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#2893248 11/03/09 02:42 AM
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Get it at ...

http://www.wingsofhonour.com/riseoffligh...ameplay.en.html

ROF Campaign is an offline campaign. It pretty much handles everything that doesn't happen in the air.

You create a pilot and assign him to a squadron. Campaigns can be created for French, German, British, and American squadrons. Squadron transfers are implemented.

Your pilot's squad mates will be created with him. You fly missions and report the results. Your squad mates live, die, score victories, and improve. Some might even get promoted and transfer out. You can review your squadron's status on a chalkboard. You can look at each individual pilot on his report.

You generate mission and fly them. Missions can be front patrols, offensive patrols, or CAPS. Two seaters squadrons perform recon, artillery spotting, and bombing missions. A detailed mission description is presented. Enemy squadrons
will be performing similar missions.

Waypoint icons are implemented so your mission path will appear on your in game map.

Everything is heavily randomized so no two missions will ever be quite the same. Other flights are going about their business so interaction is natural. No "go to this spot and when you get there there will be two scouts or three seaters". You don't know when you will have an encounter, what altitude you will be at, what altitude they will be at, how many, etc. Weather is also randomized (future improvement: adjust for seasons).

The mission generation algorithms are the heart of this thing. Much effort has been put into creating heavily randomized missions that appear natural and still provide for an enjoyable experience (o.e. enemy planes more often than not should be around ... but sometimes not).

FAQ/Issues:
Q: I click on the jar and winace (or some other extractor) opens.
A: Disassociate files of type jar from your extractor. Jars are really just zip files with a different extension. Some extractors, when they are installed, include jars as a file type.

Q: My computer can't handle the missions. Performance is horrible.
A: open RofCampaign\Data\RofCampaign.config. Set the base flight parameter for your side to zero. This will reduce the number of friendly flights.
If it sill happens, reduce the enemy flights to 0. Increase opposition flight odds 100.
Improvements are coming int terms of performance options.

Q: The skies are empty.
A: Increase opposition flight odds 100.
Improvements are coming int terms of pathing to make encounters more likely. This should help quite a bit.

Q: My takeoff position is messed up.
A: Send me a PM with the airfield and squadron. I will look into it.






Inline advert (2nd and 3rd post)

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Fantastic! Thank you for all your hard work on this. Released on my day off too! smile

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Cool Patrick. Much appreciated.

Jason

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Patrick, thanks for all the hard work!

Definitely gonna give it a try!

HT


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My first user made campaign. I can't wait to dig in. Your efforts are really appreciated Patrick. Thanks.


edit: Patrick, am I missing something? I'm not sure where to put this so the generator will find the path it needs.

I tried it stand alone fextracted within a temp folder. I tried it extracted in RoF/Data/Missions. Both times when I go to create mission (after inserting name, date, and squad) it can't find path.

Last edited by knightgames; 11/03/09 06:20 AM.
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Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.

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wow, very nice. gonna try it out now smile

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Just tried three missions. The first one was with 148Sqn flying Camels. Long flight to the front. No contact. Cycling through externals showed that there were several formations of DFW's circling their airfields approx 35km behind the lines. They didn't appear to have any other waypoints than that.

Second mission was similar. Third one, I transferred to 201Sqn at Le Targette. Nice and close to the front line. Gameplay was in slow motion and not really playable by any stretch. Going to externals to try to work out what was causing it, I counted 24 entente aircraft. Spads, Se's and Camels. Plus a further 25 DFW's, Pfalz and albatri.

I'm hoping the numbers of aircraft can be controlled later on. Such a blistering number of targets would be fine in most other sims, but RoF doesn't seem optimised yet to handle such numbers.

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Originally Posted By: intramile
Just put the folder "RoFCampaign" from extracted zip into the RoF main directory.


D'oh! Thanks. I should have re-edited my post. I figured it out and flew a DR1 mission. 78kms on one leg? No contact, though like Feathered I cycled though the views to see Sopwiths escorting Bregets (sp). My side also had Pfalzes about 1500 meters up.

I think this has great potential, but want to try it out more before I comment further.

Thanks again Patrick. The work for the community is greatly appreciated.

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I tried to fly several more missions. Spawn points are wonky. The planes face the hanger tents. That's not a huge issue for the human pilot but the AI clips their wings on the tents. I noticed it the first time, but it was me and my copilot. This last 2 times it was a squad. Each time they were about 15 feet from the hanger and they 'tried' to roll between the hangers only to clip the wings.

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Brilliant idea and execution (some bugs, as always, are to be expected).

I don't own RoF - so I just tried it "strictly offline" and to generate a mission report. Couldn't select the type of planes shot down for each claimed victory - is that read directly from the game directory?

This will totally change the way RoF is played offline.

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Flew another couple of missions. Still no contact however.
Taking a peek at the externals I counted 15 AI aircraft per side. All flights were widely spaced on the map and very far from the front line (30 mins into the mission). Game performance was again very slow due to the amount of aircraft.

Interestingly, all aircraft were flying at extreme height. Something in the region of 20,000ft.

I think the basics are well covered. The gui is easy to use and the system shows great promise.
User defined settings would be a great addition if at all possible in the future. The current version with all planes spawning at the start of a mission is a bit of a resource hog though. It's great to be flying around, knowing that there are plenty of other aircraft out there somewere (an innovation that has eluded the default campaign so far).

It would be a welcome feature if the mission had proximity-activated spawn points for most aircraft, rather than having random flights orbiting in distant areas behind the lines. Fly over grid such and such, and a trio of Spads appear nearby. That sort of thing.

Bloody jood job getting it this stage already. I'm looking forward to watching it progress. smile

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In general seems very interesting, but I noticed couple of issues. First is mission desing. At my first mission (Jasta 11 with Dr.I) wind was set to 11m/s (from W). That lead to pretty hilarious flight as my flight struggled to even to reach frontline. Couple of first waypoint alt was set to 4km so that didnt help either as AI tried to climb aswell. Now after reaching fronline (which took long, long time) second set of waypoints were back to SE so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.

Second issue that I noticed is combat report. I actually could make report (2 kills) and press accept button many times. Now campaing log recorded those two kills every button press (so If I pressed accept button 3 times I could get 6 kills, etc).


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Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...

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Well, it is. Didnt check speed, but engine did die by itself (might be because of altitude also. Some in RoF forums have said Oberursel and Clerget dies at altitude if you use them over 1200RPM long enought. Anyway AI cannot handle it and blow their engines).


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Originally Posted By: MIG77
My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.


Only the AI blew its engine, trying to stay in formation with you? Sounds like AI had no backwind applied.

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My plane blew (flown by AI) the engine.


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I am digging the idea of this mod a lot, unfortunately my computer does not appear able to handle it. For me the missions are in slow motion.

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Got your campaign Patrick and like it.


The problem with finding enemy planes, is the distance in which you are able to see them in ROF IMO.
Some weather conditions are reducing visability a lot.

The "high" altitude in mission(s) (I just only flew one mission jet)
is fine for me since its easier to fight in the FD7 there biggrin .
Allied AI planes (camel) try to turn fight and stall.

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Originally Posted By: Lieste
Originally Posted By: MIG77
... so now we had wind our back. My plane actually went so fast that AI blowed its engine smile So I think weather is set to way too extreme as AI cannot handle it that well.



WTF?

The plane flies relative to the wind. So a following wind causes you to reach your next waypoint faster, but in no way should it alter the handling or aerodynamics as experienced by the pilot/engine.

If this is an accurate description of your mission then there is a serious flaw in Neo[]'s FM...


Sounds more like the waypoint speeds are set too high, and the AI isn't dealing with it well.

Lieste, this is the problem with the AI having the same limitations as human players and a fluke of mission design/AI interaction with it. If the WP speeds are above max, the AI are going flat out trying to make it happen, resulting in burned out engines.

Perhaps in a future version waypoint establishment will be limited in speed by type of aircraft?

That's a lot of coding, though!


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

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