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#1389044 - 08/07/03 10:31 AM Re: Knights Over Europe Interview
Moritz of JG1 Offline
Junior Member

Registered: 11/20/02
Posts: 57
Loc: Chesterfield, MO
Ground detail, little men in Khaki, horizon bleu and feldgrau would be nice, especially if you can fly the German Schusta/Schlasta ground attack missions.

I would also like to see the forts at Verdun, a few distinguishable airports (e.g. RFC at Balleul(sp) was on the grounds of an asylum, Jasta 5's home at Boistrancourt had distinguished groupl of hangers and was next to a sugarbeet processing plant.), some cathedrals and other landmarks. If they get ahold of period maps, they have the outlines of the forests, roads, fields.

However, I would take a better FM over ground detail as most of the aircombat, particulary in the latter half of the war took place between 5,000 and 10,000 feet. This is where the fight was, going after the recon and spotting aircraft.

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#1389045 - 08/08/03 12:12 PM Re: Knights Over Europe Interview
Anonymous
Unregistered


Co-op play against the AI would be great especially in a campaign setting. A good dynamic campaign is a must for solo and team play. I don't see why AI aircraft should ever be left out of multiplayer plans.

And while I'm at it, in-flight icon preferences should have toggles during play. So long as id ranges are unrealistically short I want to be able to blip the ids on and off so as not to be annoyed by them continuously.

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#1389046 - 08/08/03 07:27 PM Re: Knights Over Europe Interview
Madaboutsims Offline
Member

Registered: 04/29/01
Posts: 4142
Loc: UK
will there be any chance of AI in dogfights?

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#1389047 - 08/09/03 02:28 PM Re: Knights Over Europe Interview
Cas141 Offline
Member

Registered: 12/30/00
Posts: 2678
Loc: Northern hemisphere
May I stress the importance of having views by mouse or trackIR.
The ability to use TrackIR in a flight sim is now essential for a new flight sim.
There are many who will not buy a new sim if it cannot support TrackIR.
It is not new technology- Sims like EAW can do it.
cheers
_________________________
Mankind's problem is not failing to know the difference between right and wrong; - It is failing to know the difference between different and wrong

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#1389048 - 08/14/03 01:59 PM Re: Knights Over Europe Interview
Anonymous
Unregistered


Decent looking infantry is a MUST!!

......BRING BACK THE LGM!!!!!!

\:D

.

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#1389049 - 08/19/03 03:30 PM Re: Knights Over Europe Interview
Guderian Offline
Senior Member

Registered: 11/22/01
Posts: 8623
Loc: People's Republic of Sweden
So when is this interview due?
_________________________
"I prefer to fly alone ... when alone, I perform those little coups of audacity which amuse me" - René Fonck

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#1389050 - 08/19/03 10:15 PM Re: Knights Over Europe Interview
Dantes Offline
Member

Registered: 12/28/01
Posts: 873
Loc: Toronto, Canada
Another question. Will you be taking into consideration the requests made here and then turning around and creating new things that no one has thought of including in a WW1 sim, leaving us to shake our heads wondering why we never thought of them before?

You are already starting this process with the internal structures of the planes. Finally, no more hollow models. Brilliant! It left me wondering why it took so long to happen.

I am looking forward to see what you do differently instead of slapping new graphics on existing concepts.

That would be nice. ;\)

S!
_________________________

The Hunt for Blue Max or YT Channel

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