Forum Archives » World War I - Air Combat Archives » Knights Over Europe Archive » Wings of War + modding potential - WW1 sim fans please read!

Page 21 of 23 < 1 2 ... 19 20 21 22 23 >
Topic Options
Hop to:
#1392735 - 09/01/04 04:38 AM Re: Wings of War + modding potential - WW1 sim fans please read!
Ivor H Offline
Member

Registered: 01/23/01
Posts: 465
Loc: UK
OK Andrew, sounds good!

It's probably fair enough that tripes are more agile than most but if individual planes FMs do vary (as the hangar info suggests they do), and if they can be modded, then what's probably best is if all are reined in a bit. For example, it might be more realistic if max speeds were all cut back by a certain amount. Or if everybody's weight or momentum were increased by a given amount; maybe quite small, so AI would not start flying into the ground etc. Anyway, will be interesting to see what you can sniff out. I'm just sorry I can't help!

Let us know if you are able to replace the plane's text labels which show up in the Hangar, and we'll provide the correct designations eg the RFC "Dove" is a BE2e although some have taken it for the similar RE8.

Thanks again for your efforts on this!
_________________________
When you soar into the air in a Sopwith scout
And you're scrapping with a Hun and your gun cuts out
Well, you stuff down your nose till your plugs fall out
'Cos you haven't got a hope in the morning!

Top Bookmark and Share
#1392736 - 09/01/04 09:01 AM Re: Wings of War + modding potential - WW1 sim fans please read!
Anonymous
Unregistered


I can't resist posting this slightly premature message, just to annoy the heck out of you ;\)

I've found the code to choose my opponents, but still need to do some work...

I chose a Scout to fly and an Eindecker1 and Otter as opponents. It was like a turkey shoot, way too easy. They were slow and un-manoeuvrable, in fact I could tail them with ease throughout most of the dogfight. Actually the Otter was so slow I was in constant danger of rear ending it \:\) It was still trying to get me, just very bad at it!

As unrealistic as the Dreidecker seems, and to some degree the Fisch.R, better to leave them as more challenging opponents (still not that hard). If we tweaked them you'd need to make our aircraft more sluggish to remove the advantage. It seems that whatever the human player gets, we still have the advantage in handling. I'm not too keen to tackle altering the Flight Model, as I'd really be stabbing in the dark without source code. Unless it was as simple as finding the Agility, Speed, Endurance [X/9] values as per the hangar view, that's as much as I might tweak.

It would be good if some enthusiasts here could rate each aircraft, and see if there is really much of a difference in handling, then compare it to the AI in control of the same aircraft (oh, that's right you only get four of them :p ).
Quote:

Let us know if you are able to replace the plane's text labels which show up in the Hangar, and we'll provide the correct designations eg the RFC "Dove" is a BE2e although some have taken it for the similar RE8.
Yes, that's almost certainly possible, as are the pilot names. While I'm still playing, you guys could draw up a list of the correct aircraft names (equal text chars or less), and I'll try to ammend that later. It'll keep you busy :p

P.S. Cas141, Ivor, Polovski, & everyone else, thanks for your general enthusiasm, otherwise I might not be bothered so much.

Top Bookmark and Share
#1392737 - 09/01/04 09:19 AM Re: Wings of War + modding potential - WW1 sim fans please read!
Anonymous
Unregistered


Quote:

Couldn't see your screens Fly - looks like all the views sucked up your bandwidth - that's got to be a good sign!

Brian
Brian, for some reason linking to my pics from here doesn't work, but if you copy the link and paste it in a new browser window it works (stupid free web server \:\) ).

Top Bookmark and Share
#1392738 - 09/01/04 11:18 AM Re: Wings of War + modding potential - WW1 sim fans please read!
Ivor H Offline
Member

Registered: 01/23/01
Posts: 465
Loc: UK
Flyby1, I think your instincts are spot on. The DH2/Scout should be a better dogfighter than either the Eindecker or the seaplane, the DH2 was instrumental in bringing the "Fokker Scourge" to an end, and it was another "pusher", the FE2, also modelled in WOW, that may have brought down Max Immelman. Early days yet, the FM is probabbly a rather ambitious thing to be thinking about at this stage.

Will get to work on the planes list & post back here.

Thank YOU for your pioneering work on WoW, which is already significantly the better for it, already. No doubt there will be many limitations we'll have to put up with, but, like the man said, "oh, that a man's reach should exceed his grasp, or what's a heaven for?".
_________________________
When you soar into the air in a Sopwith scout
And you're scrapping with a Hun and your gun cuts out
Well, you stuff down your nose till your plugs fall out
'Cos you haven't got a hope in the morning!

Top Bookmark and Share
#1392739 - 09/01/04 12:03 PM Re: Wings of War + modding potential - WW1 sim fans please read!
McGonigle Offline
Motorsports Editor
Member

Registered: 04/06/02
Posts: 1630
Loc: Copenhagen, Denmark
Flyby, keep looking into the files pleeeeeease!

It's my impression that WoW is not yet available in a lot of countries, so you're early adopters, those of you who have it on your PC's.

Your efforts, Flyby, are very much appreaciated, even by someone like me who hasn't got my hands on WoW yet.
_________________________
Jens C. Lindblad

Top Bookmark and Share
#1392740 - 09/01/04 01:06 PM Re: Wings of War + modding potential - WW1 sim fans please read!
Ivor H Offline
Member

Registered: 01/23/01
Posts: 465
Loc: UK
Flyby1, here's what I make of the WoW planes. I'm pretty certain this is accurate but would appreciate other's views, especially on the "taube", which is mostly an Avaitik B2 with some Albatros C3 features methinks. My major source on German planes is the definitive Putnam but mine is a 1970 edition so may have been updated by more recent research

I haven't checked all the data listed in the Hangar but there are one or two inaccuracies even on a quick run through. not sure how best to abbreviate if the existing name represents a limit for each!

German

Fisch - Albatros D III
(late model with D V rudder and offset radiator but definitely a DIII airframe regardless of most of the paintjobs being for the D V)
Fisch R - Albatros Dr 1
(inaccurately uses the Albatros D III fuselage, the real one(s) used the more rounded D V)
Trout - Pfalz D III
(late model, early had guns buried in fuselage, but this is not the later D IIIa which had a rounded tailplane)
Whiff -Seimens-Schukert D III
(later appearance with balanced, D IV-style ailerons - thanks to FlyXwire for spotting this)
Eindecker 1 - Fokker E I
Eindecker 3 - Fokker E IV
(both have ailerons, should have wing warping, my info is that the twin-gun E IV had 160HP engine not 100HP)
Fafnir - Gotha G V
Fenris - Zeppelin Staaken R VI
(has inaccurate gun positions in upper wings above engine nacelles, earlier 3-engined Reisenflugzeuge did have nacelle gun positions but not poking through the wing tops, and not this model)
Taube - Avaitik B II
(this seems to be a mish-mash - uses the gunner-in-rear cockpit layout of the Albatros C III, and tail is similar, but the unequal-span wings are distinctively Aviatik B-type and fuselage-side radiators were replaced by centre-section one on most if not all C-types)
Otter - (Hansa) Brandenburg W 29
Dreidecker - Fokker Dr 1
Hawk - Fokker D VII
Parasol - Fokker D VIII
(designation was E V at first)
Walfisch - L.F.G. Roland C II

Allied
Scout - D.H.2
Gunbus - F.E.2B
(should have a 160 HP engine not 120)
Silverfish - Nieuport 17
Silverfish R - Nieuport Triplane
Dove - B.E.2e
(some home defence ones MAY have had a Lewis in that position??)
Spade - SPAD S.7
(inaccurate Lewis on centre section)
Hunchback - S.E.5a
Fighter - Bristol F.2b
(centre section Lewis possible but rare)
Camel - Sopwith Camel
Dolphin - Sopwith Dolphin
Tripane - Sopwith Triplane
Fatman - Handley Page 0/400
(has fictional tail gun position)
Militaire - Breguet 14
(side windows of Br.14B2 bomber but flap-less & bomb-rack-less lower wing of Br.14A2 recce?)
Felix - Felixstowe F.2a
Corporal - Caproni Ca33
_________________________
When you soar into the air in a Sopwith scout
And you're scrapping with a Hun and your gun cuts out
Well, you stuff down your nose till your plugs fall out
'Cos you haven't got a hope in the morning!

Top Bookmark and Share
#1392741 - 09/01/04 01:13 PM Re: Wings of War + modding potential - WW1 sim fans please read!
Drawde Offline
Member

Registered: 06/07/01
Posts: 329
Loc: Cookham,Berkshire,UK
I am not 100% certain on this, but I think that the FMs and aircraft data are stored in tables
in the .dta files.

Good work on finding out the code for changing the enemy planes in instant action! Hopefully if the
aircraft performance data can be made more accurate, the earlier aircraft will make more challenging
AI opponents.
Anyway, really great work so far!

I am not much good at the technical side of modding but as soon as the .DTA files are deciphered, I'll
be ready to do some aircraft and ground object skinning, and possibly FM and general data modification
(if this data is in tables rather than in the .EXE)

Top Bookmark and Share
#1392742 - 09/01/04 01:16 PM Re: Wings of War + modding potential - WW1 sim fans please read!
Polovski Offline
Member

Registered: 03/02/03
Posts: 1364
Quote:
Originally posted by Ivor H:
Let us know if you are able to replace the plane's text labels which show up in the Hangar, and we'll provide the correct designations eg the RFC "Dove" is a BE2e although some have taken it for the similar RE8.

Thanks again for your efforts on this!
Yep same here thanks Andrew for all your efforts great stuff. I think I put it down as a RE8 too Ivor_H, is is a BE2e then? Thanks for the excellent detailed list of planes too.
_________________________
Regards,

Polovski,
OFF Development Team
OFF WW1 Mod for CFS3
http://www.overflandersfields.com

OFF Sister site: http://www.polovski.com
(Also see here for the OFF FAQ!)


Top Bookmark and Share
#1392743 - 09/01/04 03:20 PM Re: Wings of War + modding potential - WW1 sim fans please read!
Cas141 Offline
Member

Registered: 12/30/00
Posts: 2678
Loc: Northern hemisphere
Great progress Andrew. The AI planes seem to be one way or the other. I can handle, just about , the two winged AI, but the dreidecker and triplane movements are too severe as they are.
I appreciate what you are saying re changing it, but i fear unless it is "quietened down", the community will find it hard to truly class this as a sim. As it is, the FM IMHO, is too way off.
I had a quick dogfight against Fokker triplane in Red Baron and that was a lot less skittish. I would have handled that OK if the sim had supported trackIR.
Better to have an easy victim (as those you mentioned ), and a good dreidecker fight, so that the kids and newbies can have some success, than it stay as it is and no luck at all against the triplanes- They look like wasps not planes ;\)
So, I hope you are right Drawde!!

That's my 2 cents as they say, but I am very much appreciative of your efforts, Andrew. Now that the rockets have gone I am having a ball with the Fiske ( sorry Ivor H, the Albatross \:\)
Thanks for that list by the way. It will be great when they have their right names, won't it?
(Thanks again Andrew)
_________________________
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong

Top Bookmark and Share
#1392744 - 09/01/04 03:52 PM Re: Wings of War + modding potential - WW1 sim fans please read!
RSColonel_131st Offline
Lifer

Registered: 01/02/01
Posts: 13584
Loc: Vienna, 2nd rock left.
This is always the best part...when someone pulls out the old Hex Editor and starts doing things to the exe the devs never thought would happen ;\)

Remember, EAW started like that. Look where they are now. You guys are off to a good start.

Top Bookmark and Share
Page 21 of 23 < 1 2 ... 19 20 21 22 23 >



Forum Use Agreement | Privacy Statement | SimHQ Staff