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I'm adding the skins and the video to Emmer's post so they can easily found.

- Doug


------------------------------------------------------------------

Skin Templates

Albatros D.III
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD3.psd.zip

Albatros D.Va
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD5.psd.zip

Breguet 14
http://www.777studios.net/ROF_Skins/Templates/breguet14.psd.zip

DFW.C.V.
http://www.777studios.net/ROF_Skins/Templates/DFWCV.psd.zip

Fokker D.VII
http://www.777studios.net/ROF_Skins/Templates/FokkerD7.psd.zip

Fokker D.VIII
http://www.777studios.net/ROF_Skins/Templates/FokkerD8.psd.zip

Fokker Dr.1
http://www.777studios.net/ROF_Skins/Templates/FokkerDr1.psd.zip

Nieuport 17
http://www.777studios.net/ROF_Skins/Templates/Nieuport17.psd.zip

Nieuport 28
http://www.777studios.net/ROF_Skins/Templates/Nieuport28.psd.zip

Pfalz D.XII
http://www.777studios.net/ROF_Skins/Templates/PfalzD12.psd.zip

Pfalz D.III
http://www.777studios.net/ROF_Skins/Templates/pfalzD3.psd.zip

Sopwith Camel
http://www.777studios.net/ROF_Skins/Templates/SopCamel.psd.zip

Sopwith Dolphin
http://www.777studios.net/ROF_Skins/Templates/SopDolphin.psd.zip

Spad XIII
http://www.777studios.net/ROF_Skins/Templates/Spad13.psd.zip

SE.5a
http://www.777studios.net/ROF_Skins/Templates/SE5a.psd.zip

Nieuport 11
http://www.777studios.net/ROF_Skins/Templates/Nieuport11.psd.zip

Fokker D.VIIF
http://www.777studios.net/ROF_Skins/Templates/FokkerD7F.psd.zip

Fokker D.VIIF Open Cowl
http://www.777studios.net/ROF_Skins/Templates/FokkerD7F_open.psd.zip

Albatros D.II (Early and Late)
http://www.777studios.net/ROF_Skins/Templates/AlbatrosD2.psd.zip

Airco DH.2
http://777studios.net/ROF_Skins/Templates/DH2.psd.zip

------------------------------------------------------------------

Quick Tutorial on ROF Skinning




------------------------------------------------------------------

Emmer's original post:

~S!~,

Is there a way for someone to create a skinning tutorial for aicraft used in ROF?
Or is there something like that already available?
So, just a tutorial to get started.
I would love seeing our squadronbadge on an ROF aircraft someday.

Maybe there are other squadrons interrested in such a tutorial?

Thank you in advance.


~S!~
-Emmer-



Inline advert (2nd and 3rd post)

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Its in the works, But I'm not sure what will happen when Neoqb release their skin thingo. If its just blank skins then this won't be a problem with the tute I'm creating. Also looking in to get help by a few of the guys who have made masterful skins already.

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dont have a tutorial, but if you know how to work with photoshop its very easy to do.


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Thx for the replies.
Am using Paint Shop Pro 12.
Dunno if i can work with layers and stuff;prolly i think so.
In a way u do with photoshop i guess...... biggrin

Anyways, maybe waiting for neoqb's own skinthingy is better.


~S!~
-Emmer-



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Well, this is how I do it in photoshop. Apologies for replicating what I also just posted in the Custom Skins thread, but until I can find a video program that will screen capture for me, this is probably the best I can do. The terms and such I've used are for Photoshop, hope they help you.


What you do is this:

Use "unGTP.exe" - available at www.RoF-tools.de to uncompress the GTP archives that Neoqb have bundled up game assets in to. Do this by downloading and unpacking unGTP, and placing it in your Rise of Flight directory. Drag the GTP file you want to extract onto unGTP.exe, it'll unpack it into a directory named (null). I forget which GTP file most of the aircraft skins are in - just unpack 'em all then look for the /null/data/graphics/skins/ folder. You can delete all the others.

Aircraft skins are in a folder named after the aircraft. They're stored in .dds format, which is a compressed texture format often used by games. You'll need the DDS tool from nVidia for Photoshop (or a similar tool for Paint Shop Pro) to be able to load and create them.

Load one of the basic DDS files into Photoshop, you get a 2048x4095 pixel image. The first 2048x2048 pixels are the main skin - what's seen up close. The next bit is 1024x1024, which is seen slightly when you're a little further away, then it's 512x512, 256x256 etc etc. Each of these different areas of the image are loaded as the camera moves away from the aircraft (saves on resources).

What needs to be understood is that this skin is a 2D image of a 3D object. So, it's like a peeled orange skin - it makes a 3D form when folded back up together. All the parts of the plane are there... just not where you'd maybe expect to find them. The wheels could be placed next to the tail, for example. The game itself knows where everything is, and will piece it all back together properly.

You can now edit this skin as you wish. The best way to do this, if you want to change the colour of the aircraft, for example (rather than just add icons/logos/text over the top of the current skin) - is to do the following:

Promote the locked background image to a new layer. Call it "Base" or something similar.

On the base layer, use the selection tools to only select an area you want to change the colour of. For example, the top/left/right sides of the fuselage. Get the selection to be a nice, snug fit around the aircraft body.

Then, with this selection still active, create a new layer. Call this one "Fuselage" (or whatever part of the plane you've got selected). Now, fill the selected area with pure white.

Go to the blending options for the new layer, and make pure white invisible by adjusting the blending slider. You can now use the "Colour Overlay" options to quickly and easily experiment with a fill mode and colour hue that will adjust the underlying base layer to the new colour you want. I find for light areas, using: DARKEN with about 60% opacity on the colour fill works well. For dark areas, LIGHTEN with about 30% works well.

This is MUCH harder if there is a lot of detail underneath the colour overlay. Ideally you want the base skin to be as simple and plain as possible. Most of the aircraft have at least one skin that's not got much on it.

It's important to leave some of the detail on the original skin showing through, otherwise you end up with a plastic-looking skin. By simply lightening or darkening the current skin with a new colour, you get a pretty good effect.

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Disabling my second monitor allowed me to get FRAPS working with Windows Desktop.

A brief (10-minute) high-quality video of skinning is being uploaded to Youtube for you now smile

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Skinning tutorial now watchable. It's been processing for three hours now and it's still working on it - full HD-level quality will be the end result, however.


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Hey, very cool!


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Here ya go. Easy to grab. Let's see some kick-ass skins!

Albatros D.III - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD3.psd.zip
Albatros D.Va - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD5.psd.zip
Breguet 14 - http://www.777studios.net/ROF_Skins/Templates/breguet14.psd.zip
DFW.C.V. - http://www.777studios.net/ROF_Skins/Templates/DFWCV.psd.zip
Fokker D.VII - http://www.777studios.net/ROF_Skins/Templates/FokkerD7.psd.zip
Fokker D.VIII - http://www.777studios.net/ROF_Skins/Templates/FokkerD8.psd.zip
Fokker Dr.1 - http://www.777studios.net/ROF_Skins/Templates/FokkerDr1.psd.zip
Nieuport 17 - http://www.777studios.net/ROF_Skins/Templates/Nieuport17.psd.zip
nieuport 28 - http://www.777studios.net/ROF_Skins/Templates/Nieuport28.psd.zip
Pfalz D.XII - http://www.777studios.net/ROF_Skins/Templates/PfalzD12.psd.zip
Pfalz D.III - http://www.777studios.net/ROF_Skins/Templates/pfalzD3.psd.zip
Sopwith Camel - http://www.777studios.net/ROF_Skins/Templates/SopCamel.psd.zip
Sopwith Dolphin - http://www.777studios.net/ROF_Skins/Templates/SopDolphin.psd.zip
Spad XIII - http://www.777studios.net/ROF_Skins/Templates/Spad13.psd.zip
SE.5a - http://www.777studios.net/ROF_Skins/Templates/SE5a.psd.zip
Nieuport 11 - http://www.777studios.net/ROF_Skins/Templates/Nieuport11.psd.zip
Fokker D.VIIF - http://www.777studios.net/ROF_Skins/Templates/FokkerD7F.psd.zip
Fokker D.VIIF Open Cowl - http://www.777studios.net/ROF_Skins/Templates/FokkerD7F_open.psd.zip
Albatros D.II (Early and Late) - http://www.777studios.net/ROF_Skins/Templates/AlbatrosD2.psd.zip
Airco DH.2 - http://777studios.net/ROF_Skins/Templates/DH2.psd.zip

*Edited on June 11, 2010. Added 1 new templates.
*Edited on May 20, 2010. Added 4 new templates.

Jason


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Thank you for hosting them smile


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Nice. Time to dust off good old Photoshop. Thanks Jason.


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Many thanks Jason.

S!

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Thank you! biggrin

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Great idea, Jason!

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Thanks a ton, Jason!


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I get an error when opening each of these in PS7. "Unknown data has been encountered reading "Weathering" and will be discarded. Continue?"
When I do continue the template opens and the weathering layer is blank. A bugger, as it's one of the most important layers. Does anyone know of a cure for this?
I'd like to be able to get this one just right...


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Probably because that layer was creatd with a much newer version of Photoshop. PS7 goes back a few years.

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Yeah, it states in the manual that the templates were created using CS3, so opening them in earlier versions of Photoshop isn't guaranteed. I am using CS2 and thankfully everything opened without a hitch.

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Ah! I've got CS2 on the Mac. Should be able to get around it that way. Thanks! smile

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I started work on a ROF template that Jason had posted using Photoshop 6.01. Before saving it as DDS, do I have to merge the layers? Whenever I try to save the psd file as dds, i get an error message "too many layers to export". I have done skins for IL2 where one has to merge the layers, but never used the DDS format.

I have the DDS plugin for Photoshop installed.

Last edited by 2GvSAP_Mohawk; 01/07/10 04:38 PM.

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This is just too darned useful to let slip away.

For the cheap at heart (no photoshop), the .dds conversion to .bmp tool I use is DXTbmp.

Direct link to app: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm, but be sure to look at the whole of the site, http://fly.to/mwgfx/ as it has a lot of useful stuff.

From the .bmp file, I use GIMP (which is no-cost) to tinker with skins and then DXTbmp to put it back into .dds.

While not perfect - I get some pixellation here and there - it is definately "gooder enough" for my tastes.


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S! Folks,

Thanks for the help so far. There's a couple of questions I still have (and I'm sorry if they've already been covered and I missed it).

1. What's up with the void downloads linked on the ROF main site? I try to download by following the directions, but it keeps wanted me to install some kind of software, but since I can't read or speak Russian, I can't figure out what's going on. Didn't Jason say he'd get that fixed? Or was he going to host them elsewhere (if so where)?

2. I am using Photoshop CS4 with the DDS plugin. I have problem that the skins display so extremely dark that I can barely see what I'm editing.

Masaq's excellent tutorial video shows what I'm talking about. The details of the skin in the dark areas are very, very hard to see.

I could lighten them by adjusting the bright/contrast of the image file of course, but then I figure they'd display super bright in game. Is there a way I could brighten the view without changing the brightness of the actual image file? Without resorting to maxing out the hardware brightness settings on my monitor (and yes, my monitor displays other games and graphics at an acceptable brightness)?

Any insights are appreciated.

Last edited by PJ666_Reverend; 02/01/10 06:32 PM.
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Remove some of the layers listed under "advanced" in the PSD file such as "Weathering" and see if that lightens it up for you.


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Thanks for the suggestion Oesau. Unfortunately I'm working off non layered DDS files (making them into my own PSDs as necessary), since I don't know where to get the templates (due to the the shady Russian web installer weirdness when trying to download from the ROF site).

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Fantastic! Thanks Jason, that's exactly what I was looking for, I just didn't know if you'd posted them because I couldn't find them. But now the links are in this sticky thread!

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Ok, I'm playing with the Dr.I PSD and found that turning off the "LEVELS" layer in the Advanced Users folder is solving my brightness issues (turning off "SHADOWS" and "WEATHERING" layers also help when I need max visibility).

I just gotta remember to turn the layers back on before I flatten and go DDS.

Thanks again Jason and Oesau, I am now a happy skinner!

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Anyone able to make a guide/Video for Gimp users?


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Originally Posted By: Masaq
Skinning tutorial now watchable. It's been processing for three hours now and it's still working on it - full HD-level quality will be the end result, however.


Cool Tutorial Masaq. thumbsup


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Hello,
I thought I'd add a bit of information here that I just learned the hard way.

The nVidia DDS Photoshop pluging does not work for the 64 bit version of Photoshop CS4 frown

After some searching, I was able to find that nVidia Command Line Tools are a viable workaround.

The Wiki for the Tools is HERE.

Not nearly as convenient but better than nothing.

If someone as a better solution, please share.
Cheers!

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Originally Posted By: Masaq

What you do is this:

Use "unGTP.exe" - available at www.RoF-tools.de

Got a direct link to the download I cant find it there
thanks in advance
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Hi, Masaq, everyone:

A few suggestions: When you open the file, select to open it with NO mipmaps.. you don't need them. When you are finished editing, save to dds and in the dds dialogue window, choose the "generate mipmaps" and save with the same number and type as the original dds file you edited. (no need to go though all the canvas sizing, copying and scaling, etc).

If you're handy with a mouse as a brush, just create a layer and paint right over the parts you want to change choosing multiply, hardlight, or over layer properties to get the effect you want, along with the layer transparency and color adjustments to the layer you can get some really good results. You also don't have to stay right inside of the edges unless they overlap onto another plane part, so exact selections are really unnecessary in most cases.

Have fun

Last edited by rabu; 03/20/10 11:08 PM.

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Does the D7 template work for both D7 models?


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Originally Posted By: BlueRaven
Does the D7 template work for both D7 models?


Read my post over here. Scroll near bottom. I tried to show the difference with some pictures.
Link:
http://riseofflight.com/Forum/viewtopic.php?f=49&t=6055&start=30

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Originally Posted By: Musicman
Originally Posted By: BlueRaven
Does the D7 template work for both D7 models?


Read my post over here. Scroll near bottom. I tried to show the difference with some pictures.
Link:
http://riseofflight.com/Forum/viewtopic.php?f=49&t=6055&start=30


Awesome, thanks. I like the looks better with the cowling on, so I can just use the standard D7 skin to achieve that look.


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The missing templates will be uploaded within the next 24 hours. God willing.

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Somehow i can not convert skins back to same size, i use DXTBmb for convert them.(editor is CorelPhoto Paint X4)
Can someone point me what is correct type of DDS-file?(i look from ROF-skins file, but those are "only" dds not like DDS-DXT1 etc. which they are DXTBmb....)

Edit:

The correct answer is DDS-DXT5 with alpha. All clear!

Last edited by LLv26_Pihi; 05/25/10 07:19 PM.

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I suppose it's too early to ask for the 2 new Sopwith templates?

...I need something to do while waiting the next few hours for the update.

smile


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Oh if you need something to do I have a number of Jasta 30 Albatross DIII/DVa and Fokker D7 skins I'd love to get done but I don't think I have the artistic talent to competently do them.


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I finally sat down and figured out the process of getting a skin edited and showing up in the game, but, I'm lacking some finer points. Can someone tell me where in the process my edited skin loses it's specular lighting effects?

I can take a default skin, add a small detail on the fuselage, convert the file back, load it up in the game and the cowling doesn't sparkle like before even though I didn't touch that part of the skin.

I'm using Paint Shop Pro X3 and converting with the DTXBmp deal. What am I missing?


------------------

Never mind! A little digging and I found some Alpha channel info. Good stuff; all sorted.

Last edited by DxyFlyr; 10/10/10 03:18 AM.

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Originally Posted By: WWBrian
I suppose it's too early to ask for the 2 new Sopwith templates?

...I need something to do while waiting the next few hours for the update.

smile


Looks like they are here, along with the DFW and Breguet...

Haven't opened them up yet though.

http://www.777studios.net/ROF_Skins/Templates/


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Posting here for assistance in case one of you skinners missed the other thread:

http://simhq.com/forum/ubbthreads.php/topics/3130478/Can_I_use_GIMP_2_to_Modify_Ski.html#Post3130478

I was able to figure out how to add a symbol - but it is too Day-Glo. Can some one give me tips on how to darken/blend it better?




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What version of Photoshop was the youtube tutorial done in? I would like to give skinning a shot but I don't want to invest that much money for the software only to find out the tutorial is a much more recent version and I don't have the tools shown in it.

Thanks,

Chef


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About skins, if we download them into the game, will they automatically appear on various planes?


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I'm an absolute duffer at this stuff so THANKS Masaq for that video. Not massively into RoF but learning skins and Mission editor for when BoS comes out. Here's my first simple try, just a chalk Bomb Swan on an Se5a ...


Last edited by Ian Boys; 12/01/13 09:17 PM.
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a skin I created work in a standalone version of rof but not in the steam version how come ????

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C:\Program Files (x86)\1C-777\Rise of Flight\data\graphics\Skins\AlbatrosD5\AD5_xxx.dds
This work





This dont work
C:\Program Files (x86)\Steam\SteamApps\common\Rise of Flight 2.0\data\graphics\Skins\AlbatrosD5\AD5_xxx.dds

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