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This is just too darned useful to let slip away.

For the cheap at heart (no photoshop), the .dds conversion to .bmp tool I use is DXTbmp.

Direct link to app: http://www.btinternet.com/~mnwright/programs/dxtbmp.htm, but be sure to look at the whole of the site, http://fly.to/mwgfx/ as it has a lot of useful stuff.

From the .bmp file, I use GIMP (which is no-cost) to tinker with skins and then DXTbmp to put it back into .dds.

While not perfect - I get some pixellation here and there - it is definately "gooder enough" for my tastes.


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S! Folks,

Thanks for the help so far. There's a couple of questions I still have (and I'm sorry if they've already been covered and I missed it).

1. What's up with the void downloads linked on the ROF main site? I try to download by following the directions, but it keeps wanted me to install some kind of software, but since I can't read or speak Russian, I can't figure out what's going on. Didn't Jason say he'd get that fixed? Or was he going to host them elsewhere (if so where)?

2. I am using Photoshop CS4 with the DDS plugin. I have problem that the skins display so extremely dark that I can barely see what I'm editing.

Masaq's excellent tutorial video shows what I'm talking about. The details of the skin in the dark areas are very, very hard to see.

I could lighten them by adjusting the bright/contrast of the image file of course, but then I figure they'd display super bright in game. Is there a way I could brighten the view without changing the brightness of the actual image file? Without resorting to maxing out the hardware brightness settings on my monitor (and yes, my monitor displays other games and graphics at an acceptable brightness)?

Any insights are appreciated.

Last edited by PJ666_Reverend; 02/01/10 06:32 PM.
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Remove some of the layers listed under "advanced" in the PSD file such as "Weathering" and see if that lightens it up for you.


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Thanks for the suggestion Oesau. Unfortunately I'm working off non layered DDS files (making them into my own PSDs as necessary), since I don't know where to get the templates (due to the the shady Russian web installer weirdness when trying to download from the ROF site).

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Fantastic! Thanks Jason, that's exactly what I was looking for, I just didn't know if you'd posted them because I couldn't find them. But now the links are in this sticky thread!

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Ok, I'm playing with the Dr.I PSD and found that turning off the "LEVELS" layer in the Advanced Users folder is solving my brightness issues (turning off "SHADOWS" and "WEATHERING" layers also help when I need max visibility).

I just gotta remember to turn the layers back on before I flatten and go DDS.

Thanks again Jason and Oesau, I am now a happy skinner!

Last edited by PJ666_Reverend; 01/30/10 06:25 AM.
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Anyone able to make a guide/Video for Gimp users?


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Originally Posted By: Masaq
Skinning tutorial now watchable. It's been processing for three hours now and it's still working on it - full HD-level quality will be the end result, however.


Cool Tutorial Masaq. thumbsup


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Hello,
I thought I'd add a bit of information here that I just learned the hard way.

The nVidia DDS Photoshop pluging does not work for the 64 bit version of Photoshop CS4 frown

After some searching, I was able to find that nVidia Command Line Tools are a viable workaround.

The Wiki for the Tools is HERE.

Not nearly as convenient but better than nothing.

If someone as a better solution, please share.
Cheers!

Last edited by Blazingstar; 02/20/10 03:02 AM.
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Originally Posted By: Masaq

What you do is this:

Use "unGTP.exe" - available at www.RoF-tools.de

Got a direct link to the download I cant find it there
thanks in advance
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Hi, Masaq, everyone:

A few suggestions: When you open the file, select to open it with NO mipmaps.. you don't need them. When you are finished editing, save to dds and in the dds dialogue window, choose the "generate mipmaps" and save with the same number and type as the original dds file you edited. (no need to go though all the canvas sizing, copying and scaling, etc).

If you're handy with a mouse as a brush, just create a layer and paint right over the parts you want to change choosing multiply, hardlight, or over layer properties to get the effect you want, along with the layer transparency and color adjustments to the layer you can get some really good results. You also don't have to stay right inside of the edges unless they overlap onto another plane part, so exact selections are really unnecessary in most cases.

Have fun

Last edited by rabu; 03/20/10 11:08 PM.

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Does the D7 template work for both D7 models?


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Originally Posted By: BlueRaven
Does the D7 template work for both D7 models?


Read my post over here. Scroll near bottom. I tried to show the difference with some pictures.
Link:
http://riseofflight.com/Forum/viewtopic.php?f=49&t=6055&start=30

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Originally Posted By: Musicman
Originally Posted By: BlueRaven
Does the D7 template work for both D7 models?


Read my post over here. Scroll near bottom. I tried to show the difference with some pictures.
Link:
http://riseofflight.com/Forum/viewtopic.php?f=49&t=6055&start=30


Awesome, thanks. I like the looks better with the cowling on, so I can just use the standard D7 skin to achieve that look.


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The missing templates will be uploaded within the next 24 hours. God willing.

Jason

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Somehow i can not convert skins back to same size, i use DXTBmb for convert them.(editor is CorelPhoto Paint X4)
Can someone point me what is correct type of DDS-file?(i look from ROF-skins file, but those are "only" dds not like DDS-DXT1 etc. which they are DXTBmb....)

Edit:

The correct answer is DDS-DXT5 with alpha. All clear!

Last edited by LLv26_Pihi; 05/25/10 07:19 PM.

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I suppose it's too early to ask for the 2 new Sopwith templates?

...I need something to do while waiting the next few hours for the update.

smile


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Oh if you need something to do I have a number of Jasta 30 Albatross DIII/DVa and Fokker D7 skins I'd love to get done but I don't think I have the artistic talent to competently do them.


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I finally sat down and figured out the process of getting a skin edited and showing up in the game, but, I'm lacking some finer points. Can someone tell me where in the process my edited skin loses it's specular lighting effects?

I can take a default skin, add a small detail on the fuselage, convert the file back, load it up in the game and the cowling doesn't sparkle like before even though I didn't touch that part of the skin.

I'm using Paint Shop Pro X3 and converting with the DTXBmp deal. What am I missing?


------------------

Never mind! A little digging and I found some Alpha channel info. Good stuff; all sorted.

Last edited by DxyFlyr; 10/10/10 03:18 AM.

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