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#2469010 - 03/13/08 03:26 PM
Question about AI in WOI vs WOE
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Member
Registered: 11/07/05
Loc: Chapel Hill, NC
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I was wondering how much the AI has been improved over the older games. I read the review, and I hope "more aggresive" means somewhat believable. I don't want to spend another $30 on WOI if the dogfight degrade into chasing enemies in a circle until you get into a good firing position. I want to love WOE, especially the early campaign, but the gun fights are just really boring. Also, I hope I could import my WOE planes, campaigns and terrain into WOI to take advantage of any AI upgrades. For me, a Central Europe cold war showdown is the most atractive flight sim theatre imaginable.
Edited by arthur666 (03/13/08 03:27 PM)
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System Vitals: AMD 939 4200 X2, 7900GS, 2GB DDR400, Win XP Sims: GTR2, GTL, SFP1 thru WOI, F4:AF, EECH, IL2:1946, Arma
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#2469694 - 03/14/08 12:11 PM
Re: Question about AI in WOI vs WOE
[Re: Toonsis]
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Member
Registered: 05/28/06
Loc: Croatia
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Trust me AI is quite different now, I'm flying Mirage3 CJ in a SixDay War campaign, I did made an Ace status in about 5-6 missions however I was extremely agressive and I had some luck, the MiG-21 kill was not so easy at all we went up we went down we turned we looped he made me overshoot him twice and I had the "green stuff" passing around my plane, finally I took him seriously and got him in a tight scissors fight. MiG-17's are a bit more prone to turnfighting(logically as that is their strenght), but as soon as you brake off the turn and level off, they will be on you full throtthle and you will need burners to get away! Hunters are pretty tuff too, turn like hell and will make you overshoot easily. In last mission I met 4 of them, shot 1 just barely and decided it's time to pick up my wingman and run for home. Also what totally struck me by suprise was - THEY WORK TOGETHER I was downright shocked when I saw a mig go into a high speed climb, thinking n00b you will stall infront of my guns, only to have another MiG close on my six going full guns on me All in all, WOI is really awsome so far
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#2469704 - 03/14/08 12:32 PM
Re: Question about AI in WOI vs WOE
[Re: Brain32]
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Member
Registered: 10/12/06
Loc: Germany
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Also what totally struck me by suprise was - THEY WORK TOGETHER I was downright shocked when I saw a mig go into a high speed climb, thinking n00b you will stall infront of my guns, only to have another MiG close on my six going full guns on me They already do that in SF. Not often, but they do it!
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E6600 (@3.2Ghz) // Asus P5WDH Deluxe // 2048 Mb Corsair DDR 667 (@DDR 800) // XFX 8800GTS (@600/900MHz ) // Samsung Syncmaster 740BF
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#2469994 - 03/14/08 05:40 PM
Re: Question about AI in WOI vs WOE
[Re: arthur666]
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Junior Member
Registered: 03/23/07
Loc: San Diego
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The high quality F-16 is almost worth $30 for me.
High quality? Thats not what I would say about the F-16 in this sim. Its fun to fly the "A" model, but the pit looks like crap, its non clickable, and the avionics are as simplified as they get. The actual physical model itself is nice. Maybe thats what you ment. But ive been spoiled by Allied Force.
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US Army Combat Veteran, OIF Vet 13P
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#2470037 - 03/14/08 06:44 PM
Re: Question about AI in WOI vs WOE
[Re: IceManHG]
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Member
Registered: 05/27/05
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You understand that TK doesn't have tucks of money to fritter away on pointless eye candy like flicking a switch with your mouse?
Oh wait, cos what I'm gonna do that when flying in my F-16 is pick up a mouse and flick a switch with it.
Next.
Edited by jimbib (03/14/08 06:44 PM)
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Define irony: a bunch of idiots dancing around on a plane to a song made famous by a band that died in a plane crash.
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#2470050 - 03/14/08 07:04 PM
Re: Question about AI in WOI vs WOE
[Re: IceManHG]
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Member
Registered: 11/21/05
Loc: UK
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The high quality F-16 is almost worth $30 for me.
High quality? Thats not what I would say about the F-16 in this sim. Its fun to fly the "A" model, but the pit looks like crap, its non clickable, and the avionics are as simplified as they get. The actual physical model itself is nice. Maybe thats what you ment. But ive been spoiled by Allied Force. The 3D model is better than F4s certainly - and the 3D pit is better than the stock AF 3D pit also IMO - but AF is soo flippin good it shows that graphics mean JS in the big scheme of things. the F-16 was conceived as a simple guns and Sidewinders dogfighter which is how its portrayed and is at the right level in WOI. The Block 5 and 10 are miles away from the blocks portrayed in F4 anyway.
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'Crashing and Burning since 1987'
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#2470057 - 03/14/08 07:15 PM
Re: Question about AI in WOI vs WOE
[Re: jimbib]
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Junior Member
Registered: 03/23/07
Loc: San Diego
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You understand that TK doesn't have tucks of money to fritter away on pointless eye candy like flicking a switch with your mouse?
Oh wait, cos what I'm gonna do that when flying in my F-16 is pick up a mouse and flick a switch with it.
Next. Same can be said about using a keyboard for everything. Just like a real F-16 right? For me at least, having a clickable pit increases the immersion I feel when flying the sim. But I guess for you thats pointless eye candy.
Edited by IceManHG (03/14/08 07:22 PM)
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US Army Combat Veteran, OIF Vet 13P
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#2470060 - 03/14/08 07:20 PM
Re: Question about AI in WOI vs WOE
[Re: MigBuster]
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Junior Member
Registered: 03/23/07
Loc: San Diego
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the F-16 was conceived as a simple guns and Sidewinders dogfighter which is how its portrayed and is at the right level in WOI. The Block 5 and 10 are miles away from the blocks portrayed in F4 anyway.
I will agree with that. I do enjoy flying the F-16A at the technological level it was designed to be in the first place.
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US Army Combat Veteran, OIF Vet 13P
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#2471291 - 03/16/08 09:30 PM
Re: Question about AI in WOI vs WOE
[Re: IceManHG]
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Member
Registered: 05/27/05
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Same can be said about using a keyboard for everything. Just like a real F-16 right? For me at least, having a clickable pit increases the immersion I feel when flying the sim. But I guess for you thats pointless eye candy.
Not really, I can use a HOTAS setup with pedals and multi-functional-displays to control everything instead if I choose to. For the cockpit mouse clicking, it doesn't change in terms of the input, thus why it's kind of there just for show.
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Define irony: a bunch of idiots dancing around on a plane to a song made famous by a band that died in a plane crash.
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