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#1068834 - 11/16/02 02:42 AM Re: 512x512 EAW skins possible- photographic proof!
VonBeerhofen Offline
Senior Member

Registered: 10/16/02
Loc: Zandvoort, N-H, Netherlands
Does this only work with Detonater drivers, because I am using specific Dell drivers, and cannot get this to work, only up to 512*256, the cockpits did work in 512*512 but for the rest ZILCH.

VBH


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#1068835 - 11/16/02 02:54 AM Re: 512x512 EAW skins possible- photographic proof!
Kraut Offline
Member

Registered: 12/30/00
Loc: Kit. Ont. Canada
The only thing nicer than that is if it was a Spit!!!!
FWIW,
Good Hunting!


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#1068836 - 11/16/02 01:08 PM Re: 512x512 EAW skins possible- photographic proof!
Alessandro Borges Offline
Member

Registered: 01/01/01
Loc: Brasilia, Brazil
Chompy,
re-fly stills CTD
But I never give it up

EAW Rules !
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#1068837 - 11/16/02 03:13 PM Re: 512x512 EAW skins possible- photographic proof!
Chompy Offline
Junior Member

Registered: 04/28/06
Loc: Wharminda, Sth Australia
That's a bummer Von Beerhofen. I was hoping that you'd be able to get if to work on your rig. Why has it stopped working suddenly??

Keep at it Alessandro - I hope that you can crack the Refly bug one day. Even if I have to restart every time it will be worth it to enjoy 512 skins.

Ok- on with tonight's test. The good news - 512 x 512 terrain files work with the UHR set up without a problem, but the big news is that they ALSO WORK IN A CLEAN 1.2 INSTALL!! I don't know if anyone has worked this out before, but it may be a way of getting some really sweet terrains. Perhaps this tecnique may help the shimmering problems at low altitudes. The 512 tiles look great at low altitudes, but they don't look as good at high altitudes. I think that if I could run at higher resolutions (say 1600x1200) they would look great at altitude as well. I've tried it on the BN tiles, and I assume it will work on all tiles right now with no CTD's on any machine!

I'd encourage any of you terrain gurus out there to have a try.

To demonstrate, here's another "stripey" screenie showing the join of the 512 and 256 tiles - taken in a clean 1.2 install.



Also, ground objects can use 512x512 textures in the UHR test bed. Here's a pic of the Kubelwagen in 512's.


Running Multi 3dz HR aircraft with 512x512 textures results in unbelievable resolution - the equivalent of 1024x1024, but you really need to run at high screen resolution to see all the detail - 1280 x 1024 doesn't really cut it. Of course you can pause and zoom in and it looks amazing. It's a lot like the terrain - looks amazing from closer up, but not as good at a distance unless you have really high screen res. Due to this fact, I don't know if 1024x1024 is really worth the effort.

I may have a slight clue on getting the 512's to work. I think Von Beerhofen may have mentioned it before, but I get a CTD unless the ground object detail is set to HIGH, so anyone trying the 512 mustang zip, make sure that your ground object detail is set to high first.

Chompy.



[This message has been edited by Chompy (edited 11-16-2002).]

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#1068838 - 11/16/02 09:31 PM Re: 512x512 EAW skins possible- photographic proof!
Alessandro Borges Offline
Member

Registered: 01/01/01
Loc: Brasilia, Brazil
I think 512x512 or even 512*256 can be good enough for the best plane.
Maybe the best gain should be the bombers (B17,B24) as they are the most "streched" and blurried textures.

Chompy, did you try planes at 512x256 ??
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#1068839 - 11/17/02 12:11 AM Re: 512x512 EAW skins possible- photographic proof!
Chompy Offline
Junior Member

Registered: 04/28/06
Loc: Wharminda, Sth Australia
Yes. On page 1 of this thread there is a pic of a spit using 512x256 textures. The problem is that the shapes are so stretched that it would make skinning them quite difficult IMHO. That's why I went straight past 512x256 and onto 512x512

If anyone wants to try the 512 terrain test tiles you can get them here :-

http://www.ozemail.com.au/~jdmasters/512x512terraintestfiles.zip

Do you think the Ground object detail could have anything to do with this not working on other peoples rigs Alessandro?

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#1068840 - 11/17/02 01:27 PM Re: 512x512 EAW skins possible- photographic proof!
Alessandro Borges Offline
Member

Registered: 01/01/01
Loc: Brasilia, Brazil
Quote:

Do you think the Ground object detail could have anything to do with this not working on other peoples rigs, Alessandro?


Maybe.
If someone else could try it with/without the ground objects and combine it with/without UHR planes ...
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#1068841 - 11/17/02 07:11 PM Re: 512x512 EAW skins possible- photographic proof!
vonOben Offline
Member

Registered: 01/07/01
Loc: Skane, Sweden
Test report 512x512 skins and terrain (only one test file):

P3 450 MHz, 384 MB RAM, Voodoo 5500 Omega driver v1.03, Windows 98SE, DirectX 8.1b
EAW resolution: 1280x1024

Glide: 512x512 skins, trees and terrain works, but they have psychedelic colours.
D3D: 512x512 skins, trees and terrain works OK in Single Missions, haven’t tried anything else. DTD when selecting Instant Action in Single Missions.

Unfortunately D3D doesn’t look as nice as Glide on my computer .




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vonOben


“Wer den Tod fürchtet, hat das Leben verloren.” /Johann Gottfried Seume

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#1068842 - 11/18/02 12:05 PM Re: 512x512 EAW skins possible- photographic proof!
Alessandro Borges Offline
Member

Registered: 01/01/01
Loc: Brasilia, Brazil
vonOben,
maybe when resing the terrain files lost pallete.
If you are using Paint Shop Pro there is a option to Save/Load palettes.
Just open your original textures, save the palette, resize the texture, and load and apply the saved palette. The right color is back. (Use "Nearest Match Color" option.)


[This message has been edited by Alessandro Borges (edited 11-18-2002).]
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#1068843 - 11/22/02 11:44 AM Re: 512x512 EAW skins possible- photographic proof!
Alessandro Borges Offline
Member

Registered: 01/01/01
Loc: Brasilia, Brazil
Does anybody did more experiences ?
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