Forum Archives » World War II - Air Combat Archives » EAW Archive #4 » early EAW terrain hiding in the DEMO

Page 1 of 2 1 2 >
Topic Options
Hop to:
#547643 - 08/26/05 11:52 AM early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Allthough not extravagant still worth mentioning.
This tileset uses the stock palette only on all tiles and might be of use to modders as a base to create new tiles.
Here's a picture of em



VonBeerhofen

Top Bookmark and Share
#547644 - 08/26/05 01:45 PM Re: early EAW terrain hiding in the DEMO
LLv34_Doc_1 Offline
Member

Registered: 01/03/01
Posts: 4971
Loc: France
Unfortunately the link from Sandbagger to EAW demo file is broken...

Top Bookmark and Share
#547645 - 08/26/05 02:05 PM Re: early EAW terrain hiding in the DEMO
Andy Offline
Member

Registered: 06/20/01
Posts: 4757
Loc: Jena, Germany
nice finding, but more info would not be bad. ;\) what are the tiles called, where do they hide?

Top Bookmark and Share
#547646 - 08/26/05 02:16 PM Re: early EAW terrain hiding in the DEMO
Baron Von Martin Offline
Member

Registered: 01/10/03
Posts: 2461
Loc: Peenemuende, MB.
wasn't Col working on some of this too?

or was that the demo terrain not a "hidden" terrain?

makes you kinda wonder what hidden in the for sale EAW ?

Top Bookmark and Share
#547647 - 08/26/05 02:32 PM Re: early EAW terrain hiding in the DEMO
Col. Gibbon Offline
Senior Member

Registered: 06/04/01
Posts: 7138
Loc: Fleet, Hampshire, England.
Hi Baron, VB. I did find these tiles, and there in the Demo CDF. They only have a basic 256 pallet the same as the planes.

There are a number of unique 3dz's also hidden in the 3dz.CDF, some of which I posted earlier in the year.

Funny thing I had an email from D Thompson today, regarding some of the unused graphics in the CDF's, and apparently they were made to test out new features, which never made it into the finished game.
_________________________
Wings Over Bytom

At home, with my loving wife Kasia and children, Thomas, Jessica & little Nicola. \:\)

Top Bookmark and Share
#547648 - 08/26/05 02:38 PM Re: early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Hi Col.

I'm sure these are not the same ones you found.
They are inside the .TXL file and do not look anything like this


picture taken from WOB. That picture isn't even present in this particular set.

VBH

Top Bookmark and Share
#547649 - 08/26/05 02:42 PM Re: early EAW terrain hiding in the DEMO
Col. Gibbon Offline
Senior Member

Registered: 06/04/01
Posts: 7138
Loc: Fleet, Hampshire, England.
Hi VB!

I did find them, but at the time the main Demo set was far more interesting, so I did nothing with them except post one shot of a tile.

Your right though, they could be used to make a new terrain over the top of them. Good idea!
_________________________
Wings Over Bytom

At home, with my loving wife Kasia and children, Thomas, Jessica & little Nicola. \:\)

Top Bookmark and Share
#547650 - 08/26/05 02:47 PM Re: early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Sorry Col.,

had no idea about that. Yes they are an initially good set even though not complete, but someone might want to rework them and create something nice with it. I have added the palette and posted it in top of page as an indexed .GIF.
If you want to use em, tick picture and 'save as'.
All you then have to do is cut them up and safe em as 256*256 PCX files with the same palette.

VBH

Top Bookmark and Share
#547651 - 08/26/05 04:29 PM Re: early EAW terrain hiding in the DEMO
Polak Offline
Member

Registered: 05/26/01
Posts: 4861
Loc: New York, NY
I notice that fields texture (pattern) is not coordinated between the textures. However it does not show obvious.

Scale of the sea waves is different also between sea tile and shores. However the sea wave pattern is diagonal which helps, but not with rotational tile system. I wonder how this diagonal can work with rotation and resize to 128 x128. No way.

There are some other minor problems, which are not in final version. Is palette of this set compatible with current set of tiles? It is partially unused.

Has anyone tried yet Gunship! tiles in EAW?

Top Bookmark and Share
#547652 - 08/26/05 04:58 PM Re: early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Hi Polak,

the terrain tile palettes can be used freely on most videocards. This is prerelease terrain and wasn't used which is why it's so unfinnished.
No use turning it in a terrain like this, but it's good for templates and adding colors and stuff because they're so basic.

VBH

Top Bookmark and Share
#547653 - 08/26/05 05:52 PM Re: early EAW terrain hiding in the DEMO
Skylark Offline
Senior Member

Registered: 02/14/01
Posts: 5931
Loc: Toronto, Ontario, Canada
Those are nice, especially the one on the left about half way down.....best looking rendition of 3d coastal cliffs in a 2d mod I've ever seen....
Are those the mysterious "White Cliffs of Dover"?
_________________________
"Never take life seriously. Nobody gets out alive anyway.

http://www.sandbaggereaw.com/skylark.html

Top Bookmark and Share
#547654 - 08/26/05 10:18 PM Re: early EAW terrain hiding in the DEMO
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Posts: 5782
Loc: Zandvoort, N-H, Netherlands
Hi Skylark,

Maybe you're right but the programmers would have known for sure that the height map uses at least 1/2 a tile to create them. Pobs trial version shows how it could be done but there just aren't enough tiles to do it. It would mean creating an entire new map from scratch and unless one is bored stiff it's something one's not very likely to take on.

VonBeerhofen

Top Bookmark and Share
#547655 - 08/26/05 10:50 PM Re: early EAW terrain hiding in the DEMO
Anonymous
Unregistered


Quote:
an entire new map from scratch and unless one is bored stiff it's something one's not very likely to take on.
:p
well,sometimes neccessity beats boredom
not reccommended for those with attention span difficulties,a real life :p ,or a significant other whom may require valuable tm and hm time \:D
Shreck

Top Bookmark and Share
#547656 - 08/27/05 02:21 AM Re: early EAW terrain hiding in the DEMO
Wudpecker Offline
Senior Member

Registered: 02/14/04
Posts: 5705
Loc: Santa Cruz, CA
Veddy interesting.
Thanks for posting them.

Once again:
Have you doped out the tile names and numbers?
_________________________
Wudpecker Sound Mods at New Community Site:
http://www.sandbaggereaw.com/Wudy.html
Or land/sea/sky for Moggy's Midway at RAF_Chattenden http://www.mogggy.org/midway/wudy/wudpecker.htm

Top Bookmark and Share
#547657 - 08/27/05 02:31 AM Re: early EAW terrain hiding in the DEMO
Anonymous
Unregistered


Quote:
Have you doped out the tile names and numbers?
:p
Woody,what in the hell are you talking about? :p
you want stinkin tile names and numbers?
I got yer stinkin tile names and numbers right here! :p
I have them running out of my friggin head onto the PC desk
BN this,LR that......are YOU MAD?
dont go there man....dont do it!
you've been warned \:D
Shreck

Top Bookmark and Share
#547658 - 08/27/05 03:14 AM Re: early EAW terrain hiding in the DEMO
sandbagger Offline
Forums Moderator
Member

Registered: 12/31/00
Posts: 4781
Loc: Coningsby, Lincs, UK
Hi Doc,
The EAW Demo download link is working OK. It's on the Tally Ho Latest News page. ;\)

Top Bookmark and Share
#547659 - 08/27/05 04:21 AM Re: early EAW terrain hiding in the DEMO
Polak Offline
Member

Registered: 05/26/01
Posts: 4861
Loc: New York, NY
I hope that I do not state obvious and well known facts here, but ....this entire set is the very god example how each of the terrain is created for most of the games using tiled terrain. There are certain "laws" and principals governing such a creations.

There are few basic tiles and rest are transitions. Basic here are SEA 2x GRASS 4xFIELD, FOREST, CITY, MOUNTAIN. They are different and yet in the same hue. And should be seamless and rotational 4 -ways. Rest of the transitional tiles are "cut out" from those generic ones and applied in layers upon each other.

Notice that GRASS underlays most of the tiles except SEA - this to give same background and tone. Any other feature is laid upon the grass as a layer with transparent spots where the background shows through. Strangely, though GRASS is not transitioning to any of the generic tile. That "glue" tile is the FIELD.

Each transitional tile could have been made with standard masking (I think even that was preserved in final version) as the borders between types of land allign either in 1/2 tile, 1/4. Interesting here that 2 shore tiles have 1/2 and 1/4 so they could not have been used as a rotational tile (???)

SEA transitions to FIELD
FIELDs carry CITIES, ROADS and RIVERS.
FIELDS transition to FOREST
FOREST finaly to MOUNTAIN.

So field is the glue which connects most o the tiles. If connections and transitions were to be made between ALL and every basic tile the number of them would jump above 59 significantly.

Forgive me really if this all stuff was already well known. I hate to repeat the obvious and look like an annoying idiot newbie, but if to some off those notes and observations were new to you, then super. Some of those rules are being repeated in most of different games so for this reason or another they make some sense.

Top Bookmark and Share
Page 1 of 2 1 2 >



Forum Use Agreement | Privacy Statement | SimHQ Staff