Introduction to the Targetware Flight Sim Environment
An Engine for Community-Developed Flight Sims
The Targetware Engine has been created with the goal of allowing the community of players to modify and change most things in the game including 3D Plane models, flight models, weapons, scenarios, campaigns, terrain, and buildings.
The engine itself is the base program (Targetware) and associated files. It is independent of the data modules (or 'mods'), such as Target Korea and Target Rabaul. To operate, the Targetware engine must have a data module installed. Without data installed, the sim won't operate.
Targetware is both a client and a server,
enabling each player to host his own game with as many as 250 players. Server hosts can choose what options they wish to enable for their game, including what planes and scenarios are available.
Player-created material can be submitted for quality validation and official certification by Targetware staff. These officially sanctioned (and digitally signed) planes can then be used on Targetware official corporate servers,
or on players' servers worldwide. Players are also able to certify (and digitally sign) their own personally designed aircraft, 3-D models and terrains
for use on their servers and to share with others. At the same time, other players have the power to accept or reject these modifications, and maintain control over the environment they are providing.
The Targetware staff will continue to provide function and feature enhancements to the core engine, as well as new aircraft, terrains and other resources. However, we believe that the majority of new planes, flight models, cockpits, terrains, ground objects, personalized skins, etc., will be designed by the community at large.
With an open approach to graphics, flight models, terrains and even servers, Targetware combines extensibility and customization with a high-fidelity simulator that insures that everyone is playing by the same rules.
Scenarios and Campaigns
Targetware scenarios are an easy way to create exciting combat situations. With a simple text editor, they can be created or modified. These scenarios enable much of the tedium of flight to be avoided because players can begin in-flight. As soon as the scenario is won by either side, the next scenario begins, much like popular multiplayer first-person shooters, such as Counter-Strike.
Scenarios can be arranged into a branching tree that creates a small campaign, in which the outcome of one scenario determines which scenario will begin next. "Furball" style scenarios can also be developed, of course. Targetware gives you the tools, but you decide what to do with them.
For more information, please refer to the Targetware Developer's Guide.
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http://www.targetware.net/documentation/tw_about.html