Previous Thread
Next Thread
Print Thread
Rate Thread
Hop To
A
Anonymous
Unregistered
Anonymous
Unregistered
A
I mention this nearly 3 years too late. But back when I worked at the now defunct Westwood Studios in Las Vegas (then recently purchased by EA), I had access to the entire EA corporate email database. Sure enough I saw Andy's name in there. Fired off an email and actually got a respone.

I finally got to tell him how great his legacy was and how it affected me and others. Ever since the first Gunship game I was hooked. He, of course, was thankful and glad to hear.

Chopper sims just have not been the same since he left. As we all know the entire aircraft sim market seems to be dead. Shame too, with all the tech we have now in video cards and CPUs.

It is why we are all scambling to make LB2 work some 6 years after it came out!

Anyway, just wanted to share. Again since everyone here obviously realizes how special LB2 is for folks like us. And the other games Origin, Janes and EA put out.

Inline advert (2nd and 3rd post)

Joined: Jun 2001
Posts: 7,014
D
Hotshot
Offline
Hotshot
D
Joined: Jun 2001
Posts: 7,014
he posted on simhq about a year ago
selling a signed copy of f18 i think
times must be hard \:\(


SimHq's Resident Gaming God
Joined: Mar 2005
Posts: 1,124
S
Member
Offline
Member
S
Joined: Mar 2005
Posts: 1,124
Nice story there, mate.
I believe LB2 is the only game I've actually touched more than 5 years after its release (and its allmost 8 now). Only two games I've been "loyal" to for more than 2 years: OFP and LB2.
I've had my nickname for 9 years now (Yes, I got it from LB1 where you had to choose callsign from a list) \:D

Joined: Sep 2003
Posts: 173
M
Member
Offline
Member
M
Joined: Sep 2003
Posts: 173
Quote:
Originally posted by Shadow=ASP=:Nice story there, mate.
I believe LB2 is the only game I've actually touched more than 5 years after its release (and its allmost 8 now).
Concurr: that and Falcon 4.

Joined: Sep 2000
Posts: 12,110
P
Veteran
Offline
Veteran
P
Joined: Sep 2000
Posts: 12,110
Cool, wonder where some of their programers went to? It would be nice to pick their brains for any tid bits on how LB2 was setup and if it could be modded further.

Joined: Oct 2003
Posts: 35
B
Junior Member
Offline
Junior Member
B
Joined: Oct 2003
Posts: 35
Was'nt TK of Third Wire on the LB2 team? I think I've read that somewhere sometime ago.
/Johan


"Semper Välling" He who eats survives

HW Specs
A7N8X Deluxe | Athlon XP 2700+ | 1 Gb PC2700 RAM | Sapphire Radeon 9700pro | 2x 80Gb Seagate Barracuda SATA | LiteOn DVD Player | LG GSA-4163B DL DVD +/-R/RW /RAM Burner |
Joined: May 2001
Posts: 5,462
P
Hotshot
Offline
Hotshot
P
Joined: May 2001
Posts: 5,462
Quote:
Was'nt TK of Third Wire on the LB2 team? I think I've read that somewhere sometime ago.
Of course. TK was a major designer/programmer/author of LB2. Which in fact makes it very interesting if he would be able to give some hint or help, if and when approached.

Also some time ago there was a poll on ThirdWire asking the preference of the gamers as to next ThirdWire Project. The 1st WW simulation unfortunately won, but Helicopter sim was somewhere too, but distant. It is a real pity and perhaps real invigorated interest in LB2 could change their mind.

Joined: Nov 2001
Posts: 3,214
A
Two-speed Five-Blade Fan
Senior Member
Offline
Two-speed Five-Blade Fan
Senior Member
A
Joined: Nov 2001
Posts: 3,214
I would say that flight sims aren't dead, their just made by Russians now. Which is good.

It is always good to hear about the old developers.
May EA burn itself to the ground someday!


"Never has so much been patched by so few for so many in so short a time." - W1ndy

Some odd mods

WWI aircraft guide

Survival!

Joined: Apr 2002
Posts: 855
A
Member
Offline
Member
A
Joined: Apr 2002
Posts: 855
Quote:
Originally posted by Polak:
Also some time ago there was a poll on ThirdWire asking the preference of the gamers as to next ThirdWire Project. The 1st WW simulation unfortunately won, but Helicopter sim was somewhere too, but distant. It is a real pity and perhaps real invigorated interest in LB2 could change their mind.
I doubt it. The poll was taken predominantly among the SFP1 crowd (i.e. on the thirdwire forums), so I'm frankly already surprised that a WW1 sim won (as opposed to another take on the SFP1 era like WOV).

Also, on the level of detail of SFP1/WOV we already have two very good helo sims (GS & EECH), and that TK would have abandoned his current 'light, semi-open survey sim' business-model in favor of a hardcore helo sim is IMO wishful thinking if not pure fantasy.

Besides, cross SFP1 and LB2 and you'd pretty much get Gunship. \:D

...although bigger maps would be nice.


Don Quixote's misfortune is not his imagination, but Sancho Panza.
Joined: May 2001
Posts: 5,462
P
Hotshot
Offline
Hotshot
P
Joined: May 2001
Posts: 5,462
Modding is little like investigating. Putting piece by piece together and checking if it fits.

So I feel that looking through entire line of Jane's Combat Simulations Development Studio may bring some interesting results.

Putting together small spreadsheet of names and timeline of people participating in development can shed some light and point to the continuity nodes of some trends and techniques.

Since the group was developing some over the 10 simulations, I do strongly believe that it would not be prudent no to reuse certain elements of graphic, logic or else.

Perhaps just like in Microsoft line of flight simulators, they are all backward compatible, here too something SAME could be just disguised under different name, format or compression.

Also important are sometimes demos. They are often released in rush and do not have entire cloak of protection and disguise the final product may have. They are more fragmented , because they are simplified version of the final program.

It is worth to look into it, I think.

Joined: Mar 2005
Posts: 160
E
Member
Offline
Member
E
Joined: Mar 2005
Posts: 160
The Longbow 2 demo still seems to be available here:

Link

28Mb
It would have the campaign and multiplayer stuff ripped out of it, I would assume, and just have the game engine and objects intact. Good idea, Polak.


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
Joined: Mar 2005
Posts: 160
E
Member
Offline
Member
E
Joined: Mar 2005
Posts: 160
That link had a damaged file, try this one instead. Sorry about that.
Link


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
Joined: Mar 2005
Posts: 160
E
Member
Offline
Member
E
Joined: Mar 2005
Posts: 160
What's interesting about the demo is that there is no OBJVIEW.INI file included, which makes me believe that this file is likely related to either the movie clips or the Janes reference "book", instead of the actual game. Possibly the tutorial? I'm thinking it's really not needed to run the rendering engine. That would simplify things a bit.


A7N8X Dlx., 2700+@3200 settings, 9700Pro, Sony 17" Trinitron, Altec Lansing 2.1 speakers. WinXP Pro.
Joined: May 2001
Posts: 5,462
P
Hotshot
Offline
Hotshot
P
Joined: May 2001
Posts: 5,462
This is exactly I was typing in reply to you after demo download \:\) See, demos are important.

I also thnk it is that 3D window setup in "Read Jane's" where you can preview and rotate 3D models of equipment featured in the game.

Joined: Feb 2002
Posts: 401
B
Member
Offline
Member
B
Joined: Feb 2002
Posts: 401
It is also stil here:

ftp://ftp.ea.com/pub/archive/janes/demos/longbow_2/lb2demo.exe

and so are most of the original patches.



Moderated by  RacerGT 

Link Copied to Clipboard
Quick Search
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
The Gynecologist
by KRT_Bong - 11/08/24 03:04 AM
What to play?
by Snow46 - 11/08/24 01:18 AM
You Expect Me To Fly Without My HUD and MFDs....
by Spidey - 11/02/24 01:26 PM
Teleworking
by PanzerMeyer - 11/01/24 11:44 AM
Does anyone understand this?
by NoFlyBoy - 10/31/24 07:14 PM
Where are Voyager 1 & 2?
by JohnnyChemo - 10/26/24 01:36 PM
Popular Topics(Views)
6,539,323 SAM Simulator
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.7.5