Forum Archives » World War II - Air Combat Archives » EAW Archive #4 » early EAW terrain hiding in the DEMO

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#547653 - 08/26/05 05:52 PM Re: early EAW terrain hiding in the DEMO
Skylark Offline
Senior Member

Registered: 02/14/01
Posts: 5931
Loc: Toronto, Ontario, Canada
Those are nice, especially the one on the left about half way down.....best looking rendition of 3d coastal cliffs in a 2d mod I've ever seen....
Are those the mysterious "White Cliffs of Dover"?
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#547654 - 08/26/05 10:18 PM Re: early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Hi Skylark,

Maybe you're right but the programmers would have known for sure that the height map uses at least 1/2 a tile to create them. Pobs trial version shows how it could be done but there just aren't enough tiles to do it. It would mean creating an entire new map from scratch and unless one is bored stiff it's something one's not very likely to take on.

VonBeerhofen

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#547655 - 08/26/05 10:50 PM Re: early EAW terrain hiding in the DEMO
Anonymous
Unregistered


Quote:
an entire new map from scratch and unless one is bored stiff it's something one's not very likely to take on.
:p
well,sometimes neccessity beats boredom
not reccommended for those with attention span difficulties,a real life :p ,or a significant other whom may require valuable tm and hm time \:D
Shreck

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#547656 - 08/27/05 02:21 AM Re: early EAW terrain hiding in the DEMO
Wudpecker Offline
Senior Member

Registered: 02/14/04
Posts: 5705
Loc: Santa Cruz, CA
Veddy interesting.
Thanks for posting them.

Once again:
Have you doped out the tile names and numbers?
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#547657 - 08/27/05 02:31 AM Re: early EAW terrain hiding in the DEMO
Anonymous
Unregistered


Quote:
Have you doped out the tile names and numbers?
:p
Woody,what in the hell are you talking about? :p
you want stinkin tile names and numbers?
I got yer stinkin tile names and numbers right here! :p
I have them running out of my friggin head onto the PC desk
BN this,LR that......are YOU MAD?
dont go there man....dont do it!
you've been warned \:D
Shreck

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#547658 - 08/27/05 03:14 AM Re: early EAW terrain hiding in the DEMO
sandbagger Offline
Forums Moderator
Member

Registered: 12/31/00
Posts: 4781
Loc: Coningsby, Lincs, UK
Hi Doc,
The EAW Demo download link is working OK. It's on the Tally Ho Latest News page. ;\)

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#547659 - 08/27/05 04:21 AM Re: early EAW terrain hiding in the DEMO
Polak Offline
Member

Registered: 05/26/01
Posts: 4861
Loc: New York, NY
I hope that I do not state obvious and well known facts here, but ....this entire set is the very god example how each of the terrain is created for most of the games using tiled terrain. There are certain "laws" and principals governing such a creations.

There are few basic tiles and rest are transitions. Basic here are SEA 2x GRASS 4xFIELD, FOREST, CITY, MOUNTAIN. They are different and yet in the same hue. And should be seamless and rotational 4 -ways. Rest of the transitional tiles are "cut out" from those generic ones and applied in layers upon each other.

Notice that GRASS underlays most of the tiles except SEA - this to give same background and tone. Any other feature is laid upon the grass as a layer with transparent spots where the background shows through. Strangely, though GRASS is not transitioning to any of the generic tile. That "glue" tile is the FIELD.

Each transitional tile could have been made with standard masking (I think even that was preserved in final version) as the borders between types of land allign either in 1/2 tile, 1/4. Interesting here that 2 shore tiles have 1/2 and 1/4 so they could not have been used as a rotational tile (???)

SEA transitions to FIELD
FIELDs carry CITIES, ROADS and RIVERS.
FIELDS transition to FOREST
FOREST finaly to MOUNTAIN.

So field is the glue which connects most o the tiles. If connections and transitions were to be made between ALL and every basic tile the number of them would jump above 59 significantly.

Forgive me really if this all stuff was already well known. I hate to repeat the obvious and look like an annoying idiot newbie, but if to some off those notes and observations were new to you, then super. Some of those rules are being repeated in most of different games so for this reason or another they make some sense.

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