I’m waiting for the TM Cougar to come out so that I can use the mini stick on the TQS to replicate the mouse panning movement...Hopping that I can get rid of Padlock all together and use the thumb to control my head
IMHO, "realistic" padlocking will always be a hard thing to achieve because at the end of the day, it's the software that dictates the views within pre-set parameters.
I do not like using snap views in a dogfight because it does not replicate smooth/fast/continuous movement and becomes "unnatural"/robotic in nature, but has its place for general viewing etc…Pan view ranges of movement are limited.
I have seen tracks with pilots using the TrackIR thing-me and it looks absolutely stunning!
I personally do not like the idea of using my head as a means of view control, but the idea is spot on. Hence my wait for the TM Cougar were, like I said, I will endeavour to replicate the TrackIR type control through the mini stick(should be easy to achieve due to itsincredible programmability).
I think that all of these valid/constructive issues/points with the Padlock system should be sent to Oleg and co for them to digest and work on if we ever want these issues to be resolved.
BTW, when in a game with icons off, Padlock does not make the distinction from friend or foe, which of course replicates “reality”
S!app
------------------
"Never judge a sausage by it's skin"