Forum Archives » World War I - Air Combat Archives » Knights Over Europe Archive » PC Version, Can anyone get me a copy?

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#1392960 - 09/02/04 06:49 PM Re: PC Version, Can anyone get me a copy?
Polovski Offline
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Registered: 03/02/03
Posts: 1364
LOL Fly, I thought I'd let you tell Ivor \:D
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#1392961 - 09/03/04 12:21 AM Re: PC Version, Can anyone get me a copy?
ArgonV Offline
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Registered: 01/10/01
Posts: 3470
Loc: Texas, USA
Polovski, two of your requests are comming true! PP4 will have the 1916 Mission Pack as well as a bunch more missions, and Somme got a repaint that makes it look MUCH better:



\:D
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#1392962 - 09/03/04 01:51 AM Re: PC Version, Can anyone get me a copy?
Cas141 Offline
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Registered: 12/30/00
Posts: 2678
Loc: Northern hemisphere
Polovski S!

Re Trackir, WoW does not allow the use of Absolute mode.
It will however allow the use of mouse mode.
Just create a new profile called Wings of War,use in mouse mode.
You will need on your joystick a button which gives Centre View in the Game. ( Not the centre view in the trackir, that is for absolute mode )

On the few occsions that the view becomes greater left than right, and vice versa, just press the centre view whilst looking at the centre of the screen, and all will come good again.
Maybe one day the devs will give us an absolute mode, but there's nothing wrong with the present view, really.

PS I'm posting on red baron forum re a trackmapper found here
http://kaf.tri6.net/trackmapper/

To give TrackIR for red baron. Not quite got it working yet. I see you are a red baron man. Have a look. \:\)
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#1392963 - 09/03/04 03:12 AM Re: PC Version, Can anyone get me a copy?
Ivor H Offline
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Registered: 01/23/01
Posts: 465
Loc: UK
Oops, sorry FlyXwire, have only just got into SDOE-WW1. Having given up after a failed dual install, working fine now. SDOE has many fine aspects (including the clever "comressed theatre" approach we may have to live with for WoW) but has always lacked a decent campaign. If a set of WW1 missions could be presented in the SDOE's existing campaign interface, rather than a set of missions attached to a plane, that might be better. Anyway having recently got it working, I'm getting back into it.

ArgonV, that new Somme terrain indeed looks much better, so THAT was what those Ilya Mourometz were flying over.
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#1392964 - 09/03/04 08:28 AM Re: PC Version, Can anyone get me a copy?
Anonymous
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Quote:
Originally posted by SimHq Tom Cofield:
I was under the impression that this is the x-box game. Has anyone received this title after ordering from there. If they have then I will.
I don't think the PC version was gratis as it has MP support and from what I read looks 200% better than the Xbox version. You should be able to find the game locally by now, if not most EB games can "preorder" games that are out but not discontinued. Essentially "preorder" translates to "here is $5 towards the purchase of the game and hold the game and call me when you get a copy". The down side is I am unsure whether orders are checked against the preorder database when the game comes out. I'll experiment tonight and see what happens.

After being disapointed(sp) by IL2:FB, WoW is looking mighty tasty. Yes, I know it is different genre but I like prop flight sims in general. Who knows if I get the game and the modding is sorted out a little more I might tidy up the Stakken I had made for SDOE (ugly beast - no skinning).

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#1392965 - 09/03/04 03:42 PM Re: PC Version, Can anyone get me a copy?
Polovski Offline
Member

Registered: 03/02/03
Posts: 1364
Quote:
Originally posted by ArgonV:
Polovski, two of your requests are comming true!
Excellent FlyXwire I look forward to PP4 \:D
_________________________
Regards,

Polovski,
OFF Development Team
OFF WW1 Mod for CFS3
http://www.overflandersfields.com

OFF Sister site: http://www.polovski.com
(Also see here for the OFF FAQ!)


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#1392966 - 09/03/04 03:48 PM Re: PC Version, Can anyone get me a copy?
Polovski Offline
Member

Registered: 03/02/03
Posts: 1364
Thanks Cas141 for the TrackIR info. I worked out I could use the mouse look mode, I will look at the centering button as sometimes you can get lost in the view \:\)

Yep I'll look at it for RB3D too if I get anywhere I will let you know.
_________________________
Regards,

Polovski,
OFF Development Team
OFF WW1 Mod for CFS3
http://www.overflandersfields.com

OFF Sister site: http://www.polovski.com
(Also see here for the OFF FAQ!)


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#1392967 - 09/03/04 04:28 PM Re: PC Version, Can anyone get me a copy?
FlyXwire Offline
Member

Registered: 07/08/01
Posts: 1080
Loc: St.Charles, Missouri U.S.A.
Polovski, I believe the 1916 Campaign to be included in FS-WWI's new Plane Pack is the fine work of Wing Chaps, and the terrain above is Gypsy's texturing (the D.H.2 skin is mine though).

Of course ArgonV leads the FS-WWI team, along with his assembling, importing, modeling, and cheerleading duties (amongst other things)! \:D

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#1392968 - 09/04/04 03:05 AM Re: PC Version, Can anyone get me a copy?
Ursus Offline
Member

Registered: 12/18/00
Posts: 528
Loc: Stockholm, Sweden
Quote:
Originally posted by GreyW:
I emailed the Czech who was originally hosting the “Unofficial Website” about a demo for WOW. He wrote back that the information he has is that a demo is ready to publish but he does not know when it will be and that it is up to Take Two…

He also briefly discussed the difference between the arcade flight model and the Classic mode and felt there was only one major unrealistic factor and that was that “planes are faster than real WWI planes.”
This means that we can have direct contact with the developers, doesn't it? It sounds like this guy is member of the team. It should be possible to forward suggestions and have a discussion with them!!!!
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#1392969 - 09/04/04 03:55 AM Re: PC Version, Can anyone get me a copy?
FlyXwire Offline
Member

Registered: 07/08/01
Posts: 1080
Loc: St.Charles, Missouri U.S.A.
A significant point to make Ursus!

I think it's of value to repeat GreyW's posting here again:

Quote:
I emailed the Czech who was originally hosting the “Unofficial Website” about a demo for WOW. He wrote back that the information he has is that a demo is ready to publish but he does not know when it will be and that it is up to Take Two…

He also briefly discussed the difference between the arcade flight model and the Classic mode and felt there was only one major unrealistic factor and that was that “planes are faster than real WWI planes.”

Perhaps if you could slow the whole sim down a tad, similar to the time compression in IL2… LOL better get the game and fly it first :0)
Now "slowing" down the game, although this sounds a bit peculiar, is in fact a good point (that is slowing down the flight models). Although high-fidelity FM's for WoW would involve more than just slowing down the aircraft (what's really needed is "speed bleed", and stalling characteristics brought on by high angle of attack maneuvering), at this point WoW displays an amazing attention to detail in so many sim-like departments!

First, the terrain is magnificient, and although you can reach the perimeter limits fairly quickly, as others have mentioned already, the game "wind blows" your course back towards the open playing area (quite an acceptable game mechanic of keeping players "where it's at" in my mind)!

Next the aircraft are very nicely modeled, with many "extra" details too (like moving aileron bellcranks with linking rods and/or cables for example). These details are not arcade stuff, but some of the finest features seen in any sim to date!

The game's audio is very nice too.

The aircraft graphics are good also, with multiple skins available for use, and the cockpits have moving controls and good texturing .........the end result is a highly-immersive in-cockpit experience from the start.

Now although I haven't played many of the single-player missions yet, some of the experinced players so far (Cas141, Ivor H, Polovski) have detailed some of the more arcadish approaches of these missions (wingman and challengers speaking to you as if they're in your cockpit with you, etc.). Like the guys have said, if a mission editor were to become available, this would work magic for duplicating authentic-like operations!

A final observation has to be made concerning the online component of WoW.........there's co-op multiplayer!!! To me this is just amazing from an "arcade game" point of view, because having "bots" (the AI) able to fill out and fly the "empty seats" online is becoming a great rarity in our simming experince nowadays! For this reason alone, it's easy to imagine realistic online missions being created (if a full mission editor becomes available that is), where two-seaters (or bombers, or float planes \:\) )are going about their business as the pursuit planes try to interdict or protect their work...........terrific potential here!

By all rights, WoW has so many sim-like features already (at least the looks of a sim), and it's so easy to imagine how a bit more in-depth development could push this product right over the line from arcade game to sim masterpiece......really!

In the raw the potential for something more far-reaching resides within this beast........I guess time will ultimately tell.

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