I read your note and went back and flew the Yankee Station mission. Still don't know what caused your crash but I had to say that mission is really great. I met a guy years ago that flew Dixie Station/Yankee Station for the Marines on that cruise. They were his missions.
I usually play YAP without any little diamonds and cones. In this mission, to see the 57, you have to see the smoke or drive down the tracers to the gun. This time, I got him just as the Scooters arrived to drop the bridge. And, I had no crash so I smacked the Crusader down on the last wire and wheezed to a stop amidst all those other planes. I get so tired of the missions writing and testing that I don't usually fly them afterwards. But sometimes we go back and fly them right after the set is out and we amaze ourselves. It's TK's base game that does it. No doubt there. It is the engine for story-telling.
We especially like it when we know our players "get it". By that, I mean, they feel why we told the tale. They fly it as it is briefed and not just use the models in fantasy "what-if's". These things happened. Fantasy's by their very description did not and I tire of them rapidly.
So, Grunt, if you had made it back to the boat, full of holes like me, here's what it would have looked like:
And from our next set, this shot from Red River Rats. We promise the Hundredth Mission set will be the most violent and realistic yet. The Team wanted to end YAP1 with a Bang!