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#2470057 - 03/14/08 07:15 PM Re: Question about AI in WOI vs WOE [Re: jimbib]
IceManHG Offline
Junior Member

Registered: 03/23/07
Loc: San Diego
 Originally Posted By: jimbib
You understand that TK doesn't have tucks of money to fritter away on pointless eye candy like flicking a switch with your mouse?

Oh wait, cos what I'm gonna do that when flying in my F-16 is pick up a mouse and flick a switch with it.

Next.


Same can be said about using a keyboard for everything. Just like a real F-16 right? For me at least, having a clickable pit increases the immersion I feel when flying the sim. But I guess for you thats pointless eye candy.



Edited by IceManHG (03/14/08 07:22 PM)
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#2470060 - 03/14/08 07:20 PM Re: Question about AI in WOI vs WOE [Re: MigBuster]
IceManHG Offline
Junior Member

Registered: 03/23/07
Loc: San Diego
 Quote:

the F-16 was conceived as a simple guns and Sidewinders dogfighter which is how its portrayed and is at the right level in WOI. The Block 5 and 10 are miles away from the blocks portrayed in F4 anyway.


I will agree with that. I do enjoy flying the F-16A at the technological level it was designed to be in the first place.
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#2470089 - 03/14/08 08:15 PM Re: Question about AI in WOI vs WOE [Re: IceManHG]
tflash Offline
Member

Registered: 06/25/04
Loc: Belgium
He guys, on the AI, its seems there are very interesting modding capabilities, addressing much of the concerns expressed heer. look at this thread at TK's site:

http://bbs.thirdwire.com/phpBB/viewtopic.php?t=5178

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#2470090 - 03/14/08 08:16 PM Re: Question about AI in WOI vs WOE [Re: IceManHG]
Toonsis Offline
Member

Registered: 10/18/03
Loc: Orange County, New York
Ok, back to "Question about AI in WOI vs WOE"

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#2470092 - 03/14/08 08:18 PM Re: Question about AI in WOI vs WOE [Re: Toonsis]
tflash Offline
Member

Registered: 06/25/04
Loc: Belgium
Our posts must have crossed ;\)

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#2471291 - 03/16/08 09:30 PM Re: Question about AI in WOI vs WOE [Re: IceManHG]
jimbib Offline
Member

Registered: 05/27/05
 Originally Posted By: IceManHG


Same can be said about using a keyboard for everything. Just like a real F-16 right? For me at least, having a clickable pit increases the immersion I feel when flying the sim. But I guess for you thats pointless eye candy.



Not really, I can use a HOTAS setup with pedals and multi-functional-displays to control everything instead if I choose to. For the cockpit mouse clicking, it doesn't change in terms of the input, thus why it's kind of there just for show.
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