Forum Archives » Modern Era - Air Combat Archives » Third Wire Series (SF / WOV / WOE) Archive #3 » Weapons Pack - 03 Jul 06

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#2060854 - 11/07/06 09:21 PM Re: Weapons Pack - 03 Jul 06
Tailspin Offline
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Registered: 12/29/00
Posts: 2237
Loc: Metropolis,Ill USA
Hi Usling, IIRC you can change loadouts in the hangar screen before flying a mission in a campaign. Remember that some weapons are date specific and not always available.
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#2060855 - 11/07/06 09:33 PM Re: Weapons Pack - 03 Jul 06
LloydNB Offline
Member

Registered: 01/25/01
Posts: 593
Loc: Wellington, New Zealand
Can I suggest an "unfriendly" paratrooper for the next pack.
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#2060856 - 11/07/06 09:38 PM Re: Weapons Pack - 03 Jul 06
Usling Offline
Junior Member

Registered: 06/09/05
Posts: 56
Quote:
Originally posted by Tailspin:
Hi Usling, IIRC you can change loadouts in the hangar screen before flying a mission in a campaign. Remember that some weapons are date specific and not always available.
No, i've noticed that they're not necessarily date specific(unless they're more date specific than year). For instance, flying an A-6A on a single mission and choosing the year 1967 brings up a whole lot more different types of weapons than in my A-6A campaign, currently on July 27, 1967.And i've set the ordnance availability(or whatever it's called)when i started the campaign to "Unlimited".

Later on the same day, after coming home from work:

Well, i just flew a mission in the above mentioned campaign, and for the mission after that the loadout screen shows a whole range of fancy new tools of mayhem. Problem solved.

Next problem;
how to use guided weapons against targets that can't be "targeted"(basically bridges and buildings that aren't primary targets).

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#2060857 - 11/09/06 04:23 AM Re: Weapons Pack - 03 Jul 06
Usling Offline
Junior Member

Registered: 06/09/05
Posts: 56
One thing i hoped that this weapons pack would be
changing(in WoV)is this;

-Being able to carry more than one Mk83 on the stations that should. For instance, as far as i know the A-6 could carry three on each of the outboard stations,two on each of the inboard stations and three on the centreline station.
Same goes with rocket pods(number per station)but none on the centreline. And as far as i know there are other planes in the game that also should be able to carry more than one rocket pod on some stations.
And logically, any station that can carry 4-5 500lb Mk82's should be able to carry 2 1000lb Mk83's and any station that can carry 6 500lb Mk82's should be able to carry 3 1000lb Mk83's.

Is this a work in progress or do i have to change some files myself or is this a lost cause?

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#2060858 - 11/09/06 07:45 AM Re: Weapons Pack - 03 Jul 06
Bunyap Offline
Member

Registered: 12/29/02
Posts: 795
Loc: Alamogordo, NM
Usling,

In campaigns, you are initially limited to the weapons called for in the campaign's xxxx_data.ini file. You get a "resupply" after a few missions and everything then becomes available.

Here is a little more info on getting weapons into the campaign:

http://bunyap2w1.com/SFP1_Wiki/index.php?title=Editing_the_campaign_files

The changes you want for allowing the Mk83s are controled by the aircraft's files. Here is some info if you want to give it a try:

http://bunyap2w1.com/SFP1_Wiki/index.php?title=Weapon_Stations
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#2060859 - 11/09/06 12:52 PM Re: Weapons Pack - 03 Jul 06
Usling Offline
Junior Member

Registered: 06/09/05
Posts: 56
Quote:
Originally posted by Bunyap:
Usling,


The changes you want for allowing the Mk83s are controled by the aircraft's files. Here is some info if you want to give it a try:

http://bunyap2w1.com/SFP1_Wiki/index.php?title=Weapon_Stations
I've looked through the info but haven't found anything that might help. The A-6A(for instance)already has(obviously)ability to carry bombs,rocket pods,TER's and MER's. Nothing that can make Mk83's/rocket pods "TER/MERised"

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#2060860 - 12/14/06 04:26 PM Re: Weapons Pack - 03 Jul 06
MrJelly Offline
Member

Registered: 04/30/02
Posts: 3156
Loc: Adelaide, South Australia
This is a re-iteration of something I posted in the First Eagles forum.
Using my filemanager I have been able to import WW2 aircraft into First Eagles, and if I load the weapons pack and some additional WW2 files (nations, formations etc) I can fly single missions over Verdun OK. However, if I choose multiplayer with exactly the same files loaded then for some reason I either have no guns or no ammo or both. The guns simply do not work.
If I have exactly the same set-up loaded (aircraft, terrain, weapons, addons etc) in SF1 the guns work OK in both single and multiplayer missions.
I find this to be most curious! Is it another bug in FE multiplayer in addition to the co-op mission CDT for everyone except the host? I have heard that there is(was?) a similar bug in SF1 multiplayer, but it has not yet reared its ugly head in my case.

;\) Jel
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#2060861 - 12/15/06 04:40 AM Re: Weapons Pack - 03 Jul 06
MrJelly Offline
Member

Registered: 04/30/02
Posts: 3156
Loc: Adelaide, South Australia
Problem solved!
I have discovered that in multiplayer mode the exe looks for "WeaponData.cat", "GunData.cat" and "G1.dat" in the "Menu" folder. That seems strange to me, but if you put copies of these files in the "Menu" folder then the guns work on WW2 aircraft in multiplayer mode.

;\) Jel
_________________________
My OAW and 7217stuff (JIM, JIMMSNFL) can be found at Sandbaggers: Jelly's Stuff

It's great to be of an age at which I do not have to suffer fools gladly \:\)

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