Air
Combat Corner Library
This
is SimHQs library of articles that deal with air combat. Here
you will find material that is intended to bridge the gap
between the real fighter world and our virtual one. There are more than sixty articles in the ACC Library!
The are grouped into 3 main sections.
Click here for "Ground
School"
In the Ground School, you will find articles that prepare you to
fly a mission. These articles have been selected to give you
the specifics to plan the mission in general terms.
Click here for "The Flight
Briefing"
For specifics
on how to fly a mission, you then go to The Flight Briefing section. These articles give you specific info on how to fly
maneuvers and tactics. Use the Ground School to learn the
basics, and then come to The Flight Briefing to pick up the finer
points.
Click here for "The Weapons
Shop Vault"
Real
world pilots do a lot of study in their off time, usually
in the squadron weapons and tactics office. You can do the
same in The Weapons Shop Vault, so named for the area in the
squadron where all the classified info is kept. Here you will
find a wealth of background info that will amplify the material
covered in the first two sections.
These areas mirror the way a real world fighter
pilot prepares for his missions.
Ground School
Articles
are grouped by function. Four main areas are covered...aircraft
systems, viewing systems, communication techniques and planning and tactics.
Aircraft
Systems
Here are articles that explain how to
use aircraft flight control and avionics systems.
Secondary Flight Controls (Andy
Bush) These three articles give an in-depth real world look at
these flight control features and then recommend tips and
techniques on how to use these in your sim.
Secondary
Flight Controls - Rudder (February 2002)
Secondary
Flight Controls - Flaps (August 2002)
Secondary
Flight Controls - Trim (September 2002)
Viewing Systems
You cant attack what you cant see.
Thse articles discuss the typical simulation viewing systems
and provide tips and techniques on how to best use these views.
BFM 101 (Andy
Bush, September 1999) These basic guides present an overview
of Basic Flight Maneuvers (BFM) as a function of how the
typical simulation viewing system compares to real life.
BFM
101 - Part One (An Introduction to Simulation BFM)
BFM
101 - Part Two (An Introduction to Simulation BFM)
Situational Awareness:
Padlock In USAF and Flanker 2 (Andy
Bush, December 1999) The padlock view is one of the most
confusing and difficult to use of the available views. This
article explains the padlock view and focuses on the USAF
and Flanker 2 simulations as examples of two common padlock
displays..
Communication Techniques
The popularity of online play has highlighted the importance
of effective communication between players. Use this info
to improve your performance in multi-player missions.
The
Brevity Code (Vince
Beer Camel Putze, May 2001) The world of fighter
pilot communications is known as the "Brevity Code."
Learn from this former F-4 and F-16 pilot about how to effectively
communicate with your flight in those multiplayer furballs....the
skin you save could be your own!
Planning and Tactics
Nothing beats a good game plan!. These articles provide the
basics in mission planning and flight tactics.
Hog
Basics: RAF Bentwaters Tactics Guide (Andy Bush, December 2003) A look at tactics flying the
A-10 Warthog in LOMAC. A pdf of this article is available here (2.68MB).
Combat
Mission Planning Considerations, Part One (Andy Bush, August 1999) Initial Planning - A must
read before you plan your next singles campaign or online
battle.
Combat
Mission Planning Considerations, Part Two (Andy Bush, August 1999) Ingress, Attack, and Egress - This
article teaches you how to get into enemy territory, attack
the target, and get out again...ALIVE!
Energy
Management: Picking the Right Airplane for the Job (Leon "Badboy" Smith, February 2001) This article
covers the hows and whys of aircraft energy performance
in the sim world.
Falcon4
RP4.1: Viper versus Fulcrum 1 on 1 (Mark "Boxer" Doran and Leon "Badboy"
Smith, February 2001) Here you will find info on the flight
models of the F-16 and the MiG-29 in Falcon 4 - RP4.1. The
authors take a look at the strengths and weaknesses of the
flight models and compare these to the actual performance
curves of the real aircraft.
Discussion Of Boom And Zoom Tactics (SimHQ interview) We've all heard the saying that there's
more than one way to skin a cat, and ACM is no different.
In this discussion, representatives from each of the major
online flight sims, as well as our own fighter jocks Andy
Bush and Vince Putze address how to defeat a booming and
zooming attacker. Find out how representatives from Aces
High, Fighter Ace, Target Korea, SimHQ.com,
and Warbirds handled the scenario.
Tips
for online Tactical Formation Flying (Andy Bush, October 2001) It's a key part of real air combat,
but you rarely see it being done 'by the book' online in
sims. The author discusses online tactical formation flying,
using IL-2 and Aces High as models.
Winning
the Co-E Chase (Leon
"Badboy" Smith, February 2001) Here is a common
situation....you're on the bandit's six, but just don't
have the range for your guns. How do you gain on the
opponent when you're traveling the same speed?
A
Practical Guide to Missile Evasion Training in Falcon 4.0 (Mark Boxer Doran, September 1999) Don't let
the first time you see a SAM be when you're 20 miles behind
the lines! This article shows you how to set up defensive
missile avoidance training ops, and how to spoof the real
deal.
How
to be a Good Stick in LOMAC (Leon "Badboy" Smith, December
17, 2003) Download a pdf of this article here (710 kb).
Flight
Simulation Performance Analyzed (Leon "Badboy" Smith, June 3, 2003)
Techniques
For Weapons Delivery In SFP1 (Andy Bush and Leon "Badboy" Smith, April
7, 2003)
Tactics 101 (Ed Skater
Lynch) More basics, this time presenting a clear overview
of intercept pursuits and other useful maneuvers.
Tactics 101: Introduction
and Lag Pursuit (June 1998)
Tactics
101: Pure and Lead Pursuit (July
1998)
Tactics
101: Offensive & Defensive Maneuvers (July
1999)
The Flight Briefing
Articles
are grouped by mission type
air to air or air
to ground.
Air
to Air
This
section focuses on gunnery techniques and BFM. Special emphasis
is given on how to fly these maneuvers using a typical simulation
viewing system.
Its All A Matter Of Perspective (Andy Bush) This series of articles gets into the meat of
air combat...maneuvering your aircraft against your opponent.
The emphasis is on the importance of three-dimensional maneuvering
and how to use your viewing system to fly out-of-plane maneuvers.
It's
All A Matter of Perspective - Part One (May 1999)
It's
All A Matter of Perspective - Part Two (June 1999)
It's
All A Matter of Perspective - Part Three (June 1999)
It's
All A Matter of Perspective - Part Four (July 1999)
Boom And Zoom Tactics (Andy Bush) Whether you fly online or off, in a F-16, Sabre, 109, or
Spad, this series will go through the details of employing
Boom and Zoom tactics in your favorite sim
Boom
And Zoom Tactics - Part One (May 2000)
Boom
And Zoom Tactics - Part Two (June 2000)
Boom
And Zoom Tactics - Part Three (June 2000)
Boom
And Zoom Tactics - Part Four (August
2000)
How
To Fly The Scissors Maneuver (Andy Bush, January 2003) The scissors is a typical result of
the turn and burn knife fight. This article
explains the mechanics of the maneuver and provides tips
on how to fly the scissors in your simulation.
Air To Air Gunnery: Theory And Application.
(Andy Bush) Everything you ever wanted to know about air
to air gunnery and then some!! These three articles explain
the academic basis for solving the air to air gunnery problem,
provide an in-depth review of gunsight types, and give you
a comprehensive look at tracking and snapshooting gunnery
techniques that you can use in your favorite sim.
Air
To Air Gunnery - Theory And Application - Part One (January 2000)
Air To Air Gunnery - Theory And Application
- Part Two (January
2000)
Air To Air Gunnery - Theory And Application
- Part Three (February
2000)
Air To Air Gunnery
Revisited - Guns, Gunsights, and Convergence (Andy Bush, January 2001) The gunnery problem is examined
in detail with emphasis on range estimation and computing
the required lead angle.
LOMAC
and BVR (Jim Campisi, December 15, 2003) Download a pdf of this article here (945 kb).
Air
Combat Basics: The Scissors Maneuver (Andy Bush and Leon "Badboy" Smith, January 27, 2003)
Air to Ground
Moving Mud - Air To Ground Basics.
(Andy Bush) These articles explain the basics of manual
weapons delivery. Learn the real world academics that explain
how a gunsight is used to aim your weapon. Tips and techniques
are offered to help you put your bombs, bullets, and rockets
on target.
Moving Mud - Air To Ground Basics, Part
One - Bombing (September
1999)
Moving Mud - Air To Ground Basics, Part
Two - Bombing (October
1999)
Moving Mud - Air to Ground, Part Three
- Rockets and Guns (March
2000)
A-10
CCIP Bombing In LOMAC (Andy Bush, January
12, 2004) Download a pdf of this article here (3.93MB)
Mavericks,
Rockets, and the Gun (Andy Bush, December
3, 2003) Download a pdf of this article here (6.45MB).
The Weapons
Shop Vault
This
is our weapons and tactics library. Here you will find reference
material to expand your knowledge of air to air and air to
ground subjects.
Air to Air
LOMAC
and BVR: Beyond Visual Range Combat (Jim
"Hornit" Campisi, December 15, 2003) The object
of this article is to introduce the concept and talk about
how one can be successful in this arena. Also some tips
and comments on how to succeed in LOMAC will be provided.
Download a pdf of this article here (945 kb).
A2A
Weapons Delivery in Strike Fighters (Andy
Bush, June 2, 2003). This article will cover weapons delivery
procedures and techniques for employing radar guided missiles,
infrared guided missiles, and the gun in the Strike Fighters,
Project One (SFP1) simulation.
To
Blackout or Not to Blackout (Dan "Crash"
Crenshaw, September 1999) Blackout modeling in sims
can become a controversial topic...Crash takes us through
the basics in this article
Shoot
to Kill / European Air War SimHQ is proud to
announce that we are now hosting Mark "MarkShot"
Kratzer's Shoot to Kill / European Air War (STK / EAW). Read
MarkShot's guide to becoming a killing machine in EAW. Each
page has been decorated with screen shots from the EAW community
and there is a page to submit your EAW squadron to be listed
as well. Available in downloadable PDF format (file size
305 kb).
The Falcon 3.0 Manual (Edited
by Ed "Skater" Lynch, October 1999).
Considered by some to be the best
flight sim manual ever when it comes to tactics and maneuvers,
the Falcon 3.0 manual is published in part here.
Introduction
to the Geometry of Air Combat (October
1999)
Introduction
to Offensive BFM (October 1999)
Introduction
to Defensive BFM (October 1999)
Introduction
to Head-On BFM (October 1999)
Introduction
to the BVR Fight (October 1999)
Air to Ground
A-10
CCIP Bombing In LOMAC (Andy
Bush, January 12, 2004)
Download a pdf of this article here (3.93MB)
Mavericks,
Rockets, and the Gun (Andy
Bush, December 2003) Lets talk a little about how
to employ the forward firing ordnance in the LOMAC A-10.
While point and shoot has a certain simplistic
ring to it, sometimes it just isnt that easy. In this
article, well take a look at HUD presentations, weapon
switchology and capabilities, and employment techniques.
Download a pdf of this article here (6.45MB).
Techniques
For Weapons Delivery In SFP1 (Andy
Bush and Leon "Badboy" Smith, April 7, 2003).
In this article, Leon and Andy present two techniques for
dropping bombs, firing rockets, and strafing with the cannon
in SFP1. We are responding to the many posts that we have
seen regarding the difficulty that SFP1 players are having
in getting their weapons on target.
The Wolf 20 Short Stories. Andy
Bush takes his real world experiences in Vietnam and turns
them into a riveting series of fictional stories about modern
air combat over Southeast Asia, as it really was.
One Day in the
War - Wolf 20, Part One (August 1999) Briefing,
ingress, and attack during a CAS mission in Vietnam.
One
Day in the War - Wolf 20, Part Two (August
1999) Egress and mid-air refueling
One Day in the
War - Wolf 20, Part Three (September 1999) Wolf flight mixes it up in air to air over North Vietnam.
Close Air Support
in the Vietnam War (Andy Bush, January 2000) The history of CAS in Southeast
Asia, as told by a fighter pilot who was there. This
thoroughly researched article looks at how CAS tactics evolved
throughout the war.
Close Air Support
in World War II: The Luftwaffe (John Spoons
Sponauer, April 2000) The German air force shocked the world
more than 50 years ago. This in-depth article talks
about the development and use of the theories of close air
support, as developed by the Luftwaffe.
Week of the Hog, Day One
An Interview
with Andy Bush
To kick off this week's focus on the A-10 Thunderbolt, we
start by talking to one of our own....Andy Bush, who flew
in the Vietnam War and who was an A-10 pilot in the time
and place the aircraft was designed for....Central Europe,
the mid-1980s.
Week of the Hog, Day Two
Hogs In a "Hot"
Peace: The A-10 Since Desert Storm, Part One
(John "Spoons" Sponauer, August 2001) The
A-10's performance in Desert Storm is legendary, but what
about its use since then? John 'Spoons' Sponauer takes a
look at the Warthog's role and performance in Northern Iraq,
Southern Iraq, and in the skies over Bosnia. Tomorrow....Kosovo.
Week of the Hog, Day Three
Hogs In a "Hot"
Peace: The A-10 Since Desert Storm, Part Two
(John "Spoons" Sponauer, August 2001) Yesterday,
we looked at the A-10's role in post-Desert Storm Iraq and
Bosnia. Today, we look closely at the Warthog's performance
in Operation Allied Force, the air war over Kosovo.
History Of The Warthog. (Willem
"PALERIDER" Aalbers, May 2001) The author
takes a look at this incredible aircraft, its weapons, tactics,
avionics, and flight performance.
History
of the Fairchild-Republic A-10 Thunderbolt II, Part One
History
of the Fairchild-Republic A-10 Thunderbolt II, Part Two
A-10
Coloring Book (Editor: Andy Bush, July
1999) This coloring book, created for and by "Hog"
pilots, is sure to make you smile. A small warning:
it was meant for real life Hog pilots, who tend to be a
rude and crude bunch. There are a few cuss words in
this... no big deal. But, forewarned is forearmed.
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