That's a bummer Von Beerhofen. I was hoping that you'd be able to get if to work on your rig. Why has it stopped working suddenly??
Keep at it Alessandro - I hope that you can crack the Refly bug one day. Even if I have to restart every time it will be worth it to enjoy 512 skins.
Ok- on with tonight's test. The good news - 512 x 512 terrain files work with the UHR set up without a problem, but the big news is that they ALSO WORK IN A CLEAN 1.2 INSTALL!! I don't know if anyone has worked this out before, but it may be a way of getting some really sweet terrains. Perhaps this tecnique may help the shimmering problems at low altitudes. The 512 tiles look great at low altitudes, but they don't look as good at high altitudes. I think that if I could run at higher resolutions (say 1600x1200) they would look great at altitude as well. I've tried it on the BN tiles, and I assume it will work on all tiles right now with no CTD's on any machine!
I'd encourage any of you terrain gurus out there to have a try.
To demonstrate, here's another "stripey" screenie showing the join of the 512 and 256 tiles - taken in a clean 1.2 install.
Also, ground objects can use 512x512 textures in the UHR test bed. Here's a pic of the Kubelwagen in 512's.
Running Multi 3dz HR aircraft with 512x512 textures results in unbelievable resolution - the equivalent of 1024x1024, but you really need to run at high screen resolution to see all the detail - 1280 x 1024 doesn't really cut it. Of course you can pause and zoom in and it looks amazing. It's a lot like the terrain - looks amazing from closer up, but not as good at a distance unless you have really high screen res. Due to this fact, I don't know if 1024x1024 is really worth the effort.
I may have a slight clue on getting the 512's to work. I think Von Beerhofen may have mentioned it before, but I get a CTD unless the ground object detail is set to HIGH,
so anyone trying the 512 mustang zip, make sure that your ground object detail is set to high first.Chompy.
[This message has been edited by Chompy (edited 11-16-2002).]