2010. Added 1 new templates.
*Edited on May 20, 2010. Added 4 new templates.

Jason


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Thank you for hosting them smile


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Nice. Time to dust off good old Photoshop. Thanks Jason.


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Many thanks Jason.

S!

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Thank you! biggrin

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Great idea, Jason!

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Thanks a ton, Jason!


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I get an error when opening each of these in PS7. "Unknown data has been encountered reading "Weathering" and will be discarded. Continue?"
When I do continue the template opens and the weathering layer is blank. A bugger, as it's one of the most important layers. Does anyone know of a cure for this?
I'd like to be able to get this one just right...


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Probably because that layer was creatd with a much newer version of Photoshop. PS7 goes back a few years.

Jason

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Yeah, it states in the manual that the templates were created using CS3, so opening them in earlier versions of Photoshop isn't guaranteed. I am using CS2 and thankfully everything opened without a hitch.

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Ah! I've got CS2 on the Mac. Should be able to get around it that way. Thanks! smile

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I started work on a ROF template that Jason had posted using Photoshop 6.01. Before saving it as DDS, do I have to merge the layers? Whenever I try to save the psd file as dds, i get an error message "too many layers to export". I have done skins for IL2 where one has to merge the layers, but never used the DDS format.

I have the DDS plugin for Photoshop installed.

Last edited by 2GvSAP_Mohawk; 01/07/10 04:38 PM.

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